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Recent reviews by The Rpg Guy

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No one has rated this review as helpful yet
36.4 hrs on record
So, it's not that bad a game, not gonna lie. Though it can be a bit short, if you are good at typing and memorization, it keeps your relatively engaged.

You can upgrade your system to hack more efficiently
You can spend your earnings on a Shellcoin farming rig three levels tall
The hacking experience this game offers is pretty involved, enough to be entertaining

My only gripe, which is mild, are the Comet quests at the end. They are a bit dense and easy to screw up without much recourse. They could have made them a little easier, but alas, they are pretty tough.

I have completed the game and left with nothing but an infinite cycle. Thought it would have been nice to see a credit roll, no matter the size, to let me know I completed the story-line, but alas, no more objectives pretty much tells me I completed the initial game.

It's fun up until you reach the Comet quests, then it kind of becomes annoying and I could see people loose interest by that point because the work load quadruples and it is very easy to make a mistake. With that said, I did enjoy the game and would recommend it to people with great typing and memorization skill as well as people who want to play around with the fantasy of hacking.
Posted 25 May, 2023. Last edited 25 May, 2023.
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No one has rated this review as helpful yet
5.7 hrs on record
This game is not bad. The amount of electrical in the game is moderate and fun to do. The issue is that, as others have posted, the game is too short and their is possibly more electrical tasks one could do. I like the workbench jobs as much as the home jobs, again, the game can be completed in roughly 3 hours with every job and task done. Then, the content itself could be more built upon. It doesn't need to be that much more intricate, but there needs to be more to do then just installing outlets and lights, which is 75% of the game, you don't even install the actual fuse box, you just add more switches. Doing the workbench jobs changes things up, which is nice, but there needs to be more of it.

So it would be nice to see:

- More Jobs for the workbench and for home installation
- More requirements to complete jobs, perhaps regulations and codes dictating how you have to install wires in walls, location to install fuse boxes, and how many devices can be hooked up per outlet or how many outlets can be hooked to one switch in the fuse box.
- A purpose to leveling up, not just getting access to more items. I would think there would be a purpose to leveling other than just getting items. Perhaps permits to do certain work or to get you more difficult jobs. Not sure what else leveling would really do for the player.

So do I recommend this game, at it's core yes. It's fun and engaging, but unfortunately very short. This feels like a 5 dollar game to me due to it's short length. So, unless there is more content updated, I would wait till it is cheaper if this is all there is.
Posted 27 September, 2022.
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A developer has responded on 28 Sep, 2022 @ 7:47am (view response)
5 people found this review helpful
5.9 hrs on record
One of the most artistic and psychedelic Rpgs to come out in ages. Mason Lindroth has not just created a wonderful RPG experience, but an artistic and insane visual experience that truly represents the term "Artistically Unique". Abstract in it's visuals and thought provoking storyline, Hylics is an experience moreover then just another RPG. I enjoyed the game for what it was and appreciated the time and effort put into the surreal and abstract artwork that went into it. Though this style of game design and abstract art/story is not for everyone, I dare say you should still give it a try. It is not to heavy handed with the verbiage and the artistic way in which the story is presented, but I must say that it is worth taking your time to enjoy it.

Notice I have used the words artistic and abstract a lot, well, because it is. Again, this style of art and storytelling is not for everyone, but it should at least be experienced once and this is one of the best mediums to do it in, a well structured RPG. As far as indie rpg games go, it is short enough that it is not overbearing, and well crafted enough to keep you engaged. I give it a 8 out of 10 for the quality of the work expressed here as well as the overall rpg experience that I got from it.
Posted 21 March, 2022. Last edited 9 February, 2023.
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No one has rated this review as helpful yet
105.1 hrs on record (21.4 hrs at review time)
'Tis a fine game this here is. From the ground up another Souls-like game from the company that made it great. I will say I am enjoying it thus far, as it is a game that makes you think as much as it makes you traverse the deadly world to find goodies and power yourself up. Anyone saying this game is too hard, I'm sorry, this game and the entire souls series and games like it, is not for you. If you're over the age of 25 and you're complaining about how hard this game is, please, shut up...

