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Análises recentes de Shinerz

Exibindo entradas 1–5 de 5
Ninguém achou esta análise útil até agora
142.7 horas registradas (136.0 horas no momento da análise)
Learning curve is high and after 100 hours you still can't make soap.
Publicada em 1 de dezembro.
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2 pessoas acharam esta análise útil
3.4 horas registradas
Short, but nice feels.

Buy from sale
Publicada em 9 de janeiro.
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Ninguém achou esta análise útil até agora
39.8 horas registradas
Can't recommend, basically a 8€ time-consuming trap, with countless similar missions and the mechanisms where when you raise your difficulty level, the orcs just start to "adapt" to everything you do.
Publicada em 14 de janeiro de 2022.
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Ninguém achou esta análise útil até agora
8.8 horas registradas (6.9 horas no momento da análise)
I mucked, then I mucked and then the Muck mucked.
Publicada em 22 de dezembro de 2021.
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11 pessoas acharam esta análise útil
14.1 horas registradas (12.8 horas no momento da análise)
Análise de acesso antecipado
I really liked the game. It got minecraft(y) feeling in it, especially if you have been whooping around with Technic and its mods. I loved the looks of the game every minute I played it. But almost as any other early access game it has its flaws. I hope I don't repel any possible buyers, the game has really big amount of potential in it, at least after they got good multiplayer work in it. The review is mostly composed for the creators of the game (if they ever read them). I would say that you should buy the game, if this was the final product, but really, if you need that money somewhere else, don't use it on this game, at least not yet. Make the developers need to develope the game way farther and beyond (even it's just 15€).

- COMBAT SYSTEM: Even though I loved it, I kinda hated it as well. I played only 12.8 hours the game but got really bored as wizzard class. The combat system doesn't offer much anything to you, since you kinda dodge or just spam icy balls from your staff. Most of the times it helps you to avoid any direct combat expect jumping away from some lil dragons balls. Spells costs too much mana or they are way too weak (THE COOLDOWNS, OH GOD!), cooldowns match one for all spells. That makes spellcasting really inconvinient and frustrating and meaningles and annoying and... yerh.. I was thinking that maybe it would be much more fun with lots of online friends but after defeating the last boss without it even touching me, I was like "Meh."

- SOUNDTRACKS: Soundtracks were really cool - At first. After a few while or so, at least I noticed that they just started repeating (I KNOW, it's still early access, really big time thank you for making even that few)

- CRAFTING SYSTEM: Woah. This one. I was kinda okay with the idea that I have to get more resources for every new tier, but enough is enough. Titanium bar worth of 40 ores? Seriously? Maybe I'll just keep my iron staff which still kills the monsters easily. There isn't much point in hording 40x8 ores for one anvil, then way more to get armors and weapons, it takes ages and doesn't get you anywhere. The ore-finder-stick-thingy was great invention, even though there should be one for portals as well. I mean, its small island but I haven't found 2/3 portals, even I have gone the island round 10 times and the tower upside down? I like the challenge but please, that makes me just crazy.

- ADVENTURE: I was kinda hoping something more epic, I mean you got really nice subject here. But the problem is now, that the adventure is basicly only grinding, going towers from up to down, and mining. That isn't really much to keep players playing. I loved the idea of the quests first it got me that classic "oh boy, oh boy, oh boy" feeling. But I was kind of disappointed that it just stopped after I got one block put into the house. I really hope you are going to develop some nice backround story for players which we could follow. That or you really need to make 4 p worlds bigger or dungeons wider and to contain something other things but monsters only.

I want to congratulate you for making this far, but to get nice amount players talking and playing this game, that "far", you have just reached, is only a beginning.
Publicada em 5 de março de 2016.
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Exibindo entradas 1–5 de 5