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Yayınlanma: 23 Haz @ 4:42

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Single player campaign is about as likely as Ukraine winning at this point.
As with most games nowadays, Its all about catering to the wanna be gaming "pros" or "streamers" playing MP.
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Hooded Horse  [geliştirici] Yayınlanma: 23 Haz @ 17:22
A robust singleplayer campaign experience is still an essential part of development plans. What happened is that the original planned design for Conquest mode just didn't lead to the best result for players, so the team has committed to redesign it, rather than rushing out what would be a subpar experience. This will take more time, but it will lead to the best result for the game.

However, in response to community feedback that want to see what the original design was like, we've released that unfinished version in case you want to try it out yourself -- the build is up on beta branch and playable, instructions for accessing are here: https://steamproxy.net/steamstore/news/app/887570/view/4201376568920416876?l=english

The dev team is working on a redesign, and the goal of the new singleplayer campaign experience will be to mesh closely with Nebulous' core gameplay and return to many of the most interesting mechanics from Conquest mode's original design including officer veterancy and intelligence, a persistent fleet with logistical concerns, and a narrative thread and objectives.

Please rest fully assured that the singleplayer campaign experience is still part of the plans and an essential step in Nebulous's future.

Tim
CEO, Hooded Horse
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