These are the types of games From Software makes and if you can't take the heat, get your lazy ass out of the kitchen. In the 21 hours I have played at the time of this review, I can tell you I have slaughter 22 bosses in the first big open section of the game known as Limgrave, even the knight right outside the tutorial area. How'd I do it you ask, well, it's simple. Since I don't piss myself every time something monstrous comes and obliterates me (I have played enough From Software games to know how that works back on the PS3), that sometimes you just need to get stronger, figure out what you're doing wrong, and gosh darnnit, you gotta try, try, try, and try again.

Now, my opinion of the game as opposed to either the fake outrage or the whining babies who need their diapers changed because they soiled themselves one too many times and think the game is unfair, which it is not.

The Graphics are quite good and I love the attention to detail that I usually expect from From Software games to have. The world is beautifully detailed and there is so much to see and witness that you could make desktop backgrounds out of half the locations in the game easily. I enjoy the gameplay mechanics and if I have one gripe is that it takes three buttons on my controller to switch to a two-handed grip versus a single button, or even just two. Not a deal breaker by any stretch of the imagination. The sounds are good, nothing to blow up about but good, as some of the sounds could be more varied when slicing into different enemy types, but it sounds to me that there are only one or two for wounds, one for armor, and since I am full on melee the game, I couldn't tell you about magic effects and whatnot. The music is good production value but nothing that screams OMG. I do like the lack of music, as these games have, and when you hear some it is either because of combat or to relax you as you witness something beautiful or something calm during a reprieve from getting murdered time and time again.

So far I rate this one a solid 7.5 out of 10. I have a love/annoyed relationship with regards to the stories From Software tries to tell with the Souls games and this one is included. The story is very spread out and even a large part of it dredged in lore. I will say, as a mild observation and perhaps I am missing something in Elden Ring that is either not easily found or completely omitted/not created for the game itself, but I wish there was more story/backstory for everything you majorly encounter in the overworld itself. The Dragon at the Lake, I don't really know anything about it, the rings with the rock worm things with a boss in the center. Now, there are some NPCs who make mention of it, or ask you to help them retake a castle or fort, but there doesn't seem to be much in story with regards to them, how it happened, and the creatures who have taken them over.

Again, this is something I have noticed in more recent From Software games, whereas Demon's Souls and the first Dark Sous games seem to provide a lot of that information and story, except that they do it in a vary vague way. In Elden Ring, it seems there is not a lot of info in it with regards to deeper backstory of the world and the creatures who live in it, which is something I would hope for. Again, I am not referencing the NPCs yet (not far enough to come to a consensus with regards to them), it more has to do with the various bosses throughout the world, the characters who have requested I aid them, and more. Again, this is why so far I am rating it a 7.5 out of 10, which is still solid. The things that would sell me on this game completely is if there was more depth, or at least direct story/backstory, to the world we get to explore and it is more front-and-center.

If you're a From Software sufferer and fan, pick this game up. If you want a game that will challenge you and you want to, in general, get better at gaming, this is definitely a good place to start with regards to From Software games. All-in-all, if you're a hardcore gamer who loves Action Rpgs and you're possibly a glutton for punishment, this game is right up your ally. If you're a more casual gamer or a Legend of Zelda exclusive style Action Rpg fan, I don't think this game is for you unless you want a more hardcore and ruthless experience. Don't get me wrong, I love Legend of Zelda games, but this is not the same experience as those games nor is it a game that is for everyone.
Posted 13 March, 2022.
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1 person found this review helpful
54.3 hrs on record (21.8 hrs at review time)
Well, I have done all there is to do in the game, maxed out the whole garage, station, and warehouse... I can tell you, there is plenty to do here to keep you entertained with micromanaging and even having to handle it yourself work to do. With that said there are some pros and cons with regards to this game.

