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Análises recentes de Arcahn the Indefinite

A apresentar 1-3 de 3 entradas
4 pessoas acharam esta análise útil
189.5 hrs em registo (54.6 horas no momento da análise)
Written on release (30th Nov 22) with 54 hours played.

I don't recommend the game at this moment.

To the point:
- Game was not completed on the 30th Nov release.
- In-game currency (earned through playing) can only buy cosmetics that are just colour re-skins.
- Can't pick your own missions, only from available selection, with countdown timers that reset to different missions.
- Mouse speed is way to slow even when set at max 'mouse sensitivity', very slow compared to Vermintide 2.
- No private games (or with bots).
- In game cosmetics are too expensive (the 165000g headpiece would take me 45+ games on level 2 difficulty since there's a higher chance of success with level 2).
- The different classes are too similar in play style, not very unique or don't really stand out in combat.
- The crafting system is still not finished or fully released.
- You get stuck with 1-2 play styles just to complete higher difficulties.
- Psyker is a copy-and-paste of Bright wizard from Vermintide with staffs (was hoping for something else).

I played the game before release, then we reached the 30th and practically nothing has changed (at least from 29th to 30th). I was expecting big changes to everything, seeing as this was called Beta, which turned out to be UNTRUE. Treat this as early-access, an UNFINISHED GAME. Perhaps wait a year, wait for updates, get it at a discount, hope people are still playing, then play. I liked it for a bit, but it lost its purpose fast. Already finding it hard to convince myself to play.

Check out reddit for more conversations on all that is lacking and what fans were expecting.

I want this game to be good, and yes I am a fan of Warhammer and 40k.
Publicado a 30 de Novembro de 2022. Última alteração: 3 de Dezembro de 2022.
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Ainda ninguém achou esta análise útil
66.3 hrs em registo (43.5 horas no momento da análise)
It really is a great game, I just have one issue. INVISIBLE ENEMIES!

Checked all the the so called 'Invisible enemies fixed' comments/videos/forums etc. None of them work.

There is a problem with phasing enemies. I assume its a problem with PC's, more specifically how the camera works for PC. If I rotate the camera to a certain point I can see the invisible enemies and my mount, but moving the camera around again turns everything invisible again. It usually only happens in big open areas, where there is a lot to load perhaps. If I stay still long enough, I usually turn visible again, until I starting moving again.

If you don't have this issue fantastic, good game etc. But this bug is extremely frustrating and makes it tiring to play.
Publicado a 7 de Março de 2022. Última alteração: 9 de Março de 2022.
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Ainda ninguém achou esta análise útil
1,371.5 hrs em registo (1,059.6 horas no momento da análise)
Absolutely amazing game even without mods, but yeah when you start using mods you can't go back! Played well over 1000hrs (a few hundred hrs were not recorded due to being offline), meaning I have played this to death and beyond. The game will go down in history as a gem in the video game industry, it has set such a high standard which is great. Can't wait till games come out being over a terrorbyte in size, I better live till then!
Being a Warhammer fan I can only hope that one day bethesda or someone make a Warhammer style Elder Scrolls game, only then can I die in peace. (HEAR MY PRAYERS GW & BETHESDA!!!)
Publicado a 9 de Maio de 2017.
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A apresentar 1-3 de 3 entradas