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Gilgamesh tarafından yazılan son incelemeler

4 sonuçtan 1 ile 4 arası gösteriliyor
2 kişi bu incelemeyi yararlı buldu
kayıtlarda 26.1 saat (İnceleme gönderildiğinde: 15.5 saat)
Erken Erişim İncelemesi
A great concept that needs more time in development before it's worth the price. I love the fat that you can play in any plae in the world, that is an amazing feature and I'm surprised more games haven't leaned into that aspect of modern tech.

Others have covered most of my issues with the game, so a short list of stuff I haven't seen mentioned much.

1. Upgrading Structures. PLEASE! Having to demolish a wall and then wait 2-3 days while open and expose makes lat game near impossible.

2. 3+ wall connections! As far as I can tell, a wall can only connect to a building or one other wall. Another wall cannot connect to an existing wall. AKA: Walls cannot apparently form a T shape.

3. On the map selection screen, WHY can't I pan? Zooming in always aims for the city center / city marker, which is a pain when I select a large city and want to choose a location at the edge, but can't zoom in enough to see the details without being forced into the city center. Let me pan around that screen dammnit! If it is possible, it needs to be more obvious. I've tried mouse to screen edge, WASD, arrow keys, and hold middle mouse button.

4. I know EA and all, but there needs to be an end-game implemented soon. Even if it is just a generic 'survive X days' for now. Gimme a reason to keep playing.

I am amazed at how much of the map gets picked up and converted into the game map. Railways, roundabouts, and more! Amazing work there.

One thing I'd like to see, is scaling infected numbers with population density. As it is, large cities have way more resources to scavenge, while rural areas are rather bare, especially since while animals are mentioned, there's no hunting system. Rural areas and villages in the middle of nowehere having smaller / less frequent swarms would balance that a bit.

Oh, seasons and day/night cycle! Winter is global apparently? Whut? Would be cool as a challenge to be located somewhere far north, where summer is only 3-4 months long. But days are very long in the summer, and the opposite in winter. At the arcitc circle, there should be a period during winter then the sun never rises! And of course it also never sets in the summer.

Edit: A bit of algorithm change to city resources based on country would be cool too. Europe and Asia? Sure, makes perfect sense that guns are mostly only found in police stations. Canada and US? I would expect to see a lot more guns in residential houses, ESPECIALLY in smaller to mid-sized cities. Not so much pistols, but rifles and shotguns.
Yayınlanma 2 Haziran. Son düzenlenme 4 Haziran.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
 
Bir geliştirici 6 Haz @ 6:04 tarihinde cevap verdi (cevabı görüntüle)
15 kişi bu incelemeyi yararlı buldu
kayıtlarda 5.1 saat
Erken Erişim İncelemesi
The base game seems promissing, but I would recomend not getting it at this time. It's still so very rough, and missing so many features that really ought to be mandatory for any kind of village/colony/kingdom sim.
Among the top current oversights I found was that there is no way to assign beds to villagers. Each villager will choose a random bed to sleep in, so building individual houses is pretty much pointless.

It's especially jarring when you start with the single villager start. My lone villager built himself a hut, with a bed and table. Built a small shrine to his god right outside it. Couple days later, a recruit wants to join, being pursued by cannibals. I help him fight them off, and he joins. We build him a new house, with a flat roof he can shoot at enemies off of. And build a shrine to his god right outside, because it's a different god. It's 50/50 which bed the villager chooses to use though, which really breaks the immersion of building a medieval village. I may not have studied up on medieval village life, but I am quite certain entire vilages didn't just crash in random houses every night.

The other issue I found is that villagers don't need to drink. At all. They get grumpy if they have no access to alcohol, but even that is just a desire, not a need. Water? Never heard of it. Again, kinda breaks immersion a lot. The well used to be the center of village life, but not here.

Some things seem wonky. There's a bunch of different food resources, wood, clay, coal, I think there's metal... But building a brewery, complete with per the description bronze vessels.... only needs wood. I assume this is in part because you need alcohol fairly early to get villagers to stop being angry, and getting and processing metal would take too long. But again, it's breaking immersion horribly.

Overall, I think the game looks quite nice, the villagers looks are meh, but you don't really care about that too much, and the buildings and structures look beautiful. Z-levels means digging down into the earth, either to build a cellar or because your village has decided "♥♥♥♥ the sun!" There's a lot of promise, but I can't at this time recommend others to buy the game, as there is no guarantee that promise will ever be delivered. We all have many games in our library that looked promissing, only to never get there.

