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Recent reviews by OverEZ

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Showing 1-10 of 28 entries
No one has rated this review as helpful yet
1,038.3 hrs on record (1,004.8 hrs at review time)
Recommending this game is a very soft "yes". It's plagued with problems and fixes that seem like they should be common sense. But it's updated regularly and the team does their best to communicate with it's audience. If you grow tired of the grind quickly you can't be blamed but as far as Free-to-play games go it's one of the better ones you can find.
Posted 27 November, 2017.
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1 person found this review helpful
35.8 hrs on record
As someone who has played pen and paper tabletop games for many years this game was like a dream come true. It plays a like a streamlined version of it and with the same kind of harsh brutality intact. The game can be very rewarding and very cruel, both can be invoked from both choices and chance. This is not a game that holds your hand, dying is not a temporary inconveience like in most games. Losing your best people can come swiftly but gaining the upper hand can be achieved by playing smart. I love this game because it makes me hate it.
Posted 29 November, 2016.
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5 people found this review helpful
2 people found this review funny
0.7 hrs on record
Original ideas need not apply.
Posted 14 April, 2015.
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9 people found this review helpful
20.2 hrs on record
Jenky controls, forced humor and boring protagonist. A truly overrated game.
Posted 4 March, 2015.
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2 people found this review helpful
7.6 hrs on record
A very fun game with a rich sense of humor. It's not a very long game and easy to complete all the achievements but just long enough to not wear out it's welcome. The game mechanics are simple but at times can be a little fussy when it comes time to selecting which item to grab. I knew I was in for a treat when the first thing I hear when I boot up the game is Just Dropped In by Kenny Rogers & The First Edition. From there you find a world that looks like it's crafted from paper and cardboard, a very unique style. From the bits where you are knocked out and fight out of your own subconscious to reading people's minds to find out what they need or what they are about the story as a whole is light-hearted and funny. The game-play is part adventure game and part platformer, reading people's thoughts and finding exactly what they need in a multi-layered areas so you get what you need to move the story forward. A unique experience I highly recommend.
Posted 27 November, 2014.
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87 people found this review helpful
17.1 hrs on record (16.7 hrs at review time)
I was really enjoying this game earlier in the year when I bought it. It was buggy as all hell but I knew it was early access and it had a dedicated team working on every problem. I could see the potential this game had and the creativity it would inspire in the future. Then Double Fine just gave up. They mismanaged their budget for this game and basically said "Here, you finish it." I've never been so insulted by a game company since the last time I bought something made by EA. The game is still a broken, buggy mess despite the patches coming out and that trickle of patches will end soon and it will be up to the community to fix it, mod it, add features and make the most out of a game abandoned by its original creators. Double Fine then tried to quell my outrage with a free game...that I promptly gave away. This ugly event has killed any faith I had in Double Fine. I will never buy their products again and they have no one to blame but themselves.
Oh, and about their new "$20.01" price point...har har har. That's a joke but not for the reason they think it is. If they drop the price by $20 bucks, then you'll get your money's worth.
Posted 23 November, 2014.
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10 people found this review helpful
207.6 hrs on record (58.4 hrs at review time)
I'm torn about this game.
On one hand it requires a good amount of strategy, planning, focus and cunning. It makes you think hard about your actions to the point where you're pondering the turn you're in the and turn to come. Choosing between moving and attacking can decide victory or defeat, hinging on knowledge and foresight. The factions are well-varied enough to make each one feel like a different kind of experience every time you switch. Plus getting achievements usually yield some type of reward like a card, sometimes a pack, in-game currency or just unlocking a new feature.

However...in usual form, Ubisoft is trying it damndest to make sure they mess up the experience by overcharging on everything and messing with your money. The packs are far too overpriced for what they offer and it feels especially galling when you buy a pack and end up with mostly common cards UNLESS you buy the special packs with the paid currency, then you're guaranteed "premium" cards whereas the packs bought with in-game currency you only have a 1-in-6 chance.
Speaking of the paid currency, they try and make it so you always have some of it left over, just under the amount you need to buy another pack, so you always have that messing with your head. If you do the math you cannot help but feel like they purposely priced the packs so you always just don't have enough to finish off your seals or are left with just enough to where you can't hope to do anything with the remainder. Doesn't help that with this last update there's even less things in the store to buy with the in-game currency, the old starter packs seemed to have gotten shoved off into the void.
And just for the sake of my own gripe the practice A.I. couldn't be more obvious with the fact that it cheats if it was playing with it's deck face-up and spread out over the table. I have too many examples of times where I'm getting a card's use negated before I even play it or my new-found advantage turns into a complete board wipe.