The main pro is that you are very hands on and eventually you can hire staff to handle larger loads of customers with their various needs. Every task that is asked of the player to deal with serves a function (excluding SOME of the sand dunes you can clean out), so everything you do is a benefit to the station as a whole. Other pros included decent graphics for the most part and interesting interactions.

The cons are as follows... The controls for the keyboard and controller are partially decent and partially functional. I found that controls glitched all the time to the point where I had to use a keyboard and a controller, you could not use one or the other exclusively which, for a simulation game like this, is a bit silly.

The other con is the glitches are massive. From customers sitting outside their cars causing a blockage to the gas pumps, from serious game breaking soft locks with regards to replacing mirrors and tires in the auto repair garage. I mean, I saved before I worked on any car that required a replacement mirror because of how frequent it was. The tires required you to have to ensure you put on the first highlighted bolt first or you could never get back to it. Again, causing a soft lock.

I also could not order pastries/donuts and toys, the highlight icon would not land on those options and on top of that, the options to select order items for the shop was not in a coherent order. You press left and it drops down randomly to the next or even sometimes third line of objects.

These cons are not a deal breaker, just annoying and in need of patching at the soonest possible date. The rest of the game seems to run mostly fine, the occasional excusable glitch here or there but nothing awful. I'd like to see an upgrade that deals with the kid who spray paints the walls, even if it means hiring a security guard or paying for cameras. I don't mind the desert storms, the party bus, and the idea of people stealing from the warehouse if you leave it open like a fool. Perhaps the decorative upgrades you get for the exterior and interior serve a purpose outside of just being cosmetic. All those mechanics make sense and the game as a whole is on it's way to being a definite wonderful game for any simulation game fan to enjoy.

Beyond that, the only other gripe, which is suggestive, is the means of restocking. I think the parts for the garage and some of the items for the store are too expensive and thus it cripples the players ability to grow the store at any decent rate. It's a solid 5.5 out of 10. With the glitches and controls fixed I'd give it a strong 8 out of 10.
Posted 20 September, 2021.
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1 person found this review helpful
20.7 hrs on record (17.1 hrs at review time)
So, I stream and record a lot of Rpgs and Simulation games to give opinions and to give criticism. This game is, interesting, in a good way. The good of this game outweigh the bad and what is here has a good foundation. Initially, this is a solid wine making game. The concept is simple enough, the complexity will keep you trying again and again to get it right, and it is also pretty tough. It feels simple enough, but, if you're not careful, you will bankrupt before you can even go big.

The bad: The story is not very good. The characters are bland, they don't really give you ANY insight into what you're doing unless you understand a bit of viticulture yourself (luckily I do), and the ability to expand is incredibly difficult if you are not FULLY SURE of what you're doing. The mechanics surrounding special orders is not good either, as they as for wines that you really have no chance of producing and in order to clear your special orders, your reputation gets penalized for it. Now, its only a -2 when you gain a +4 or +5, but this drags the whole experience down when you see special orders for wines you either cannot make, or know that if you did, they would be near impossible to sell and would have a low rating below 40.

The meh: This game is hard, which is not an issue, it is the means in which the game itself is hard. A lot of it is lack of descriptions of what the various yeast strains do, what some of the equipment and expansions to the various buildings would do for me, and the cost of expansion anywhere in the game is incredibly high, and as someone else stated, you then have to buy the item you unlocked (which is fine, you have to have a solid income to do this effectively, but it is quite difficult for a new player and the story mode doesn't really help with this concept).

