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Évaluations récentes de All Tyrants Fall

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Affichage des entrées 1-10 sur 20
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
7.2 h en tout
Avis donné pendant l'accès anticipé
They made a better pokemon game and pissed off nintendo.
Évaluation publiée le 10 décembre.
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10 personnes ont trouvé cette évaluation utile
2.0 h en tout
Almost no strategy, positioning, etc. every fight is just pure stat check.
Zero balance.
No interesting units, heroes, mechanics or ideas.

One of those "make your own fun" kind of games.

Game doesn't want you to make a formation like the ones in screenshots, because you'll lose since can't buff all keywords/tribes/unit types at the same time most of the time, you just spam your most buffed unit type and sprinkle some fodder around with the remaining resources. In the end both sides just charge and visually fuse into each other so it doesn't matter anyway.
Évaluation publiée le 7 novembre.
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Personne n'a trouvé cette évaluation utile
0.0 h en tout
Game so good, it made me pay for a keyleth skin.

Hope we get more support packs and CR content in future.
Évaluation publiée le 24 octobre.
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3 personnes ont trouvé cette évaluation utile
13.4 h en tout (12.4 heure(s) lors de l'évaluation)
tldr: BUY RIGHT NOW, insta-buy for this price!

One of the few bullet heaven games I actually want to keep playing. Really interesting innovation, quality of life improvements, visuals and combat.

It feels like a budget title but still game has more than enough weapon/passive/hero choices to keep it interesting. 12 hours in, there are still builds I didn't try out yet. Heroes feel different enough, they're not just a different model and starting weapon. Weapons are fun, you don't feel bad for rng screwing you over with meh weapon choices, they're all usable and have interesting options. Everything looks flashy yet I didn't need a "lower all the fx soup on the screen, can't see sh*t" setting yet, I can find my character on screen easily even with all the chaos around.
The car mechanic makes the game much more fun and engaging, it acts like your 2nd hp bar and breathing room, plus it improves pick-up radius so you don't chase those tiny pixels for exp/gold. It also has it's own weapon path so it's viable, hell sometimes even better, to go for a car build, it adds even more variety to the runs! I'll miss this mechanic on other bullet heaven games at this point.
There is also great QoL features, like the auto-targeting kicks in if you stop aiming for a few seconds, and that feels so natural like you let the game aim for you and you take control when you need it. The auto aim also works pretty good so that even the "you shoot in front of you" weapons that suck in every other bullet heaven game feels great. Game is also generous with hp drops, so you don't feel bad for taking some hits here and there.
The stage system also let's you define how much you want to play, you're not tied down to a certain time limit, though full boss-clear runs takes a little long. You can still progress if you keep playing the normal destroy horde levels, so it's player's choice. The objective based levels also keeps things fresh, it feels better to run to a mission location, however few mission types feel pretty dull as single player.
The setting is pretty cool, gods in a futuristic world and their weapons turn into cars sounds like a dumb concept at first but it works! It also gives devs enough room to crank out new heroes and weapons.
Only played singleplayer, and tried out a private online game by myself once, so no idea how it all works in multiplayer.
My only gripe is the music, it's repetitive and really boring, just turn it off.

Hint: You can increase the difficulty during character select screen by clicking on it and game will generously fill your screen with enemies! On normal it feels pretty easy and safe so it might bet boring.
Évaluation publiée le 17 aout. Dernière modification le 17 aout.
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18 personnes ont trouvé cette évaluation utile
0.0 h en tout
It's the same musical goodness but leaning more on comedy this time, don't think I'll listen any of these songs later on, unlike the base game. (Like the speed dating song is hilarious but like but you're not gonna hum that while walking) But the writing is still good, and pretty funny. However it IS pretty short. It's also a side story, don't expect much connection to main game, except for couple of lines here & there.

Hope we get more stories in this universe and mostly bought it just to support devs, dlc being this good is just the bonus!
Évaluation publiée le 27 juin.
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1 personne a trouvé cette évaluation utile
1.7 h en tout (1.6 heure(s) lors de l'évaluation)
TLDR: This is a solid 6/10 (and 7-8 if you enjoy the writing somehow), still giving it a thumbs up because it's a working game, decent price and it has heart and charm. As boring as it is, for me, still got me curious enough to want to finish it once.

You know the German stereotype, which they don't understand humour? You'll get it why such thing exist after playing this game. Like "writing several Twilight jokes in 2024" levels of not funny. I didn't even cringe, I just shrugged. Lots of 4th wall breaking as well, none of which tickle the funny bone... so far.

I was expecting the D&D table experience, where you all relax after a big fight and start quipping and laugh/chill for the rest of the night. Instead it's just boring small talk with characters I don't care and like. Biggest crime of this game is it's ♥♥♥♥♥♥♥♥ boring, imagine reading a book for 90 minutes and not find a single interesting thing in it...

