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0.0 ч. за последние две недели / 16.4 ч. всего
Опубликовано: 11 апр. 2023 г. в 21:20

I wanted to love this game, really. The storyline is great, voice acting is pretty good, but it fails in so many technical ways.

Its failure is not because it comes from a small development studio, it's because the developers refuse to listen to players' feedback. We told them we wanted manual saves, or at least to go back to an earlier save; they said "no, just trust us". Honestly once you get out of the monastery you'd probably never need one; but it's that early game in the monastery where you really feel like you need it.

The boss fights are about 25% broken, and the final boss fight relies too much on precise reaction time mechanics (which would be a whole lot easier if the mobs weren't glitching out and rubber banding all over the room).
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Ответ разработчика:
michael.petr  [разработчик] Опубликовано: 28 июн. 2023 г. в 12:01
Hi, sorry for a bad experience and sorry it took so long. But be sure we are still working on patch 1.3 and it will come in soon.

Some things like manual save won't be in it. It would go against the basic design we took from souls like games and it would change the whole game.

But on the other hand there will be many fixes across the game and even rebalancing of some fights. Mainly the last boss battle which will be significantly improved.
Комментариев: 1
realmsguide 3 июл. 2023 г. в 9:14 
That's a recipe for financial disaster, "That's the way I envision it, so I don't care what you want" attitude may be OK for artists, but NOT for game designers. Vision and direction are important. Happy customers are MORE important (and profitable) than what you want. A good portion of defunct businesses ended up doing so because they wouldn't adapt. Especially when your copying (It would go against the basic design we took from souls like games and it would change the whole game) someone else's incredibly overused model. Just sayin'