The good: It is a hard wine making game. The clicky complaint, to me, falls on dead ears because if you watched the promo video I mean, what did you expect. It's not a clicker game by any stretch of the imagination, but it is a tile placement game, almost as if this could be a board game. The way you make the wine is pretty accurate to real world viticulture and it is somewhat relaxing when you have an idea of what to do and where to spend your money in specific upgrades. I was able to make 100k a year in game with two plots of land growing Barbara and Chardonay. I had to uproot the starting vines and grow both plots to be dense, but it gave me more grapes then my warehouse and winery could handle, and with some more fixes and upgrades, was able to produce and sell enough to operate smoothly. From there, expanding was a little difficult, but ultimately it is going to be trial and error to see how to upgrade the facilities and how to expand safely without bankrupting your winery.

This is a solid game, you just have to try and learn the mechanics of it through a little bit of trial and error. I enjoy the endless mode more than the story mode and I do recommend this if you enjoy the theme of wine making and if you like a strategy game that has complex mechanics and is unforgiving in it's own way. Perhaps a few patches and expansion of the story would correct a lot of issues that people are complaining about. Even a more expansive tutorial OR (and my opinion better) make sure every upgrade in the game has a clear definition of what it does. Does it help make your wines less sweet? Does it decrease acidity, does this age my wine more than the last upgrade, why should I buy this upgrade etc...

I agree, this game is a wee bit pricey, 15 bucks is a recommended amount to spend on this for sure, but buy it outright if you really like the wine making theme for the most part.

(Quantity over quality gets you a long way. Buy a field and make it DENSE with grapes, that way you can max out your warehouse and always have some kind of revenue, then expand your warehouse to meet the amount of customers you will bring in. Make sure you are ALWAYS producing this wine and you should have a steady flow of cash to buy all the upgrades that seem out of reach. It is time consuming, but it generally works.)
Posted 18 May, 2021.
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No one has rated this review as helpful yet
2.6 hrs on record (2.5 hrs at review time)
So far so good, mostly. The cons that I have noticed are in three areas: The decisions you make do matter but I think there are some small issues with "Choices Matter" as some of the choices don't matter at all, no matter what choice you make, and the lack of intel for certain issues. There was one with regards to an issue in Germany where we needed the to capture a serious international criminal and the German government drops the ball because they don't really have much of a military or special ops group to deal with such a problem. After choosing and failing you find this information out, which should have been made clear to you from the get-go, that Germany may use their local police to apprehend a war-hardened criminal. So, as the President, you'd be privy to little bits of intelligence like that unless who is in your cabinet is relevant, but again, in this demo you don't really have control of that till much later.

The third issue, a major one to me, is the grammar. I understand that the people making this game are not native English speakers, it shows in the grammar and errors right away from the beginning to the end of the game. But the amount of typos, grammatically based errors, and wonky spellings of words is almost unforgivable (and no, I am not an English Teacher). It takes you out of the game a bit and I am mildly concerned that there may be some miscommunication issues down the road when the full game is released. Someone, preferably a native English speaking person, should really check through the dialogue boxes and menus for sure. If someone has actually already done this, then I think you might need to hire someone else, for the amount of errors is borderline egregious. (I am available for consultation on editing if asked nicely and for a small fee ;) lol)

So, with the bad out of the way, the good. I like the idea of each element of democracy is used as a currency (from Social, to political, military, econimics, et...). Your actions generate these currencies and cost these currencies. The missions concept is a nice idea, to reach a certain amount of a specific currency (let's say, diplomacy) within an allotted time limit. I also like the system where you make policies that generate and spend currency with a bit of randomness factored in. You can go safe and slow or risky and rewarding. The World issues is fun when it happens, but there were some strange balancing issues with it that I hope get ironed out a bit more. Not enough exposure to the cabinet selection, hiring and firing, to really criticize it but if it works well that is a good thing.

The diplomatic stuff and trade deals is nice too, I like the idea of signing and stamping, but I do think the trade deals, legislation, and so on need better text and less jargon. I know that the creators are trying to replicate a satirical sense of how much nonsense is in bills and legislation, but if they are only going to make it one or two pages long, it needs to be coherent in order to make a sound decision on such things; again, the concept is fun.

