Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Mate
Good job on 9.3k, I thought 5.5k was a lot, but good dear was I mistaken how much higher yours is...
Although not every class in TF2 has grenades, Soldier, Demoman, Engineer and Pyro still have their ability to do "jumps".
Such as Engineer, he can do "Sentry Rocket Jumps" and "Mini-Sentry Jumps" by using sentry rockets and bullet knock back.
Pyro can reflect enemy rockets to do jumps, or use Detonator or Scorch Shot to do "Flare Jumps".
Scout can Double Jump, Triple Jump with the help of Atomize, and even Multiple Jumps when using the Soda Popper.
Soldier and Demoman are basically the same as TFC.
But yeah, Heavy, Sniper, Medic and Spy cannot perform any jumps.