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Recent reviews by Madmod

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No one has rated this review as helpful yet
5.2 hrs on record (4.0 hrs at review time)
Outstandingly creative and unique.
Posted 2 April, 2022.
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3 people found this review helpful
617.0 hrs on record (326.7 hrs at review time)
Early Access buyer here. Liked the initial game, despite its many bugs and issues.

Hunt Showdown have changed the type of players it tries to appeal to since the Early Access days.

I bought the game because back then, it appealed to me. I've had my fair share of mindless Run and Gun games, ranging from Battlefield to Counter Strike. This game offered something different. The themaitcally lush enviroment of louisianna and the dark maps made slow and careful playstyles more rewarding. Back then, in EA, you got punished more severely for more aggressive playstyles. One could argue the game appealed to a more "niche" type of players. The type of players that put a barbed wire trap at the only entrance to the boss location, but dont kill the boss, but rather wait outside in the compound, for someone else to come and do the dirty job. That play style appeals to me. But this game no longer offers it.
After getting the game on Xbox and PS, a different kind of player became the main target of Crytek- The casual gamer. The battlefield and Cod players. I have nothing personally against other playstyles. But what I dont like is the lack of respect Crytek show the early access backers.

They had a brilliant game concept, and once they realized they could reach a bigger market, they turned their back on huge parts of the original concept and left the early access buyers severely dissapointed.

Make no mistake, there are many things in the game which are well improved. In terms of techincal stuff, things like hitbox registration and server issues. I dont mind the many Skin DLC's either, they're after all, just cosmetics.

But here are some of the few things they've changed that ruin my gameplay style:
- The addition of hitmarkers
- The almost completele removal of night maps (this completely *sucks* , there are lots of items and weapons which are better in night maps)
- The addition of dark sight boost and red-glowing clues + the ability to see the location of bounty carriers so easy.

* Dark sight boost and red glowing clues are a complicated topic, and I do reckognize that they was implemented to counter camping. Im not a fan of "sitting idle on a toilet with a shotgun" camping, and I do agree something had to be done about it, but their solution is ruining other slow/stealthy gameplay styles completely, making gun and run the only viable solution long term.


Overall the game is great in many aspects, but I probably wouldnt buy it today since it's lost the vasj majority of it's appeal to me, and the total change in core game concepts to aim for a different player market from Crytek doesn't inspire trust in future products from them.
Posted 14 August, 2021.
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604 people found this review helpful
33 people found this review funny
591.0 hrs on record (324.2 hrs at review time)
This review has been updated as of 24.11.2019. Last update before that time period was 03.12.2018. The thumbs down review remain negative considering the content and the patches throughout the last year - much due to the devs prioritizing new content and visual features rather than addressing the old, annoying gameplay bugs that's been reported over and over again.

Gameplay:

Pro's:
- Be a realistic role in a military unit, that beeing a medic, sniper, Anti-tank infantry, logistics, mine-dude, high-explosive dude, mg-man (mg = machine gunner) .
- Multiple factions to choose from, plenty of vehicles and weapons (SS, British, Americans, Wehrmact, Polish Brigade)
- Weapons are locked and limited to roles for immersion and realism, a medic cannot use and carry a Anti-tank weapon for example.
- huge battles, 40vs40.
- VOIP between commander, section leaders and section members to increase teamplay.
- map screen with simple markers for commanders and section leaders to use to coordinate team and for obvious teamplay reasons.
- Several game modes currently and several maps with various layers (consider layers to be "missions").
- Have have both day and night battles aswell, increasing realism and immersion.
- Logistics have several structures and defences which can be built to aid the team. Items such as ammo crates, repair station for armor squad or bunkers can be built, or if you want to diversify you can also block/create bottle necks with area denial objects like razorwire, barricades or tank traps.

Both con and pro gameplay:
- The gameplay isn't nescesarry balanced in terms of values for the various objects, for example might one tank in one faction be stronger than other tanks in other factions. Some rifles shoot harder than others etc. This adds realism and immersion (WW2 wasnt balanced), but at the cost of balance.
- Weapons are locked and limited to roles for immersion and realism, a medic cannot use and carry a Anti-tank weapon for example. This means players will pick roles on basis of their weapons often, and not because they actually want to play "that" role. (Ps. People tend to pick sniper but just dont play with the rest of their section at all, as an example). This needs to be adressed some way, but I will get back to it later.



