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Recent reviews by Finlander

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Showing 1-10 of 37 entries
No one has rated this review as helpful yet
7.6 hrs on record (2.9 hrs at review time)
Why yes, out of the 2.9 hrs of played time I've spend probably 2.2 - hours trying to solve the DX12 crash issue everyone is having problems with, and in the end just trying to live with it. There goes the 2,5 - hours refund policy window.

I try to tell myself that I should have the patience to wait out few months and see if they can patch the game to the condition it should have been released in. I just hope I don't get some parroted reply about how I should send the crash reports to the devs, for I already send between 20 - 30 during the time I tried to get the game to work.

EDIT: by the look of the crash report folder, 69 - crashes. With the average played time back then, that would be average of 1 crash every 2 minutes.
Posted 14 October. Last edited 15 October.
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11 people found this review helpful
1 person found this review funny
27.1 hrs on record (21.6 hrs at review time)
The game could have been lukewarm enough for a positive review. However the Steam overlay and Ubisoft connect conflict turns this into a thumbs down.

The Ubisoft crash launches often, often enough that Ubisoft's technical support has it's own dedicated advice site to solving the problem by deleting the Ubisoft folder at the local app data. However that treats the symptom, not the root cause. Usually I can expect anything to +10 crashes a day, worst being blue screens. This conflict only seems to happen when playing the settlers through steam. Then there's the choice between the pest and the plague, as I noticed that disabling the Ubisoft game overlay allows me to play the game indefinitely without crashes. However then It is replaced with another bug where I cannot exit the game . So when I hard quit the game the saves are not synched, as I found out after losing few hours of ingame progress more often than once. So hopefully I get to proceed the game usually in 10-15 minutes intervals before I get the message about ubisoft detecing an unresolvable error, and having to shut down.

Gameplaywise. I remember how older installments of the game used to have this philosophy of certain professions having to be easily recognizable. Like (meat) smokers house would look like smoking house, with the worker looking like walking cigar with singed black hair and all that. Most of the buildings in THIS game look generic and similiar to each other, with uniform color themes and bland worker routines. The game has 3 - different biomes, where the professions are still the same, but building "skins" are different, at least there was a little bit of creativity in creating 3 - different styles for same type of building, but in a different surrounding.

The combat Ai meets the minimum, though it has these silly moments where I target enemy, and the enemy and my units bumb to each others trying to run past each other.

Following the movement in the settlement itself is satisfying enough. With one settler being for each task, or idling. On other games like Anno 1800 you can have the lively city population with alot of population going through this "theater" of daily live. In this Settlers everyone occupied is doing excactly that, which I like to follow. Though sometimes it feels a little bit silly to look at this idiot conga line spanning through my settlement, when for example I sell 200 units of wood , and 200 settlers start moving the wood, one piece each, leading to this long line where they politely wait on one road to the harbor to unload that one piece of timber. Granted you will be able to get donkey carts that can move 8 - units of anything, which helps to avoid congestion like that. But sometimes I still don't use them because I simply enjoy watching the Hell's traffic jam that is suddenly having several hundred settlers moving several hundred products at the same time.

Speaking of delivering. If the delivery is interrupted, it is not picked up from where it is interrupted. I had build a watchtower relatively far from closest storage, and it would take roughly 3 - minutes for a settler to deliver the stone needed for construction. Only the settler got intimidated by enemy military unit and runs away. So when they start re-carrying the material, it's a different settler, and all the way from the storage all over again from the start, not for example from where the carrying process was previously interrupted.

Also other lacking life quality improvements. Like It would be nice to be able to queue research, and not having to click them one by one everytime research is finished.
Posted 13 September. Last edited 13 September.
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No one has rated this review as helpful yet
22.0 hrs on record
Visually impressive , and I'd say at least Gefroce 4080 is needed to bring the full visual glory out.

The story kept me interested, though I could see that the protagonist Ethan Winters is still suffering from chronic case of cluelessness. The atmosphere and atmosphere building was stronger than the storytelling, and I usually found myself being more interested on the notes found around the game, rather than the main story itself.

I always autocorrected the DLC "Shadows of Rose" as "Nightmare of Rose" in my mind, and its not the good kind of nightmare because it was such a drag to get through .

Nonetheless thoroughly enjoyable, and the bonus content has generous amounts of material from concept art, to making of videos.
Posted 23 January.
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No one has rated this review as helpful yet
7.8 hrs on record (7.8 hrs at review time)
8 mission campaign, with the game price and the content depth matching each other. Short, like this review, but the price is right.
Posted 8 December, 2023. Last edited 8 December, 2023.
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No one has rated this review as helpful yet
19.2 hrs on record
Unbelievably unstable, up to a point of where I stopped playing the game before having played all of the game content. This is a shame since I liked the first Jurassic World Evolution, and this game itself is quite enjoyable and relaxing.

There is any number of triggers that seem to crash the game, whenever it doesn't crash on it's own. My system specs heavily exceed the requirements, and I play heavier games without issues. These are kind of "soft" crashes were the game just drops without any effect on performance, and it does not even show on the windows event viewer, nor any other lists cataloging the system & application failures.
Posted 29 November, 2023.
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A developer has responded on 29 Nov, 2023 @ 8:01am (view response)
8 people found this review helpful
3 people found this review funny
101.1 hrs on record
Guite good game, as testament to this is my 101 hours of played time. Considering that this is a game of certain subtype most people who come by this game already know what they are looking for, like those Pharaoh and Caesar games. Therefore there is no need for lengthy explanation.

However be noted that that there is some weird issue with the game where it usually takes 10 - 15 minutes to load. Other reviews have pointed out the same issue. So I usually take a shower, put coffee on, or clean the flat or any number of other things to pass the long loading time.
Posted 4 April, 2023.
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No one has rated this review as helpful yet
5.2 hrs on record
There is really not much to say, good monster game from a different perspective that was good for a bit over 5 - hours.
Posted 20 December, 2022.
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No one has rated this review as helpful yet
19.0 hrs on record (18.9 hrs at review time)
Your start with a baaa~ and end with a roar.
Posted 19 August, 2022.
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No one has rated this review as helpful yet
5.3 hrs on record
What a delightful little game for a delightful little price.
Posted 16 May, 2022.
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1 person found this review helpful
50.7 hrs on record (10.2 hrs at review time)
Early Access Review
10,2 hrs of play time, and still no Vampiri encounter. Even death himself makes his appearance before the titular vampire does.
Posted 14 February, 2022. Last edited 14 February, 2022.
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Showing 1-10 of 37 entries