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Recent reviews by Rune

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1 person found this review helpful
180.8 hrs on record (13.0 hrs at review time)
Lots of issues to be enjoyable.

1) Horse run on a spear stab, 1/3 of it's hp... nonsence
2) Spamable weapons remains spamable
3) You can make custom armor set which covers team colors, which is highly abused in team based modes (frontline and invasion especially)
4) Weapons visually go through enemies but makes no hit.
5) You can start thrust attack and do 90° swing, while in thrust release phase, which is in fact allready a swing, but it does thrust damage... abosolute nonsence.
6) Catapults aren't throwing stones, they are throwing 5kg tnt explosive stones...

Positive things about this game:
1) It is melee based game (except archers, throwing weapons, catapults, balistas)
Posted 7 May, 2019. Last edited 29 September, 2019.
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No one has rated this review as helpful yet
107.9 hrs on record (73.1 hrs at review time)
This game was such great when it was beta. Weapons were working as it was expectable. Than developers decided to ruin it. So they did this:

Thanks to weapons like pitchwork and long wooden staff which instant kills full plate knights we can forgot all about physics.
Horses are also one big bug, from 0km/h to 50km/h in 0.001 sec and their turn rate in full speed seems like developers never seen a horse in a real life.
Server with less than 100 ms latency is so rare that I didn't saw it for a long time. Hitboxes are wrongly done. Sometimes you go through your enemy. And when you see that you hited your enemy with pole-axe right in head you didnt even get close to real hit box, doesn't matter that the pole-axe went through uncovered head. Latency means there everything because you need to hit with small head of pole-axe a moving small head. This is like headshot in fps shooting games, you cannot do it with lag spikes and high ping.

Fixes aren't comming. They will better add some new weapons at really high cost and than tell you go and buy ingame credits for real cash.
Posted 16 January, 2014. Last edited 16 January, 2014.
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