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Скорошни рецензии на 森ple

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Все още никой не е оценил тази рецензия като полезна
0.3 изиграни часа (0.3 часа по време на рецензията)
what i wanna say is just monika and "just moooooooooniiiika"
Публикувана 24 ноември 2021.
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Все още никой не е оценил тази рецензия като полезна
3
3
3
3
3
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9
321.5 изиграни часа (5.1 часа по време на рецензията)
“After several years of increasingly totalitarian games where you're very much following a pre-determined path, it's nice to have a game that doesn't just encourage improvisation; it requires it.”——IGN
A very classic work. The content of the game is still very stunning, especially the plot design is refreshing, which can be called a luxurious plot. Although the operation of the characters seems to be stiff, it is still the first-class level in the industry. This is the first work in the series that I bought, and it is also the first killer game I came into contact with. The initial touch made me unforgettable. thank you HITMAN!
Публикувана 1 август 2020. Последно редактирана 12 април 2021.
Беше ли полезна тази рецензия? Да Не Забавна Награда
2 души намериха тази рецензия за полезна
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4.6 изиграни часа
If you were expecting a funny/punny review then you came to the wrong review. I decided to make an actual helpful/serious review for the game. Let me start off saying this is a really great game and is a real and serious game despite looking like a joke, back when I saw this game in Greenlight I laughed and gave it a vote expecting it to be a game that wouldn't even get to a full release, when it first came out my friend bought it so I went to his place and played it for a few hours, after playing it a few times I decided to buy i. Aas it got more and more updates it got better. A lot of people say the game is hard to play with a keyboard but I disagree, back when I first played the game I didn't have a controller so I played it with a keyboard, after a while, I got a controller, and the only thing that was hard about playing with a controller was that sometimes I got confused with the buttons' names, overall it's better with a controller. Awesome game, they really put a lot of work to it and listened to the community throughout the making of the game.
Cons and pros:
+Remappable keyboard controls
+Changable sensitivity
+Graphic options also pretty customizable
+Great graphics
+Great support from the devlopers of the game in issues you might run into
+Achievements
-Controls can take time to get used to
-New players can sometimes be annoyed by the game's challenge but that's pretty subjective
Gamemodes:

Story mode: At the beginning of each level you are presented with some sort of letter about an insane guy who's also the house owner, you finish reading it or skip it and you then spawn as a piece of bread at the start of the level, at some levels you have extras you can add to yourself like jam and butter which have some side effects. You travel through the level possibly using various objects on the way to eventually get to the toaster or pan or whatever else you want to fry yourself on, in most levels there is more than one way to toast yourself. You get a grade based on your edibility, tastiness and possibly your time but I'm not sure about that, grades are from A++ from F(you only get f if you didn't finish the level). Story mode is overall challenging and my personal favorite. There are 8 levels in the story mode game mode.

Bagel Race: In this gamemode you spawn as a bagel in a different spawn than your spawn points at Story Mode, you need to run through the map using 3 and 4 keys(by default assuming you're using the keyboard) and the mouse and pass through checkpoints on the way to the end, you get a grade based on how fast you completed the race. There are 8 levels in the bagel race game mode. You have no edibility in this game mode.

Rampage: In this game mode you play as a baguette. In this mode your goal is to cause as much damage as possible to various objects around the level, the more damage you cause the better grade you are gonna get. You have multiplier for everytime you smash a few things at once. You have no edibility in this game mode. Rampage has 8 levels. You have a time limit at this game mode.

Cheese hunt: In this game mode you play as a crackbread. In this game mode you spawn as crackbread and start wandering around to find cheese and touch it so it sticks to you, as far as I know there are 5 pieces of cheese in each level. you lose ediblity by falling and/or hitting something too hard. You have no time limit in this game mode. There are 8 levels to Cheese Hunt.