Con's gameplay:
- Vehicles have unrealistic physics. Want to drive 60 km/h trough nasty mud ? no problem. The only thing that affects vehicle speed is if it's uphill/down hill terrain and their base speed/accceleration. Terrain have no impact.
- you can flip (reset their position a bit left/right) vehicles over tank traps. Reported and no action done to fix this. Reported in 2018. Edit: Reported in 2019. No action still.
- Placing static machinegun emplacement in buildings (on some open maps buildings are the best and only viable cover for infantry) is not possible in 9/10 windows because the window frames are too high. This have been reported and isn't prioritized by the devs to fix. Edit: It's also a realistic thing static machineguns can do - in ww2 these machineguns could change their elevation. In Post Scriptum they cannot.
- There is ways to dupe things as logistic such that you can get infinite vehicles/constructions as attackers for example through FOBS(allthough time consuming process). This is a gamebreaking bug if exploited.
- Various fortifications gets destroyed way too easely (razorwire gets destroyed by grenades fore
=============================
Let's talk about teamplay. To me this is the most important part in the game, if there is no teamplay, the game is essentially like CoD or Battlefield, just random chicken players running around blasting each other. So, does the game have the tools and features in it's backbone to actually make sure the game have teamplay ?

i will split this into teamplay and community management:

Community management:

Lets quickly recap what some other heavely teambased games do to make sure people can cooperate, and how those deals with potential evildoers and trollers :
- Reporting badly behaving players (Dota 2, Rocket League)
- Kicking from server through votes /admin kick ( Mount and blade, Arma3 etc.)
- In a hierarchical game, one does not want people to get into roles that have great power or influence over other players experience of the game without having a way to counter them. In this case, I'm refering to section leaders ( Squad leaders) and the platoon commander (with his artillery).

POST SCRIPTUM does not have any ways to manage badly behaving players, except with admin kick (and the servers are community hosted for the record). There is no way to deal with bad players if there is no admin online.

Allright, but what about the teamplay?
Where shall I begin?
- Static map markers which last as long as someone wants is impossible, since every marker dissapears after 2-3 minutes. This makes using the map harder.
- There's no way to mute other channels in VOIP, making playing section leader (listeining to commander channel + your soldiers in the section ) a listening excersice.
- The platoon commander doesnt have any ways to give orders to his section(s) whatsoever, except talking to them. No assignment to map markers, no way to block a spawn point if you want to force players to go somewhere else or demote a badly behaving section leader. In general, no way to actually give orders and to make sure they're followed).
- Some things in the game are not addressed at all which requires teamplay. The game currently utilizes "MSP's" as a spawn feature,and these spawn at the main base and need to be brought to the objective. However, in many games noone takes these things and drive them to the objective. The reason ? 1) people are not aware they're at the base 2) Nobody wants to do it as long as there is a spawn point available at objective. And then you can spawm in commander channel and ask someone to take it, but noone does, not even when called out by name. Eventually, you will experience teams loosing many objectives because people are not able to enforce orders on other, lower-ranked people.

I've suggested to the devs many times to solve these issues, but they are not prioritized or ignored (basically the same thing). Basically what i'm trying to say :
POST SCRIPTUM dev team does NOT prioritize features which enchance and makes teamplay easier despite claiming to be a game about teamplay and cooperation. It does not even come close to how other games (even the ones less mil-sim based) approach teamplay issues - dota 2 makes sure reporting is a feature to dodge ♥♥♥♥♥♥♥♥, arma 3 have drawing and map markers, and Savage XR have commander votes and impeachment of badly behaving players in position of power.

TLDR:
The tools in the game to ensure teamplay is present is very poor, and does not live up to the expectation I had when I bought the game. The gameplay and immerion is great, but the teamwork essentialls are lacking greatly aside from the VOIP feature and a map menu with poor selection of options to coordinate a team with. There is also some animation and minor gameplay glitches (EAC authentication issues on connection to server), falling through the map and getting camera glitches as infantry issues. THe game feels very raw and unpolished.

