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Recent reviews by ImmortalTactics

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4 people found this review helpful
54.4 hrs on record (48.0 hrs at review time)
Powerful, trippy, increasingly horrifying, frustrating, and the best "sim date" game I've played.
A one of a kind experience.

However, if you suffer from a history of anxiety, depression, self-harm, etc. there is a trigger warning.
Recommendations to those who are susceptible to emotional trauma that could be induced by this game:

1. Only play this when you are in the right frame of mind and stop when that becomes not the case...
There aren't just anxiety-inducing topics, but unexpected changes in visuals too (sometimes coupled with disturbing text) and the spontaneity of such events can cause shocks to your system/thought process.

2. Play this with someone you trust/love and pick the same choices (in person or even over the phone). There are MANY benefits to doing this.
---It gives reassurance to hear a familiar voice.
---It allows you to vent to someone immediately, so it doesn't linger in your thoughts.
---You'll get affirmation of your reaction by seeing/hearing their reaction, so it's not just you.
---They can identify if you need to stop when you thought you were fine (but you weren't).
---You can lighten the mood by giving the characters funny voices and improvising the text

3. If you're not sure about continuing, have the person skip ahead to see what comes next.
In their spare time, have them look at youtube videos or play the game themselves. Afterwards, you can have them tell you in a way you want (whether its very general so as not to give away specifics, or telling you outright something will happen). Since you trust them, you can count on them to identify certain parts you may be affected by.

3.5 If you are doing this alone, look up a youtube video yourself.
Sometimes having the buffer of using another person as a medium between you and the game can dampen the emotional toll because you're reacting to him/her playing the game and the game is less real because it's a smaller screen within a screen that you happen to be watching. Much less influential and harder to get sucked into.

4. Take breaks
This goes with the first one, but I just really want to stress it's ok to go back to it when you're more ready. Even if it's just because it's getting darker or maybe you're home alone, it's a good enough reason to call it quits for the day if you feel it would be best.

5. It's ok to not finish it!!!
If this has proven itself as too much for you to handle, that doesn't make you weak! You shouldn't feel an obligation to finish it. You can back out at ANY point (mid-sentence even)! A game is supposed to be fun or at least be rewarding. If neither of those is the case, there is no shame in stopping and saying "This game just isn't for me." If you need a physical example, think of telling your friend you could hold your breath underwater for 2 minutes. If you're there at 1 minute 20 seconds and you can't take it anymore, are you really gonna force yourself to stay in the water? It's only natural that you accept the fact that you miscalculated the situation. You wouldn't continue to expose yourself to what could cause great harm to your body. So don't do it psychologically either.

*MINOR SPOILERS* (non-game-ruining)
This is by far the most impressive game when it comes to accuracy in the depiction of depression/self-harm victims. I suffer from severe depression (managed by medication, don't worry) and things that some of the girls say (not saying who) just hit me really hard because that's exactly how I would behave, act, or think:

Feelings of worthlessness, numbness, deflecting any attention on you back to something else, the lack of reasons to feel motivated to get out of bed or even move...

What especially got me was when she said "The only time I'm not feeling nothing is when I'm in pain."
So f***ing true... I was holding my tears back just fine until that point.


Anyway, thanks for reading this far.
Have a safe journey, stop if you need to, and never stop being you <3
Posted 28 December, 2017. Last edited 28 December, 2017.
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