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Zhnigo 最近的评测

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正在显示第 1 - 10 项,共 65 项条目
有 4 人觉得这篇评测有价值
总时数 33.8 小时
Hard Reset commits the FPS cardinal sin of making enemies have more health at higher difficulty levels, instead of adjusting their spawns or AI. Enemies become RIDICULOUSLY bullet spongy at higher difficulties, which coupled with the fact that the majority of them don't stagger and don't show any visual indication of damage, quickly makes every encounter feel like a chore.

Level design actually starts off strong, visuals and gameplay wise, but gradually falls off, with the latter part of the city feeling less inspired, and the junkyard section being totally forgettable. The amount of destructible objects and environmental hazards also seems to decrease the farther in the game you are, again making it less fun the longer you play.

The weapon system is actually unique, with two weapons, one ballistic and one energy based, each being able to switch between five different configurations, most of which also have alt-fire modes. Juggling all these options on the fly to skip cooldowns feels rewarding, not unlike inputting combos. Sadly, again, the enemies being bullet spongy as they are really takes the fun out of it.

tldr Solid core gameplay, would be a great game with more varied level design and more responsive, less tanky enemies.
发布于 8 月 26 日。
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有 8 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 6.0 小时
A step backward. Feels less nuanced, less immersive and less mature than the original Amnesia, despite the "mature themes" of pregnancy and childbirth that the game repeatedly slaps the player in the face with. Many small flaws combine into an experience that is overall not enjoyable.
发布于 8 月 1 日。
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有 10 人觉得这篇评测有价值
总时数 71.1 小时 (评测时 71.1 小时)
Absolutely trash port does this cult classic a huge disservice. Unironically easier to play on rpcs3 or yuzu.
发布于 6 月 30 日。 最后编辑于 6 月 30 日。
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有 12 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
总时数 0.6 小时
Nearly all positive reviews are just "lol bloodborne on pc"

The graphics are messy, sloppy and difficult to read, serving as an example that good PS1 styled graphics are not easy to make.
AI bugs out at framerates above 30.
Male and female voices are labeled Voice 1 and Voice 2, and the player is referred to as "they".
发布于 6 月 12 日。 最后编辑于 6 月 13 日。
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有 37 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 18.1 小时 (评测时 16.5 小时)
Reminiscent of Brutal Doom and its derivatives, where every gun is loud, puchy, and rips enemies to shreds. Samey visuals are offset by varied level design. Guro art approaches fetish territory but doesn't quite cross over.
发布于 6 月 9 日。
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有 13 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 18.9 小时 (评测时 8.4 小时)
My favorite part was when he said "motherfuсkers".

Jokes aside, can't recommend it on account of messy and unfocused level design, poor visual clarity, uneven difficulty, occasional bugs and only 4 guns.
发布于 4 月 11 日。 最后编辑于 4 月 11 日。
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1 人觉得这篇评测有价值
总时数 1.9 小时 (评测时 1.5 小时)
kusoge
发布于 3 月 25 日。
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尚未有人觉得这篇评测有价值
总时数 15.9 小时 (评测时 4.8 小时)
they did it again the mad lads
发布于 3 月 23 日。
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尚未有人觉得这篇评测有价值
总时数 27.2 小时 (评测时 4.7 小时)
whoever drops a huge QoL update 15 years after release is based in my book
发布于 3 月 15 日。
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1 人觉得这篇评测有价值
总时数 1.1 小时
better than the original
发布于 2 月 25 日。
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正在显示第 1 - 10 项,共 65 项条目