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Recent reviews by infected_bonez

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2 people found this review helpful
73.4 hrs on record
After spending a solid amount of time with Black Myth: Wukong, I have to admit I walked away with mixed feelings. There’s no denying the game's impressive visuals – the graphics and animations are nothing short of top-tier. The character design and monster models really do capture the mysticism and folklore of Journey to the West in a beautiful way. But, beyond the eye candy, it just didn’t hold my interest.

Let’s start with the gameplay and world design, which were a letdown. Despite Black Myth presenting itself as an adventure game, there’s little room for actual exploration. The world feels more like a set of gorgeously designed hallways than a place that breathes or invites you to get lost in. The lack of environmental storytelling or any kind of world-building narration makes it all feel somewhat hollow, especially when playing as a silent protagonist. It’s just you moving from one place to another, often with not much to do between fights.

The combat, while flashy, feels repetitive after a while. The moves look cool, and it’s fun initially, but there’s not enough depth to make me want to go back for an NG+ run. There are moments where it feels satisfying, but it never reaches that level of addictiveness.

On a brighter note, the story has some strong points, though I noticed some inconsistencies – particularly in Erlang Shen’s motives, which felt a bit forced at times. But overall, it’s interesting enough to keep you somewhat invested if you don’t mind the gaps.

Black Myth: Wukong could be a fun experience for someone who mainly values graphics and spectacle over immersive exploration. However, as an adventure game, it feels like it misses the mark. My rating reflects the mixed experience:

Combat: 6
Story: 8
Sound: 9
Graphics: 9
World & Environment: 6
Overall Rating: 7.5
Posted 27 October.
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