Even worse there is no choice, no branching dialogue options (and picking between 2 exposition dumps isn't choice) the only way is forward and only thing you can do is make drink A or drink B. It makes writing even more intolerable because since as the innkeeper we have no character and no agency, we just sit there and listen boring characters keep on yapping about their daily boring lives that we don't care and do nothing about it. For example, there is a character who keeps calling us npc, if we had a chance to call her out, or be mean to her, or at least tell her she's being annoying and ask her to leave, that would be great. Because that would be a choice. If only we had options to sabotage/fail the quests, give them wrong drinks, hell at least ask them to wrap it up because don't want to listen how you buckle your shoe for 15 minutes, for the 3rd time this week... But no, instead you keep on pressing left click/space very slowly (and there is no skip option so you just sit there check the pretty art work I guess) and hope maybe next character wouldn't be so bad. I had better random tavern RP sessions with strangers in WoW, with more excitement and joy.

For the positives, everything pretty much works, had no technical issues, everyone and everything looks great. There are few fresh ideas like making quests/drinks but they played it so safe, so it's just few extra clicks before the next yapping session. I found the writing really boring and unfunny but your experience might be different. The lessons might be just what you need, who knows... It's not really preachy so far. One of the better things is that they don't shove 'the progressive' ideas to your face, like you don't get a 15 minute story about why they use what pronoun, it just happens naturally, like in real life, like with real people... Lack of voice acting also hurts the game but it's understandable, wish we had at least character grunts/laughters/etc. for at least have a reference in our minds. Even with the boring story and mostly terrible jokes/characters (so far), game still got me curious just enough to keep going, and got me invested enough to write a review. So buy this if you like VNs but this is less like your favourite D&D podcast session and more of walls of texts of people talking about their emotions or being extremely unfunny.
Évaluation publiée le 23 juin. Dernière modification le 23 juin.
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0.7 h en tout
Avis donné pendant l'accès anticipé
I really respect devs decision to go singleplayer, one of the reasons I got curious and bought the game, however it's not a good game. This game doesn't respect the player, so this player will spend his time and attention elsewhere.

Floaty combat, you don't feel anything from hitting and getting hit, it's just projectile & red zone spam (not just bosses, almost all mobs have ranged or aoe attacks that they spam non stop), you don't juggle/crowd control mobs, they eat your attacks like it's nothing and just use their big attacks, boring skills (lots of AoE DoT circles of varying sizes, even dashes drop pools of damage), weird design decisions (like on one character you dash one direction but the dash attack sends you to opposite direction, to deal AoE DoT damage, so you don't actually go where you want, you go right back at where you don't want and get hit), charge attacks are useless, takes 300 years to charge and gets cancelled by a single hit, movement is not sharp enough to support this kind of "hard" game. Even worse, it's still not balanced as a singleplayer game, and their solution is giving enough coin to level to 5 with one character, then it's back to grinding and the upgrade costs are brutal. Plus grinding is not fun, because fighting is not fun, also you don't get rewarded enough.

One of those games that kills you in 1.5 seconds with million attacks and projectiles from all directions which one taps you or stunlocks you because "wow so hard game requiring very pro gamer skills" and you just cheese it to progress and don't have any fun.

Only positives are the character designs, the map system and the mix/match passives rogue-like elements, wish they weren't buried under all that cheap, oh I mean 'hard' combat design...
Évaluation publiée le 19 juin. Dernière modification le 19 juin.
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7 personnes ont trouvé cette évaluation utile
1.4 h en tout
Avis donné pendant l'accès anticipé
Wish they spent more time on making a fun gameplay experience instead of going ham on "self-aware jokes."
Évaluation publiée le 16 mars.
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2 personnes ont trouvé cette évaluation utile
396.4 h en tout
Grim Dawn is always there waiting for you to comeback after you mess around with modern 'hits' and end up disappointed.
Évaluation publiée le 23 novembre 2023.
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14
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22.8 h en tout (18.4 heure(s) lors de l'évaluation)
Avis donné pendant l'accès anticipé
EDIT: Gave the game another chance after the single-player 'revival' and changing it to a thumbs up. Most of my issues with the game still exists, but since things are modified to be a solo experience now it's actually fun because mobs aren't sponges anymore, so you don't go "why am I doing the same combo string for the 25th time on this guy again?", there is no lag and decent amounts of drops from everywhere to try out new things, progression and unlocking new classes is also faster. So for this price, it's a good "I don't really want to try today, just wanna beat-up couple of dudes and leave" kind of game. Still looks beautiful and plays a little better. If they want to keep building on top these legs, it can only get better and if they can't, well at least it's a pretty good game for 10$. Keeping old review just in case.



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It's one of those games where they spent more time adding 500 different currencies to grind 300 different things to level up to unlock 400 tiny things, instead of making a fun game.
If it wasn't for the art style, I would guess this game was designed by AI, just pumping out the next "generic live service multiplayer action rpg".

It doesn't do that ARPG/Dynasty Warriors, where you mow through lots of enemies
It doesn't do that Elden Ring interesting, unforgiving, boss gauntlet type of thing.

(From a 18 hours, 1000ish power level standpoint)
It's the safest, most generic, boring gameplay & systems you can imagine.
Boring enemies, boring weapons, boring quests, boring loot, boring skills, boring characters (who are just empty shells, hope cause it's EA), most fun I had was running around and looking at the amazing scenery, art is gorgeous.

Why should anyone play this game over anything else?
Évaluation publiée le 3 septembre 2023. Dernière modification le 23 juin.
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