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0.0 jam dalam 2 minggu terakhir / Tercatat 1.4 jam (Telah dimainkan 1.1 jam saat ulasan ditulis)
Diposting: 15 Mei @ 5:01pm
Diperbarui: 16 Mei @ 7:31am

Ulasan Akses Dini
Good:
- Interesting setting.
- Frequent updates.

Bad:
- Way too abstract default tileset. It's not possible to distinguish a bush from a monster unless you notice a nonsense icon is moving. This can be fixed by using a custom tileset mod.
- Horrible gamepad controls (Steam Deck). You have to press a dozen buttons (often simultaneously) to perform a simple action. Button mapping makes no sense. You would expect to move with a joystick or arrow pad? Not in this game.
- The UI will make you cry. Not only because it violates all principles of accessibility and UX, but because the controls make it nearly impossible to navigate.
- Poorly balanced difficulty. I moved one screen away from the starting village and got immediately mauled by a pack of jaguars. Then I reloaded and traveled to the first quest location and was obliterated by the first monster there.
- No tutorial, no explanation of how anything works. If you really want to play this game, be prepared to waste a few hours reading community guides.

Considering it's launching out of early access very soon and it's unlikely anything will change in a short time, I cannot recommend this game. There are much better roguelikes like Dungeons of Dredmor, Tales of Maj'Eyal and ADOM that are actually fun to play instead of being extremely frustrating like Qud.
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AlphaBeard  [pengembang] Diposting: 15 Mei @ 10:22pm
The brand new complete modern UI is about to hit live; you can opt into the beta on the 'beta' branch if you'd like to try the complete UI, it's a massive difference.

Tutorial will be available at 1.0.

You can move by pointing with the left stick and either tapping or holding the right trigger. You can optionally map directions directly to the stick or dpad if you'd like, but you lose a lot of precision.
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