112
Productos
reseñados
2524
Productos
en la cuenta

Reseñas recientes de Wild Salmon

< 1 ... 9  10  11  12 >
Mostrando 101-110 de 112 aportaciones
Nadie ha calificado esta reseña como útil todavía
25.6 h registradas (23.4 h cuando escribió la reseña)
I highly recommend this game. It is a storytelling RPG/action game with deckbuilding elements. You go on semi-randomised quests in the story mode, which you can customise each time by changing your deck! In endless mode, it's even more randomised for endless possibilities and combinations.
- An interesting narrator and voice acting (for once in a game)
- An intriguing plot line
- Unlock cards... and then encounter those cards!
- Overcome challenges to unlock card's hidden potentials, storylines, and more cards!
- Customise your adventures with the deck builder, deciding what weapons, encounters, spells, and skills you may come across
- Intuitive combat
- Hours and hours of fun

EDIT: One more thing I forgot, the devs have really looked after this game! They have continued to improve it in free updates of content and optimisation!
Publicada el 22 de junio de 2015. Última edición: 22 de junio de 2015.
¿Te ha sido útil esta reseña? No Divertida Premiar
Nadie ha calificado esta reseña como útil todavía
8.3 h registradas
Game is abandoned. Devs have been gone without a trace for nearly 6 months. No updates on here, their twitter, or their website.

It's gone... and unfinished... and it sucks. I can't believe I bought this.
Publicada el 8 de mayo de 2015. Última edición: 1 de enero de 2016.
¿Te ha sido útil esta reseña? No Divertida Premiar
A 241 personas les pareció útil esta reseña
465 personas encontraron divertida esta reseña
2
8
4
2
10
10.4 h registradas (5.3 h cuando escribió la reseña)
I used to play this game a lot when I was 8. As a kid who loved Star Wars and loved Doom, when this thing came out it was so hot. I only had the demo back then (which featured level 1) but I played that badboy about 200 times. I knew every secret and tactic there was for that level.

Fuelled entirely by nostalgia, over 15 years later, I saw this for sale for 89c and pounced on it. I fired her up... It appeared stuck in windowed mode and I started to panic. When the opening cutscene finished, it went into fullscreen. Relief washed over me in an awesome wave.

Suddenly, it all came rushing back to me. My hands guided me and I started moving like I knew exactly what to do... Then I realised the mouse aim was inverted and all the control bindings were odd. I fixed that up and then I was back on my feet. Even without the conscious appreciation of what I was doing, my hands and subconscious knew what to do:

There is an enemy around that corner. A secret weapon can be found down there. Look up and slash that vent with your lightsaber.

I was on fire. I finished the level on hard with 100% completion and no retries. Now I was in new territory. Despite the 8yo me playing level one ad nauseum, the demo had not allowed me to progress further....

Help guys. I'm stuck on level 2 now and it's hard.
Publicada el 2 de mayo de 2015.
¿Te ha sido útil esta reseña? No Divertida Premiar
A 83 personas les pareció útil esta reseña
1 persona encontró divertida esta reseña
4.6 h registradas (2.9 h cuando escribió la reseña)
Telepath Tactics has a lot more to fofer than a first glance suggests. If you have played Fire Emblem, you can consider this a PC tribute to the series that is well executed and has extra features too. If you haven't played Fire Emblem, here are the basic selling points:

- It is a turn based strategy RPG
- Combat is tricky. You will need to think out your moves. If you are too reckless, you'll lose characters and suffer later on.
- Your warband evolves with you throughout the game, from battle to battle. Each unit has their own abilities and they will level up through combat to grow stronger, earn new abilities and spells, and eventually evolve into elite units. However, if they die... they're gone for good, which can lead to tricky decision making. (You can play on casual mode to disable permadeath)
- Each battle will have several things drawing you off to explore - distant treasure chests, neutral units to talk to and recruit, potential allies to save, items to loot etc.
- You can interact with the environment. Characters can smash down doors, or learn abilities to lay traps, push, pull enemies etc.
- There is an ongoing storyline between battles and your actions in battle can influence future events (like whether or not you saved a character will affect whether they join you after the battle, and they may be able to have special interactions later).

ONE BIG POINT: The graphics interface looks quite quaint and basic, but don't let this turn you off. There is fun to be had and more functionality than it suggests. Have fun!
Publicada el 16 de abril de 2015.
¿Te ha sido útil esta reseña? No Divertida Premiar
Nadie ha calificado esta reseña como útil todavía
56.4 h registradas (14.2 h cuando escribió la reseña)
Review edited after statements from CAPCOM on 4th of March:

The co-op scandal has been addressed and, as far as I'm concerned, CAPCOM have done well. I can now recommend this game. (They have offered refunds for anyone unhappy with it and are now working to release co-op for both campaign and raid versions with a beta coming soon! They made a mistake, but they've made good decisions to address that and I couldn't ask for a better response.)

Overall: 8/10
Graphics: 6.5/10
Gameplay: 9/10
Longevity: 9/10
Pricing setup: 7/10

Just to get it out of the way: The graphics are pretty poor by today's standards. Some of the models are good (which is lucky because you spend ages looking at the back of your character), but the environment is sub-standard. If, like me, this doesn't bother you too much, you can still really enjoy the game.

