Według 290 osób ta recenzja jest przydatna
Według 73 osób ta recenzja jest zabawna
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0.0 godz. w ciągu ost. 2 tyg. / 52.8 godz. łącznie (15.0 godz. w momencie publikacji recenzji)
Zamieszczono 29 listopada 2014 o 18:24

This is a fantastic game. The gameplay is extremely tight and responsive, which is good because it is also very challenging. Skillful play is rewarded. In this respect it feels similar to the old style FPS like DOOM where you would find yourself with little health, no ammo and a roomful of baddies, hoping that one of the vanquished will drop you 10 hp to keep you going for another room.

There are also roguelike elements. The ziggurat is different on every playthrough, and the weapons you find are randomised. Sometimes you will find a grenade weapon and then encounter a room with hordes of little enemies. You will have an easy time. Other times you will find a crowd control staff and a few massive bulletsponge enemies. Tough luck. When you level up, you can choose one of two randomly drawn perks. Some will be very useful, some will replenish your health in a one-time deal, some will make you stronger over the long term. There are also treasure rooms and shrine rooms, where you can sacrifice health and ammo to the gods, who might reward you or if you are Superjunk punish you every time.

I definitely recommend this game. It's good old-fashioned FPS goodness with a healthy serving of roguelike on the side. But if you are skillful, the roguelike elements can't doom you from the start like in other titles, where you might keep restarting the game until you get a good starting item. There are also evil carrots in this game that try to bite you. I hate carrots in real life, they are an awful vegetable. So it is good to shoot them with my stick.
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Komentarzy: 2
76561199767386579 7 września o 17:43 
Just wanna say, your review rocks! It's so full of insights and cool stuff. You really nailed it
1 29 kwietnia 2017 o 6:46 
Sounds great mate, but does it have 180 fov?