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目前顯示第 1-4 項,共 4 項
2 個人認為這篇評論值得參考
總時數 155.7 小時 (評論時已進行 93.2 小時)
Fantastic relaxing ship arcade game. Wind mechanics combined with ship class make battles fun. All players who played "Corsairs: Conquest at Sea" will love Windward.
The best part is you can play with your friends versus AI or other players. Maps can be very large and never the same. And you can be a pirate to!
張貼於 2019 年 7 月 3 日。
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2 個人認為這篇評論值得參考
總時數 324.7 小時 (評論時已進行 163.1 小時)
It is without a doubt the best transport game with this level of graphic details up to this date.

Transport Fever offers two types of gameplay:

1-> Campaign (US and Europe)
2-> Free mod

Also game have steam workshop support witch is constantly supplied with new content in game. Witch obviously significantly expands the gameplay experience.

Campaigns begins almost like tutorials, introducing you to most basic game mechanics in first mission. So you can easily pick up. There are some awesome historical missions(Do not want to spoil anything here).

And free mod is where you select bunch of parameters(Steam workshop items included) and you start building passenger or cargo lines between various industries and cities. You can risk and take loans witch can boost you to invest in new transport lines witch you expect to be profitable and if not you go bankrupt.

The game is challenging and easy if you want it to be this way. Significant planning is needed if attempted to play on hard.

Issues:
There were some issues on game launch but developers responded quickly to deal with some of them. The rest will be fixed in near future.

The game is kind heavy in late game at this moment, but we do expect preformance update.

When you build a large transport chain and when your towns needs increases in time your network forms a bottleneck somewhere in the chain. When that happens your network is not functioning good and you wer struggling to find where the bottleneck is. Few day ago developers relised a fix to that. Now the game tells you in general message box exactly where the bottleneck is.
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The thrill of watching citizens using your transport lines makes this game quite realistic and satisfactory.
The little things like models have weathering, front camera of any vehicle, seeing people inside busses, wagons, trams, ships, things like opening and closing doors on all vehicles, planes having functional landing gears, flaps you know the moving parts, this makes game real.

People who played Train Fever may agree with this one. Transport Fever is basically way more satisfyingly complex than Train Fever.
People who played "Sid Meier's Railroads!" will love Transport Fever, it have similar track building mechanics
Basically all people who like train in general will like this one as well. Your main transport vehicle will be train, if you play free mod with 1850 starting year.

All in all the best game in its class!
張貼於 2016 年 11 月 26 日。
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1 個人認為這篇評論值得參考
總時數 1,744.0 小時 (評論時已進行 70.0 小時)
The game visual look improved in terms of realism. Whether effects are very good, they depends on planetary position and planet type.
The new DLC's are supper cheep and they are introducing different visual style of the existing block. The functionality remains the same.
Overall game progress is impressive.
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This game is like Minecraft in space! Builder&Servival type of game. I will giv this game 9.5/10! Totally worth it!
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After 1337 h of gameplay and few years later I have decided to review the game again.

The best thing about this game for me is that I can imagine that I'm in space to do some space work(realistic sounds are great!), like construction the best mining equipment and use it to achieve exactly that. I prefer to play in first person so I have to account installing cameras in specific places on the space/land vehicle so that pilot or drive can safely maneuver the vehicle. This gave me humongous respect to actual engineers that designed some terrain vehicle in real life. This people are amazing.

For long time I was playing this game imagining what it will be when it's finished.
A few great Ideas like planets and realistic sounds carved new face to the game.
One of the greatest assets this game has is tools to create scenarios for there own story to play.

The sense of scale is fenomenal in this game, for the example,
in survival gameplay you really feel the need to construct specific vehicle or contraption in order to achieve something.
And when you create a close aproximation after you destroyed dozens of prototypes before you actualy made it! The feel that you actualy made this silly thing is indescribable.
You feel like you acheve somthing great.
When this DLC-s started to come out the game is taking the final look and it looks damn good.
Alose free content was constantly added like:
Manageble safe areas, space curency, trading machines, hek the contracts are the best thing!
Basicaly DLC content is primary visualy and some aditional decoration blocks.
The price for DLC's is close to non specialy on discounts.
When you copmare this prices to like Paradox games it's extremly lower.

So if you ask me did I enyojed in this game, heal yeah!
And I'm recomending to any one who like to create his own thigs!
張貼於 2014 年 4 月 22 日。 最後編輯於 2020 年 11 月 25 日。
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1 個人認為這篇評論很有趣
總時數 66.0 小時 (評論時已進行 31.0 小時)
Servive more than ME!!!
張貼於 2013 年 6 月 23 日。
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