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Recent reviews by ]CIA[ White

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
0.4 hrs on record
An excellent start for this game; I like the way you decided to collect resources. If built too close, I would change the radius for the farms due to collision with buildings or allow players to set a radius of how far out the wheat will grow, which would be limited. The combat is a start and needs work; I like how the archers adjust which units they're attacking based on the size and strength of that unit; if a unit is almost destroyed and another unit comes into the battle, they attack the larger unit automatically. Working on animation for combat should be done, but I understand it's at its infancy, and it takes time to make these changes. There should be a way to rotate buildings, and forming your men in a formation facing a direction should be implemented. The horse archers shouldn't be able to slay multiple groups of swordsmen if they're within swords distance and they're attacked. Allowing a buffer time for an enemy attack should be implemented if a player wants it. Implementing a multiplayer mode would be tons of fun to play PVE or PVP with friends and others. Implementing a party system where 4-6 of your friends can que up to face others would add to the game's playability. Please don't take anything as a negative; I think this game is on its way to being something bigger and better.
Posted 16 August, 2021.
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No one has rated this review as helpful yet
118.9 hrs on record (2.3 hrs at review time)
Early Access Review
This game reminds me of Empires Dawn of the Modern World which is a good step moving forward in this game. Things I believe should be changed that will make this game better will be listed below. The devs are on the right track with the release of making it possible to squad up and play with friends and other changes to come.

Here are things that will make gameplay better:
Get rid of the win countdown after building a monument
"Maybe instead of a win countdown it boosts stats that will make your military stronger. A notification can still come up saying which player built a monument which will give other players the drive to try and take that play out."

Building, tank and other destruction animations:
"A little more work should be done to make destruction animations more pleasant. Yes this is visual but its an eye sore in a game that is produced in 2019."

Increase population cap from the beginning:
"Players should have the option to increase their population cap to whatever the game max is even if the player doesn't advance as quickly as others."

Add team chat "Completed"

Add hotkeys to units so they can attack on the move

fix path finding

allow players to make servers

Increase pop cap "Completed"

Enhance combat animations

Anti-Cheat

I will update my post based on other things I see that could make the game better. Players need to realize this isn't a full release game and it will take some time to polish it out. Based on my 2 hours of playing the game I feel like its moving in the right direction.
Posted 19 October, 2019. Last edited 7 November, 2019.
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1 person found this review helpful
208.7 hrs on record (184.1 hrs at review time)
Playable
Posted 29 June, 2019.
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1 person found this review helpful
20.0 hrs on record (8.0 hrs at review time)
Really fun game it reminds me of twisted metal but I do wish they got rid of pay to win aspect, or made it more balanced between the ones that can pay and ones that cant. It's too easy for those to pay their way to greater rigs and make those that don't grind for hours or days to get something similar. Its way too difficult for regular players to keep up with pocket warriors.
Posted 25 August, 2017.
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No one has rated this review as helpful yet
109.1 hrs on record (37.0 hrs at review time)
Early Access Review
Fix server lag
Posted 3 August, 2017.
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No one has rated this review as helpful yet
20.9 hrs on record (10.0 hrs at review time)
I was wondering if someone can help here with my dialog. Everything seems to run fine until I make it back to the safe house. When I need to go talk to someone when I press F to talk to them I see their lips moving but their voice sounds really far away I can barley hear them at all. I know its not suppose to be like that because Ive watched many videos on the game play. Everything else seems to run well Im not experiencing any graphics errors or lag. I updated my graphic card driver and sound driver and also re-install the game. Can anyone help me fix this problem.

System Specs:

Operating System: Windows 8.1 64-bit (6.3, Build 9600) (9600.winblue_r3.140827-1500)
Language: English (Regional Setting: English)
System Manufacturer: ASUSTeK COMPUTER INC.
System Model: G751JT
BIOS: G751JT.202
Processor: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz (8 CPUs), ~2.5GHz
Memory: 16384MB RAM
Available OS Memory: 16334MB RAM
Page File: 3760MB used, 15004MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.03.9600.16384 64bit Unicode
Card name: NVIDIA GeForce GTX 970M
Manufacturer: NVIDIA
Chip type: GeForce GTX 970M
DAC type: Integrated RAMDAC
Device Type: Full Device
Device Key: Enum\PCI\VEN_10DE&DEV_13D8&SUBSYS_22DA1043&REV_A1
Display Memory: 11085 MB
Dedicated Memory: 2918 MB
Shared Memory: 8166 MB
Current Mode: 1920 x 1080 (32 bit) (75Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: LGD046C
Native Mode: 1920 x 1080(p) (75.002Hz)
Output Type: Internal
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.4725 (English)
Driver Version: 9.18.13.4725
DDI Version: 11.1
Feature Levels: 11.1,11.0,10.1,10.0,9.3,9.2,9.1
Driver Model: WDDM 1.3
Graphics Preemption: DMA
Compute Preemption: DMA
Miracast: Supported
Hybrid Graphics GPU: Not Supported
Power P-states: Not Supported
Driver Attributes: Final Retail
Driver Date/Size: 1/10/2015 03:07:47, 17250776 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-5098-11CF-8661-D7021CC2C435}
Vendor ID: 0x10DE
Device ID: 0x13D8
SubSys ID: 0x22DA1043
Revision ID: 0x00A1
Driver Strong Name: oem47.inf:0f066de314e14c96:Section234:9.18.13.4725:pci\ven_10de&dev_13d8&subsys_22da1043
Rank Of Driver: 00DA0001
Video Accel:
Posted 27 January, 2015.
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Showing 1-6 of 6 entries