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Recent reviews by Zin

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1 person found this review helpful
6.1 hrs on record (6.1 hrs at review time)
This game is not ready to be released. 8 years in the making, 6 years in Alpha, and yet this game managed to turn out worse than it's Alpha state. I truly don't understand how anyone can continue supporting a game like this.

Alpha seemed to be a better state of the game than what it is right now. Dedicated servers were scrapped. Leveling was scrapped. Skill trees were scrapped. Everything he's been tweeting about in the past 6 years were scrapped. So what was the point of calling this a release?

Simply put, the game is not fun in the state it is right now. I enjoyed playing on servers where a ton of people were on. I enjoyed having a leveling system that, for one, carried over to any region.

The developers continue the lack of communication with their audience. They release a beta version of the game and fail to inform anyone the changes between Alpha to Beta. They fail to say anything in terms of starting off. You're dumped into the game without any introduction to the game. Where do I go? What do I do? For veteran players, we had some sense of direction from playing the alpha stage, but how are you going to explain this to new players that may want to jump in? When your game requires someone to read fan wikis or fan posts on "Getting Started" or learning about the game, you're already failing.

And worst of all, the biggest failure to this game is the region lock. The world is giant and separated into regions. Within these regions, you can get a few artifacts that unlock a different system for you to use such as riding your pet, hang gliding, boat riding, and so on. These help you navigate the unnecessarily big lands of Cube World, otherwise your gameplay will consist of 80% walking, 10% avoiding high tiered monsters, and 10% actually fighting monsters on par with your stats. Now, that sounds great and all to have items to help you out, right? Yes and no. By the time you have all these artifacts and good gear, you start to realize that the region you're in is pretty much close to complete. Unfortunately, thanks to the region lock, the second you cross that border, you lose everything. Your gear, your artifacts, all of it. The only exception is having "+" gear which is slightly rarer than other obtainable gear. This "+" gear allows you to keep it in adjacent and nearby regions.

This game becomes so repetitive in it's nature and doesn't reward you for going to new regions. There's nothing new introduced in another region that you haven't seen already. There's no incentive for me to move on to a new region. There's no "master" level that works globally across the game. That's because the game at it's current state is incapable to have this. If there was a permanent leveling system added into the game, it just won't work. Simply because in any given region, the highest tier monster is pretty easily defeatable (if you're geared up). If a permanent leveling system was introduced, by the time you become on par with the highest tier monster, there's no incentive to continue.

Replayability is a major factor many take into consideration in RPGs. However, it seems like the developer decided to pick the worst possible replayability system. Nobody wants to start over from zero every time they cross the border without having an incentive. With multiplayer, this makes it worse. Every time you play with someone new either one of you needs to sacrifice their progress to join the other in their region or you both play from the beginning in a new region.

Within 10 hours for the game, you completed what the gist of the game is and just requires you to play from the beginning over and over and over.

The game is not user-friendly, it's not informative, it's not fun to continue on after you finish a region.

If it took the developer 6 years to create this, the game does not have a bright future. You're either to wait years and years for new features or face the inevitable lack of communication from the developer if there will ever be a continued development to the game.
Posted 30 September, 2019. Last edited 30 September, 2019.
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