All in all I do like what is being presented here and I do recommend it so far as the few issues I have with the game are minimal in the grand scheme of things. If there was any suggestions beyond the issues I noticed with the game that I would recommend I would suggest that players get to name themselves with whatever they want. It is a simple thing to name your president whatever you want. As far as parties go, I'd advise against creating parties mainly because it would bog down development of the game at the moment. It is a breath of fresh air to get a political game that is apolitical in it's initial presentation. As far as issues go with regards to what a president can and cannot do, this is a game and I don't expect a legit presidential experience down to the letter. There is no congressional bills to look at, the President cannot enact policies on the fly without congressional approval, and the judicial section is another roadblock that a president may have to face, but so far none of these things seem to exist in the game so far.

Perhaps a DLC with congress, the judicial branch, and parties is something to come further down the road, but for what it is, this game is somewhat entertaining. It is a little monotonous, but there is always room for improvement on any simulation game as most of them are repetitive as well, even the popular ones. So give this game a try if you like political balancing acts and if you like political simulation games. It is not the most complex one out there, but it has enough going for it to keep you interested and engaged and perhaps you too can be a great President as well. b^^

6.8 out of 10.
Posted 4 December, 2020.
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2 people found this review helpful
1 person found this review funny
248.1 hrs on record (97.3 hrs at review time)
So... streamed this bad boy to completion for main game and full post game. My thoughts.

This is the game that RPG fans have been demanding for, easily, the past ten years or more. A JRPG style game that is serious in tone (as far as Akira Toriyama visuals go), high fantasy galore, with a deep story and wonderful characters. The battle system keeps you on your toes and is a hallmark to the styles of old; proof that it is not a DEAD format. The depth of the game is immense and there is a lot to talk about, but I will try to be consice with everything so you get the idea.

+Story: The story is wonderful as it is not overly cliche and when it is, it is done VERY well. There are scenes of all types making the story have highs and lows left and right. I don't want to give away a single detail, as it is worth it for you to experience it yourself.

+Gameplay: Traditional JRPG style at it's finest in years. There is some sort of realtime action format as well but I didn't try it out. Explorations is delightful as the world is big, immersive, and almost fully interactive in some way, shape, or form. The world seems a HINT smaller than DQ8, but that is not really that important overall unless you want to directly compare the two. The battle system is standard JRPG style alla Dragon Quest standard. If you have played other Dragon Quest games, this should be very comfortable to you. Only difference is the PEP system instead of the Psyche system from previous games in the franchise.

+Graphics: Beautiful and vivid; full of color and detail. I have nothing more to say... it looks good and there doesn't seem to be many clipping issues or visual glitches that I have seen. So they... I dunno... might have actually playtested this game properly and if there are bugs, they are not commonplace.

+Audio/Sound: Delightful. A step back in music from Dragon Quest 8 as that soundtrack in the US was FULLY orchestral throughout the entire game but we only get it in the opening cinema and I think it was in the credits too, but I wasn't paying attention during the credit roll. The sound effects are standard and good and the voice acting is still on par with previous Dragon Quest Games (specifically 8).

Cons:
+ This is not a casual JRPG game I'd hate to say. Dragon Quest games, in general, require a time commitment if you are not skilled in these types of games. There are entry level JRPGs out there like Final Fantasy IV, Lunar the Silver Star Story Complete, or Grandia 1 or 2. However, Dragon Quest games are the next level up from entry level. The are as long as 100 hours to do everything in the game blind. Grinding your levels up to the 80s and 90s (top of the spectrum of levels) is desireable even for casual play and doing lots of side quests, exploring every nook and cranny is almost a must do behavior that can push on one's patience if they are not used to it.