As it stands I cannot. in good faith. recommend this game. It can be quite addictive but Ubisoft's greed shines through and ruins the experience. Better priced packs or regular sales might get me to look upon this game with more favor but if I know Ubisoft like I think I do, that's not likely to happen unless the game starts failing on it's own due to lack of interest.
Posted 11 July, 2014.
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68 people found this review helpful
30.0 hrs on record (20.1 hrs at review time)
I don't think I've ever felt so burned buying a game day one. Do not let the XCOM name fool you. It has nothing to do with the overall story. If anything this game makes a mess of the overall narrative of XCOM. The story is below average with one little unexpected twist but if anything it's more unexpected because up until that point you don't expect much after hearing all the character's dull droning and uninspired dialog.
The graphics range from sub-par to bland. Strange phenomenons appear all the time, from the shimmering hair of one of your colleagues that change from blond to brunette, all the way to identical twin guards that also bare a striking resemblance to a scientist you just passed down stairs.
The game play is standard cover-based shooting. You move, kill aliens, wave ends, then keep moving; sound like some real white knuckle action? If so, get out more. Sometimes you find an alien weapon and get to use it...that's it. No research, no testing, no means of duplicating the tech. You just have it now and so do your teammates.
Speaking of which, your A.I. partners are dumb as suicidal rocks. You give them orders, to which they either ignore so they can do what they want or they follow orders and keep following them regardless of whether or not they are about to die by continuing to obey. They rarely kill an enemy and are more of a liability than a useful asset. When they take too much damage they fall and you have a short amount of time to get to them before they die for good...not that you'd notice. More than a few times I had a teammate warn me I was standing near an alien-thrown grenade. I would jump out of the way while the A.I. teammate that warned me would sit there and get blown up.
This game was short. I beat it along with all the achievements on the first time around. The DLC mission "Codebreakers" was horrible. Not only is it an obvious mission that was cut out of the original product to make more money and incentivize pre-orders, it is the SHORTEST MISSION IN THE GAME AND ADDS NOTHING TO THE STORY! What do you get to show for it? Another backpack mod thing that you probably won't use.
I've played some bad games in my life but this one hurt. I like the XCOM franchise but this one was nothing but a cheap cash-in that used the XCOM name to boast sales. Do yourself a favor and buy XCOM: Enemy Unknown or continue to play it if you already own it. This game is only XCOM in name, not in game play nor spirit. Learn from my mistake.
Posted 30 November, 2013.
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6 people found this review helpful
7.6 hrs on record
I was having some fun with this "free to play" game. But suddenly I realized I was not playing a "free to play" game but rather a demo. After you finish the the 10th mission or so you must buy in to unlock all the other missions and loot. I started to look deeper into the game mechanics and the more I look the more it seems that you can buy a lot of advancements. "Gold" as its called (even though the icon is a stack of cash, go figure) can be purchased at any time and is the only in-game currency. It is earned by questing but you always seem to have less than you need at the time. Low level white and green items are outrageously expensive and all items sell for 1/10th of the original asking price. You get 3 free slots for mercenaries, one of those being occupied your custom character, and the rest you have to pay 25.000 "gold" for each extra slot which I believe translated into about $10. There is a lot more small things that soured my experience on this game but if you're curious try it out for yourself; it won't take long. This game is low on strategy and entertainment and high on glitches and price. Would not recommend.
Posted 6 June, 2013. Last edited 25 November, 2013.
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2 people found this review helpful
384.6 hrs on record (154.9 hrs at review time)
Think strategically or die. That is the motto you live by in this awesome reboot of the long ignored but never faded title. After your first fight you get to head back to base and begin customizing soldiers the way you want, even so they are named after and resemble your friends and family, giving you just that much more investment in their continued survival. But soon the fights become more intense with choosing between moving your characters to better positions or taking the risk to stand your ground and fight. The enemies you face get progressively harder as you advance through the story (unless you're on a harder difficulty then then they get harder no matter how much you've progressed) and all of them have different ways of fighting you off. The tension is always up to 10 and goes to 11 on those times where you're outnumbered, outgunned and running low on medikits. Even if you make it back to base the tension does not let up. Different countries start to panic and threaten to leave the council that fund your operations. You live or die on the choices you make on a shoe-string budget. You even begin to sell off important assets just to make it a few more days. This game is concentrated intensity and it will have you biting your nails and praying for just one more well-placed shot/credit/day/less panic bar/engineer/scientist/mission/movement tile/round all the way into the wee hours of the morning. Buy this game and don't bother looking back.
Posted 23 February, 2013.
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Showing 1-10 of 28 entries