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Recent reviews by Pop ☆ pop

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3 people found this review helpful
34.2 hrs on record (19.2 hrs at review time)
This is not a finished game. The sound doesnt work. Textures does not work. Interface disappearing. The servers have been down since release and everyone that bought this game has more time spent in the menu than the actual "game". The game itself is a wonderful symbol of a polished turd. The graphics looks good. The skill tree, the gear, and the abilities looks promising at first. Sadly it is overflowing with bugs and even the intended mechanics are mediocre at best. Ignoring all the things that are outright broken, here is my view on the game itself:

The skill tree looks massive and interesting, similar to Path of Exiles. You will however soon realise that theres not many options and that a character will get enough points to basically grab every single node that will have an effect on your characters power. The node descriptions are also quite bad, do not expect a advanced tooltip,

The equipment looks okay at first but as you progress you will notice that theres not much more than life, resistances, flat damage, crit, and similar things that you would expect from any game. Most of the time you are just looking for the same item stats but with bigger number, like in Diablo 3 endgame. The unique items have few to none unique modifiers and they are currently not scaling above level 40, making them useless.

Skills are determined by which weapon you use. If you use a staff or offhand you will not be using melee builds. If you got a fat twohanded weapon you will not be able to use any spells at all, just forget about having utility or raising minions. This pretty much limits each archetype to a few viable skills, destroying all customization. The abilities are also wildly imbalanced in terms of damage and quality of life.

The tooltip and less basic mechanics are nigh non-existing. Got a rune that increases damage based on how many bleed stacks the enemy have? You cant tell how much damage it is. Increased aoe rune? Doesnt say how much so you just have to wait until you unlock it. Increased/decreased tick rate on the whirlwind spin ability? Doesnt tell you how much. The game wont even show if attack speed has any effect at all on the spin.

The campaign is pretty much filled with short cutscenes, many of which are full with typos or graphical glitches. It also wont even take you halfways to the level cap. To actually play the game and level up you got very short quests to kill x mobs to fill up a bar, or a longer quest to kill x mobs + a boss and then rinse and repeat. For the first mode you can imagine a single bounty from Diablo 3, and for the second mode you can see it as a greater rift that you want to repeat multiple times for biggest reward.

In all of the above categories theres a plethora of spelling errors and poorly formatted text, noticeable even for the non-native english speakers (like me). Tooltip and quest objective text can get cut off mid-sentence too. The game is also filled with bugged gear and abilities due to typos. One bug that was noticed during the first days after release was a node that was supposed to have a 50% damage multiplier, but instead had a 50x damage multiplier.

My refund got declined due to the playtime, which i would normally understand, but in the case of this game its ridiculous. After being an early access game on steam the game releases and the servers are down for days, no player could refund this since they would have spent days stuck trying to connect or stuck in loading screens. Add onto that the fact that when the servers actually came online some online features would not work so i could not play with a friend. This so-called game is a complete mess, is clearly still in a beta state far from release, and i would not have bought the game knowing this.
Posted 18 February, 2020. Last edited 18 February, 2020.
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