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Recent reviews by PeanutBuddha

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231 people found this review helpful
1 person found this review funny
19.3 hrs on record (15.4 hrs at review time)
Quite a few games try to mash together different genres with only a few actually making something good of it. Arcen's newest game manages to do this exceedingly well. I got into the open alpha fairly early, and so had a chance to watch this game evolve into the gem that it is now, and to be clear, this review is aimed at the final alpha build.

In a normal game of TLF, you're an independant agent with the self-appointed task of unifying the system through any means possible. And there are quite a number of means to achieve this goal. Head of state being stubborn? Bump him off, the next will surely be more pliable... maybe. Entire race running amok? Pay another to crash a moon into their homeworld.

The combat side of the game has changed quite a bit since its original inception, now resembling something like a turn-based shmup. Combat is, in general, quick and messy. Often, you're not really expected to defeat all comers, though don't let that stop you. An average combat mission involves you warping in, determining what needs to be done, then moving to accomplish your objective. If all you need to do is destroy a space station, why bother with taking out every individual ship and risking health loss or failure?

With eight races, each with its own strengths, weaknesses, dispositions, and deals to make, things can get complicated rather quickly. A few will band together naturally, while most of the time each faction is pretty much out for itself. Of course, you have the power to influence this as well, and it's often necessary to get two races to work together to take on a much stronger foe. The amount of deals you're able to make is pretty staggering, ranging from simply killing pirates to smuggling freedom fighters onto a planet and starting a revolution.

As a fan of simulations, I love watching the races squabble and toil in their sandbox solar system with Observer Mode, in which the player is now just a bystander watching everything unfold instead of actually doing anything.

All said, I would recommend this game to any fan of strategy or simulation gaming. It does have faults, of course. Combat can be pretty tedious after a time, and despite the sandbox-y nature of the simulation, it does tend to unfold fairly similarly. Certain races, assuming they aren't gimped by a bad roll in planet generation, which is often the only factor that determines how successfull a race will be, will always become a major problem and have to be dealt with, invariably by wiping them out. I have yet to finish a game in which all eight races survive to the end.

Arcen has proven again that they are a truly unique development team, making the game THEY want, rather than the game they think WE want.

tl;dr Buy this. It's good, and so is the company.
Posted 15 April, 2014.
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1 person found this review helpful
9.2 hrs on record (6.9 hrs at review time)
This game? This game right here?

Buy this game.

This game is the Dive Kick of brawlers. It boils down what a brawler really is, and delivers it in a fantastic feeling, tightly responsive, and brilliantly hideous form.

Buy this game. Don't question it; it's super cheap and you'll thank yourself.
Posted 8 March, 2014.
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1 person found this review helpful
35.6 hrs on record (31.1 hrs at review time)
The best twin-stick shooter I've played. Classic fantasy-RPG based classes for the hulls, hundreds of skills and parts to customize with. Procedural maps to blast your friends on. The single-player campaign takes quite awhile to really get going, but the story's decent and the soundtrack is pretty damn good. All-in-all, I'd say it's well worth a purchase.
Posted 11 January, 2014. Last edited 11 January, 2014.
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Showing 1-3 of 3 entries