Conclusion: This game is woth 60 bucks my friends. Any game that gives you 80+ hours of STORY DRIVEN GAMEPLAY deserves your money at full price. I hate paying for JRPGs and RPG games that I can be in 30 hours or so and shelling out 60 bucks; especially if the story is mediocre at best and the visuals and enviornments are a bore. You don't have that problem here. Dragon Quest XI could be the best traditional JRPG to have come out of Square-Enix since Final Fantasy X, and I say that without flinching. If you love JRPGs and like a challenge you will get that experience here. This has to be one of the best Dragon Quest games to date next to Dragon Quest 8. It is an adventure you DON'T want to miss out on.
Posted 15 September, 2018.
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15 people found this review helpful
2 people found this review funny
70.2 hrs on record (29.8 hrs at review time)
What can I say that has not been said about this game. It is a masterpiece from begining to end. The music, beautiful. The story, amazing. The characters, deep, charming and unique and full of great voice acting. The gameplay, probably one of the best battle systems in an RPG game period. To the point where Child of Light litterally ripped it off and was hailed as having a unique battle system till people like me called them out on their ♥♥♥♥♥♥♥♥.

This anniversary port is probably the best version to get now-a-days unless you have a Dreamcast. The PS2 port is trash so this is definately the most accessable way to play this game. This, again, is one of the best RPGs of it's time when it came out and it still holds up to this day. The only flaw I could find in this game is the graphics are a little bit dated, but it is easy to look past that when the story, characters, and battle system give you a massive JRPG hard on that would pole vault you straight to the moon.

The real question is "Is this game worth 20 bucks?". In most cases regarding steam indie games or ports of older games I would say no. However, this game is a solid YES! I would recommed it at 30 bucks (devs, don't actually raise the price....). This is definately one of those "once in a generation" games that got drowned in a sea of medeocre AAA rpgs that surrounded it but were BIG titles.

Pay the 20 bucks for this game and love it. Also, if you're new to the JRPG genre or only have nominal experience (maybe you've just played Final Fantasy games and MMOs you're whole life) this is a great game to break you into other types of JRPGs that are out there.

Solid recomendation from me and I am a picky bastard about my RPG games. b^^
Posted 16 May, 2018.
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30 people found this review helpful
1 person found this review funny
53.2 hrs on record (53.2 hrs at review time)
Ok, so the lowdown is this. The battle system is good, the story is good, the graphics are good, and really that is the general gist of it. HOWEVER, there are some criticisms that could be a deal breaker for some people. This game, overall, is good and I want to like it a lot. The characters are well written and the story, when it is strong, pulls you in heavily and I like it.

The issue that passively plagues this game is that a lot of the character interactions inside and outside of the main story are WAAAAAAY to wordy. What could be said in a few sentences (and well enough to get the character persona's across and still be enjoyable, is multiplied 10 fold. I spend 15 minutes of straight dialogue reading while the characters mostly stood still and OVERLY explained plot details in repition (in other words they, at times, were repeating themselves). Even basic chit-chat or talking to a store owner is fleshed out far too much and bogs the game, and it's pacing, down.

The sidequest, though mostly unrelated to the main story, are fine and entertaining. But dear GOD are the dialogue chains far too long. If this game were remade as an anime with all the original game script in it the first 30 minute episode would be nothing but talking and nothing happening.

Again, this game gets a thubs up from me, but ultimately it comes with a big * next to it. If you are a hardcore STORY DRIVEN gamer who treats this like a hybrid RPG game and Interactive Story game, you'll be happy and satisfied. If you're a big fan of those anime story games and like some mild RPG gaming elements, this game is perfect. If you want something more like the old school Final Fantasy games, Grandia, Breath of Fire, Pokemon, Shadow Hearts, Wild Arms, etc.... this is probably not the game for you, as there might be too much dialogue to sit through to keep your attention and the pacing of the story is pretty haphazard in keeping you interested unless you really just care about the character's growth, which is a draw as the characters are well written.

7/10 for me. A solid game that would keep me interested in playing the next one in the series to see if it picks up more. b^^
Posted 16 May, 2018.
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Showing 1-10 of 11 entries