The gameplay is quite fun, with a bit of new life breathed into the RE series. First of all, the campaign: You have a two-survivor setup, and can switch between both. While you are controlling one, the other follows around. Each of the two have different skills that work together well (which makes co-op very appealing). For example, in one level you have:

Barry: Good with guns, strong, can kill enemies instantly from behind with his knife.
and
Natalia: Unarmed (can pick up bricks to throw at or smash enemies with), small, weak, but can fit through small spaces and importantly sense the location of enemies and their weakspots - which is great for sneaking behind them with barry.

There is also raid mode, which really gets into the longevity side of the game. Sure the campaign has some replayability, since as usual there are secret collectables and things to unlock, but raid mode is where it's at for continual play. You have your little "office style room" where you, as an AI projection, can equip a character (such as Barry, Hunk, Jill, etc), buy things for gold from the store, modify weapons, and appraise your loot. When you equip a character, they then have their own skill pools and slots to equip passive skills, active skills, and weapons. Weapons, characters, and enemies range from lvl 1-100 and you take on a range of short missions to gain experience and loot, and importantly kill some enemies! Missions take place in maps from this game and some of your past favourites from other RE games, and include old enemies too. There are also daily bonus missions. Level up, collect loot, find powerful weapons!

Last point. The pricing model. For $5.99 you can get episode one and raid mode which is a great deal in my opinion. For $20, you get a pretty good setup too. However, you will notice that as you look further than that, there is a slew of DLC. Some of it is pretty cosmetic, but others are a little trying. For example, in raid mode you can hold 24 weapons in storage. This fills up reasonably fast - but for $2 you can buy 72 more slots (up to 3 times). Also, in raid mode, there is an online store where you pay USD for "crystals". Every time you die, you can respawn for a crystal and not lose your mission progress. To be fair, you don't "need" crystals, as you can just restart the mission, and you can also get up to 3 crystals per day free on the daily missions, but... The combination of micro-payments, lots of DLC, and episodic structure makes it all a bit "payment heavy". This is somewhat balanced out by the low entry price for $5.99 (which is all about the raid mode for replayability). Overall I'm not sure if this pricing model is good or bad, so make up your own mind.


--------------------------------------------------
Original review, shortly after release:

Claimed to have co-op in the description and doesn't.

Actual game is average. It looks like a 3DS port so don't expect great graphics or controls. (I have been corrected in comments below, it is not a 3DS port despite how it looks)

EDIT: They have now taken the co-op claim off the store page, but it was there from pre-order right up until the game had been out for around day. The damage was done for most people considering that is when a lot of a game's sales happen.

At this stage (25/02/2015 9:30pm GMT) they still have a claim in the features section saying it features offline co-op, alluding to the campaign play, followed by a footnote later that it doesn't have offline co-op and online co-op (raid mode only, not for campaign) will be coming later.
Publicada el 25 de febrero de 2015. Última edición: 3 de marzo de 2015.
¿Te ha sido útil esta reseña? No Divertida Premiar
Nadie ha calificado esta reseña como útil todavía
1 persona encontró divertida esta reseña
0.9 h registradas
The game is "alright". 5/10.

Whilst it has the standard components of an action/adventure game, it kind of feels like it was made for iOS or something. It just feels a bit basic and samey, with a control system that is a little on the frustrating side (camera is annoying and you have moments of "no! I'm trying to target that box!"). Also it is a bit buggy and a few "what the...?" moments.

It's getting a bit old now but I don't see any reason to judge it more lightly. You're not going to enjoy it any more for that now.
Publicada el 3 de febrero de 2015.
¿Te ha sido útil esta reseña? No Divertida Premiar
Nadie ha calificado esta reseña como útil todavía
7.7 h registradas (7.7 h cuando escribió la reseña)
It's a pretty good prologue to the upcoming MGS5, but be aware it is just that. It has about 4 hours worth of content in it for the average gamer, and perhaps up to 10 hours for a completionist. All missions are on the same small map. It gets repititive. You're buying it for a taste of the engine and game (which is a pretty good design). It's a bit pricey for my liking, and should have been half this price or a free demo even in my opinion, but it is worth it if you get it on special.

Little content, and I'm left hungry for the upcoming game.
Publicada el 27 de diciembre de 2014.
¿Te ha sido útil esta reseña? No Divertida Premiar
A 3 personas les pareció útil esta reseña
22.5 h registradas (1.9 h cuando escribió la reseña)
Reseña de acceso anticipado
Just no.

For:
zombies and co-op

Against:
Graphics, gameplay, AI, physics, connection issues
Publicada el 29 de noviembre de 2014.
¿Te ha sido útil esta reseña? No Divertida Premiar
A 4 personas les pareció útil esta reseña
15.2 h registradas (2.4 h cuando escribió la reseña)
Scary oldschool horror with a strong emphasis on resource management and using the environment and your brain to get around things rather than brute force!
Publicada el 16 de octubre de 2014.
¿Te ha sido útil esta reseña? No Divertida Premiar
A 2 personas les pareció útil esta reseña
23.0 h registradas (17.5 h cuando escribió la reseña)
The game lacks the most critical part in my opinion: Two headed giant. Without this, it loses the co-op that made the previous games fun to play with your partner or friend.

It is a pity that they removed this feature because the singleplayer aspect has been improved with more decks to battle against and more freedom in collecting cards and building decks.

The menus are also a chore to navigate and there are a few terrible AI bugs - but the removal of local co-op is still most disappointing.
Publicada el 24 de julio de 2014.
¿Te ha sido útil esta reseña? No Divertida Premiar
< 1 ... 9  10  11  12 >
Mostrando 101-110 de 112 aportaciones