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0.0 ore nelle ultime due settimane / 5.7 ore in totale (5.1 ore al momento della recensione)
Pubblicazione: 26 gen, ore 7:31

I like this game very much for its unusual subject, some interesting and innovative gameplay, the way it presents the player with lore/information/facts and leaves them to interpret it and work things out. You aren't presented with the results of your efforts immediately, and you are forced to experience the same uncertainty that the doctor does regarding his methods and work. It's refreshing, challenging, thought-provoking, and also quite pleasant to the eye. I recommend it to anybody who likes this type of experiences.

That being said, I dislike a lot about the gameplay here. Oftentimes, you need to click one precise, small thing to progress and can be left clicking on everything in the vicinity in search of a way forward. The knowledge, observations, notes and instructions are often hidden from the player at the most crucial moments, leaving them hanging. There is very little clarity concenring important elements of the interface and gameplay - a small example that doesn't cout as a spoiler, I should think: why can I only leave the room to buy cigars maybe once in the entire game, if smoking cigars is to be a crucial element of managing Freud's mood? Many indicators and options in the interface are often quite uninformative and force you to take a guess as to what they are supposed to communicate - which I guess is thematic (and the interface sure is pretty), but in a game already full of guesswork and deduction, adding an additional layer of that even with the game-y elements of the display seems unnecesarily obtuse. I am looking forward to what this team releases next, but I hope they will produce something a bit less unwieldy. And longer, too!
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