Comments
✚ Hastyr Wuulf ✚ 18 Feb, 2019 @ 1:44am 
Think you Could Get the Flamer Mod for Xcom2 working in WotC?
USMCWall 19 Jul, 2017 @ 7:11pm 
Apathy,

Hey, I'm using CVWPv2 along with LW2 with the corresponding configure file located in the FAQ section of the workshop page for LW2. While playing a few days ago I had the T2 weapon versions available for building like normal. After completing the first upgrade for coil guns all of the T2 weapons disappeared from the available weapons that can be built, only leaving ones I already built in my inventory. I didn't know if this is a bug or if they will come back, or if some coding needed to be adjusted. Any help would be greatly appreciated, thanks.
Den 1 Mar, 2017 @ 5:53pm 
Hello,
I'm currently having an issue on Stellaris with missing empires when doing a hot join on a multiplayer saved game. I couldn't understand your post in the thread on the Stellaris section.
I am using a mod called Robotics+, and my empire was a newly created android one.
Do you have any insight as to how to avoid this in the future? Would help if you also accepted my friend request,
Thanks.
Juice Man 30 Jan, 2017 @ 1:47pm 
Hey Apathy, was wondering if you could show me how to do the Tier weapons for Xcom 2 like you did in the mod CVWeaponPackv2. I am trying to get it so soldiers start with one weapon, once upgraded, it allows the next one to appear. Just need some help with the script if you wouldn't mind showing a noob how! :-)
Apathy Enrage 23 Jan, 2017 @ 4:02pm 
Hey, sorry man, I have no idea. Keep an eye on E3256's weapon pack he's developing. He'll have the pistols integrated at some point. I'm not working on any new ports right now.
Nicklen 23 Jan, 2017 @ 5:05am 
oh and another quick question you might be able to help with - i really want to use the pistols from the pack with LW2 however they do not show as usable in the Utility slot like the standard LW2 pistol - can you point me in the right direction of what i need to change in the .ini to make them usable in a utility slot? i cant find any documentation on this right now and i want to make use of the pistols :)
Nicklen 23 Jan, 2017 @ 2:57am 
thanks! i set all tiers to 3 slots by default. Great work btw - can i request the C8 assault rifle or the SA80 should the chance arise! :P
Apathy Enrage 23 Jan, 2017 @ 1:32am 
under the config.ini file, it's upgradeslots="1" that's how many slots it has for attachments
Nicklen 22 Jan, 2017 @ 11:03pm 
great work on the mp5, one of my favorite weapons... however im noticing that i only have 1 upgrade slot on it (along with the others from the conventional weapons pack v2) if i switch back to standard/default weapons, i have 3... any idea how to resolve that? i really want to continue using your mods :)
Djackdau 28 Feb, 2016 @ 3:15am 
Hello! Concerning the XCOM 2 "marathon mode", could you please let me know if you're running any mods that add or change the alien units? I'm looking to have a corrected version out today.
Low Effort 18 Jan, 2014 @ 9:11am 
Obligatory superfluous comment in order to raise community status.