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Son iki haftada 0.0 saat / kayıtlarda 3.7 saat (İnceleme gönderildiğinde: 3.1 saat)
Yayınlanma: 8 Tem 2016 @ 6:39
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Gunplay feels shallow and uninviting, making the similarty of every game glaringly evident. Changing characters and perks etc. makes very little difference in what is essentially a series of two minute chases followed by 30 second fights. It's obvious this was to set up seperate tracking and fighting elements, but the tracking aspect is basically just running in circles around the map toward the approximate location of where you know the monster is. The fighting is just the monster smacking at whoever he can get his hands on (usually the medic) until they either die or the dome goes down. There's no challenge or variation, it's just a giant chase followed by a brief fight and then another giant chase again.
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