The current state can be said like this:
If you like CoD or Battlefield, you might want to consider this game (but expect some walking/running). If you like teamplay like me, you will be dissapointed. The game tries to be different than CoD and BF, and does this well in terms of a lot of the features, but lacks the teamwork features to make all these minor gameplay features work together for the team.
Edit as of 24.11.2019 : the engine upgrade to 4.21 have increased performance across the board, which was needed. However, the devs still dont adress serious gameplay issues in the core game, and that alone is reason for a negative review.
Posted 26 October, 2018. Last edited 23 November, 2019.
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5 people found this review helpful
28.0 hrs on record
Tbh, they strayed too far away from the original concepts.

1) Too much RPG'ing and too much grinding. The new loot system is repeating, and the constant need to upgrade weapons etc only makes this worse.

2) The combat - Fighint the same type of enemies at different lvls, just with more HP. Grinding, again. Its get repetetive very fast. I also dislike that you cannot fight with the hidden blades, and that there is very few assasin animations with those (overall, the game is more combat and less stealthy than other assasins creed games).

3) Due to the grinding and repetetive system, I've simply become bored with the game before even finishing the game.
Posted 30 October, 2017.
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No one has rated this review as helpful yet
25.9 hrs on record (12.4 hrs at review time)
Better than ToS, and that tells a lot
Posted 9 October, 2017.
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1 person found this review helpful
566.6 hrs on record (206.4 hrs at review time)
Fun fun fun!
Posted 23 November, 2016.
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7 people found this review helpful
1 person found this review funny
2.1 hrs on record
Early Access Review
If you prefer gameplay over graphics, this game can be a good match for you.

Concept is simple: Human team versus beast team, but everyone spawns as humans and atleast one of you is not who he pretends to be. You got simple tasks around the map to do, but problem is you dont dare turn your back on anyone, as beasts can disguise as humans. The ultimate goal for humans is to survive with one guy and send him away with a ship.


The graphics could be better with some more love, especially hit animation and hit detection.
The game isnt very terryfying, despite tagged as horror on steam, but it doesnt mather. You can compare it to zombie mods in the counterstrike games, but with a better twist.

Pros:
- Exciting concept, trust or be stabbed. Paranoia is a keyword.
- Friendly community (so far to me)
- Active devs


Cons:
- Low playerbase, I'm a EU player and the game is dead on a Friday night ( 25 minutes past midnight, 06.08.2016).
- Graphics could be better
- UI/Hud could need some love aswell
- No tutorial (How do you want players to stick to a new game & learn how to master it? tutorial helps alot. Had to figure out the keybinds for different stuff myself.
- Few maps (only 2 as of 06.08.2016).

I know this game is still in EA, so I recommend it, because it have a great fondation with active devs and a interesting concept , gameplaywise. If you're unsure of buying or not, check the playerbase before you buy.


Posted 5 August, 2016.
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2 people found this review helpful
1 person found this review funny
37.8 hrs on record (26.3 hrs at review time)
"This game is either not installed or is beeing updated or installed".

Had that issue a year ago, solved itself somehow that time.

Re-installed today. Issue still there. Doesnt solve itself this time.

Good Job CA.
Posted 2 June, 2016.
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63 people found this review helpful
32 people found this review funny
209.9 hrs on record (97.0 hrs at review time)
Early Access Review
I have a math exam in university in 3 days. Im not gonna pass it. Damn u, s2games.



Seriously, this game is genre-defining. If you like fps or RTS this is a must-have game.

The game is fully playable in its current state, with high performance and beautiful graphics.

Posted 20 May, 2016.
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No one has rated this review as helpful yet
583.0 hrs on record (222.2 hrs at review time)
You get really good at lying in this game. It also demands some actual thinking, in contradiction to many games. Multi-plattform and even free to play if you want to test it first. Steam edition is recommended though.

Posted 22 November, 2015.
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Showing 1-10 of 10 entries