To the devs, I say please keep it up, and maybe focus a bit on the quality of (player) life, as well as player immersion. Don't skip out on water, which is a basic requirement of life and mandatory for civilization to exist, or having personal beds, etc. You might be planning to implement set beds/rooms/houses with some future social update, but I'd urge you to implement at least the basic stuff asap, as it's a very obvious and huge issue that EVERYONE who plays the game for more then a couple of minutes is going to at least notice, if not have an issue with.
Yayınlanma 14 Nisan 2022.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
Bu incelemeyi yararlı bulan henüz olmadı
kayıtlarda 19.7 saat
Absolutely glorious game, the team behind this deserves all the praise.

Excelent job of expanding and developing the world, both from the Black Mesa Labs, [spiler]to the Borderworld of Xen [/spoiler] which is absolutely stunning, way beyond what the original game had.

Named NPC's that talk to you, and even help you fight are also great for telling the story. It's been a very long time since I played HL1, but I am quite positive that the original game had a lot less plot presented to the player. Definitely don't remember actually being in the presence of NPC's that tell you what is going on, and why you are doing what you are doing.

Half Life 1 is a piece of gaming history, and Black Mesa does a wonderful job of bringing it to the current generation. I would recomend anyone who has a bit of time and some spare cash to play it. Also, an absolutely wonderful soundtrack.
Yayınlanma 28 Mart 2020.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
4 kişi bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 46.0 saat (İnceleme gönderildiğinde: 29.6 saat)
NOT RECOMENDED A THIS TIME!

Game was obviously rushed for xmas.

Music: It's there, sometimes. Doesn't really stand out though. Seems to be random what track gets queued, rather then linked to systems.

Graphics: Space graphics are nice, huge planets, etc. NPC graphics SUCK. Ugly as sin, and rather weird animations. And I mean UGLY! Not to mention samely. There seems to be maybe 3 NPC models per species, and they get reused liberarly. Oh, and then they can have either a helmet or a visor.

Animations: Lacking. NPC's sit in the command chair with their arms crossed, and somehoe that pilots the ship. Station administrators sit around in front of empty desks, doing nothing. Humans look kinda odd and misproportioned?

AI: Sucks. Just order a ship you are on to go somewhere I dare you. Watch as your captain colides with stations, asteroids, and jumpgates. Landing/Taking Off is especially prone to ramming into scenery, and either getting stuck running into the same wall, or literarly stuck IN the wall. I've not spent 20 minutes watching a boarding pod try to figure out how to board an abandoned freighter.

Lore: Lore? What lore? The universe seems pretty ♥♥♥♥♥♥♥♥♥♥ static. I'm 26 hours in, and I have yet to see ANYTHING that even smells of a plot of any sorts. Yes it's sandbox, but a sandbox needs to have interesting stuff going on in it still. This feels like playing a Bethesda game with EVERYTHING but the RADIANT AI quests ripped out of it. Go rescue this dumbass from a mine field, scan this station, fix these problems. And there's not even any information on the factions/races. You'd expect the Encyclopedia to at least talk about the races, maybe a blurb on what they are like, etc. Nope. Nothing. Here's an alien. Why is it alien? Well it has a differant voice and model. That's it. The sum total of "difference" between the factions/races is the ship stats and weapon choice.

Voices: One for each alien race, two (male and female) for humans. That's it. And they all pretty much have the same lines too.

Ships: Not a lot of selection. Of the races, Xenon and Khaak can't be captured/piloted, and the other factions are doubled up, so there's only 3 shipsets you can actually get. Sizes are S, M, L, and XL. Seems to be on average 2 military ships per size rating, and around 4ish utility ships per size rating. Of that, the Teladi and Argon ships are very simmilar in appereance, with only the Paranid standing out as differant. I don't know if the Boron are not in the game, or just VERY far from the default starting area.

Bugs: Oh yes, there is bugs. NPC models disapearing, NPC's walking through walls, NPC's heads disapearing (But not their eyeballs. and hair), Floors going transparent, etc. Most of the bugs seem to be found on stations. The space side of things I have found to be mostly bug free. One case of invisible loot crate, that's the worst so far.

OVERALL: The game is unfinished, needs another 6 months of QA, patching, and CONTENT. At the moment it's a sandbox yes, but a grey, featurless sandbox. Over all uninspiring and uninteresting. You can spend many many many hours trading, doing lame boring quests, and figthing the odd pirate. But... why bother?

BUT: Egosoft seems to be one of those devs that releases a less then ideal product, and then patches the ♥♥♥♥ out of it, possibly including expansions for content, and all of the issues I've had so far are something that can easily be fixed via patches and content updates, the game engine itself and the "foundation" of the game is pretty solid. So I expect the game to get significantly better as time passes. Heck, X3 TC has been receiving patches for the past 10 years. So while the game is a DONT BUY right now, I'm not unhappy I bought it, and I expect that when I get back to it in 6 months or so, most of my issues will have been resolved.
Yayınlanma 2 Aralık 2018. Son düzenlenme 3 Aralık 2018.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
4 sonuçtan 1 ile 4 arası gösteriliyor