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Recent reviews by yingted

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Showing 1-10 of 11 entries
No one has rated this review as helpful yet
100.4 hrs on record (100.3 hrs at review time)
I played this a year ago.
Good story, especially the side quests.

As usual for a Paradox game, the game lags at the end.
Also, the hyperlane arrows sometimes lock the screen, so that it ignores most keyboard and mouse input. You can unlock the screen by clicking the Galaxy Map mode button (the galaxy icon in screen's bottom's middle).
Posted 13 February, 2021.
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No one has rated this review as helpful yet
54.4 hrs on record
Decent story. The rocket launches feel unrealistically cheap though.
I hit a bug where the screen would get a little darker over time (some menu created a dark overlay but didn't always remove it). This was mid-2019 though.
Posted 13 February, 2021.
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4 people found this review helpful
1,319.4 hrs on record (13.0 hrs at review time)
Early Access Review
I've tried a few of the popular VR rhythm games: Beat Saber, McOsu, Airtone, and Holodance

Music selection
Holodance and McOsu support osu! beatmaps, and Beat Saber has its own unofficial library of songs (requires a mod).
Only McOsu does not include any songs, and only Airtone does not support custom songs.
With Holodance, I usually used the ability to select a random song within a difficulty range.

Gameplay
With custom songs, Holodance provides three ways of hitting notes:

1. Touching the osu!-style circles with a controller. For perfect "timing," the controller needs to be exactly the right distance from the wall, and there's haptic feedback to help with that.
McOsu's interface is similar, except it will snap the controller to exactly the right distance from the wall, making your timing perfect.
Holodance also has smaller circles than osu!/McOsu, which doesn't seem to make them any harder to hit.

Airtone also has a similar system, except that notes are restricted to a circle around where your head was at the start of the song. Airtone's notes need to be hit, grabbed, or held, so timing actually matters.

2. Touching a blaster bolt with a lightsaber. For perfect timing, the bolt needs to be at the right place.
This is pretty similar to Beat Saber, but Beat Saber notes have a much bigger hitbox, and require you to cut in a specific direction. In addition, Beat Saber calculates scores based on swing angle and position, rather than timing accuracy.

3. Shooting a circle with a laser. For perfect timing, the shot needs to hit right when the approach circle indicates.
This is pretty similar to playing osu! in the Steam desktop view, but with much tighter timing windows (osu! 300's feel like misses here).

Note readability
Holodance's notes are generally visible in all the dark environments because all the notes are light. In some of the light environments in story mode, the notes can be harder to see. In mode 3 (see above), some beatmaps have notes that "jump" from one place to another. In mode 1 (see above), sliders can be missing part of their outline where they have a sharp turn.
Holodance allows you to hit notes with your head, which is normally useless, but for notes already headed to your face, you don't need to block your vision to hit it.

Beat Saber's cut directions are pretty cool, but in Expert/Expert+ maps, some of the notes are hidden behind other notes, so you can't read the arrow until way later.

Airtone's notes are pretty readable because they are arranged around a cylindrical tunnel that ends at your head, so the notes move out from the center of the screen and don't overlap.

McOsu's notes are translucent, so no problem there.

Other issues
Only Holodance has given me performance issues (Vive, GeForce GTX 1080 Ti). Some of the free mode environments triple my frame time (~5.5 ms with the "zero distraction" environment) on default settings, but work fine if supersampling is turned down from 8x to 4x.

All games that support custom songs had issues with the song loading:
Holodance fails to load some songs, and also some songs are shown with incorrect information if multiple osu! sources are enabled. Clicking the song sometimes causes the information to change just before it plays. Replaying a song sometimes causes the song to be silent for a few seconds and then fade in.
Beat Saber mods are broken by updates, which can be prevented by using a beta channel. Also, different mods often draw buttons on top of other buttons.
McOsu has some glitches using the osu! metadata cache and is also pretty slow to start without it.
Posted 23 December, 2018. Last edited 23 December, 2018.
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No one has rated this review as helpful yet
25.6 hrs on record (22.2 hrs at review time)
VR mode works just like regular osu!, except clicking is not required.
Make sure to lock the virtual screen's position.
Posted 23 December, 2018.
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1 person found this review helpful
309.8 hrs on record (237.1 hrs at review time)
Early Access Review
You can maintain the full 60 updates per second even on a map with 100,000-1,000,000 entities.
The official wiki[wiki.factorio.com] is also very helpful.
Posted 22 December, 2018.
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No one has rated this review as helpful yet
39.0 hrs on record (37.1 hrs at review time)
You can use WebAssembly.
Posted 30 March, 2018.
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No one has rated this review as helpful yet
9.4 hrs on record
I'm tempted to apply the Horror tag.
Posted 5 August, 2017.
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No one has rated this review as helpful yet
4.4 hrs on record
The story is quite sweet. Although, I spent at least 2.5 h walking.
Posted 5 August, 2017.
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4 people found this review helpful
1 person found this review funny
55.3 hrs on record (35.7 hrs at review time)
This is for those of us who need an excuse to micro-optimize.
Posted 14 May, 2017.
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No one has rated this review as helpful yet
7.9 hrs on record (3.6 hrs at review time)
Too short.
Posted 12 May, 2017.
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Showing 1-10 of 11 entries