Zero G(ravity): In this game mode you play as a slice of bread. This game mode is pretty much the same as the regular gamemode only there isn't gravity and you need to fly around with jets attached to you. I cannot explain the controls to this game mode as they are very complicated to explain, the main difference from the main game mode is that your grade is also based off the amount of fuel you've used up(You have infinite fuel, you use up fuel when you use your jets). You have edibility in this game mode, you lose ediblity when you touch the floor as far as I know. There is no time limit in this game mode. There are 8 levels to Zero G(ravity).
Публикувана 1 август 2020. Последно редактирана 12 април 2021.
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5 души намериха тази рецензия за полезна
1 човек намери тази рецензия за забавна
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9
5.6 изиграни часа (3.0 часа по време на рецензията)
“KHOLAT is a standout game in a genre that often fails to deliver.”

I love horror. At least when it comes in the form of movies or written stories. And this might surprise some people, but I genuinely lack any positive sentiment towards horror games. The reasons for this are manifold. For one, most horror games rely heavily on jump-scares. And that’s not horror. It’s startling to see a freakish monstrosity jump out at you while your ears get assaulted by a string orchestra going through a meat grinder, yes. But it’s not scary and it’s not horror.

Another reason why horror and games don’t gel for me is that games are interactive. I have agency and I dictate the pacing of a game. I can take my time and explore every nook and cranny, or I can just jog through the level. I simply still have too much control over the game even if I’m completely helpless. And the final reason why I don’t play many horror games is because I’m just staring at a black screen most of the time. Horror games use darkness as a weak setup to hide stuff from the player in order to then build in jump-scares. Again, not horror. Horror is a feeling of underlying dread you get from being exposed to something.

So why did I voluntarily pick Kholat to write a review about? Well, first off it seemed to not engage in all of the tropes mentioned above. Your surroundings are mostly well-lit, it rarely uses jump-scares and when it does, it makes sense within the universe. And lastly, it manages to setup an eerie atmosphere from the very start. It accomplishes this with the fact that it’s an adaptation of a real event that took place in the Ural Mountains in 1959 when a group of alpinists were killed in an unexplained event called the Dyatlov Pass incident. If you want to look it up, it’s a great read and it has all the ingredients to make an absorbing adaptation out of it. Because of its unresolved nature you can spin any yarn you want out of it. And it’s an incident that hasn’t been widely covered a dozen times by other, bigger productions.

The plot of the game takes you to Kholat Syakhl, literally “Dead Mountain”, where you retrace the events in search of an explanation. Armed only with a map, a compass and a flashlight, you set out to traverse the mountains in search for newspaper articles, diary entries and other reports to uncover the mystery of the incident. And you obviously do it all by night.

If you read the above paragraph and thought to yourself “This sounds an awful lot like the Slenderman games”, you’d be in the correct ballpark. You’re running through the wilderness in search of a variety of documents. And there isn’t really much that’s chasing you throughout most of it. Where Kholat manages to really become scary is with its atmosphere. And it does so without artificially putting you in a dark environment. The mountains are brightly lit by a full moon and your flashlight – should you ever need to use it in the bright environments – has no annoying degrading battery that for some reason runs out in five minutes real time.

No, what makes Kholat scary is the fact that it manages to invoke a haunting claustrophobia. Even though ironically most of it takes place outside in the wide open mountain range. Maybe this is a particularly subjective observation on my part, but my favorite horror stories – The Shining, The Thing, At The Mountains Of Madness – all take place in remote, wintry environments, in which the location and the weather themselves are equally as eerie and threatening to the protagonists as the horror that stalks them. The feeling of isolation probably resonates with me a lot for some reason. All that makes me appreciate Kholat far more than most other horror games and it meant I could be fully immersed in its world.

It would’ve been too good to believe however if the game were an atmospheric mood piece for the player to experience without encountering hostility. During our excursions we cross paths with a bunch of specters who aren’t particularly fond of us wandering around. Encounters with them usually only last a couple of seconds, since directly engaging them leads to death. Running away is only a semi-viable option, since running in deep snow is very tiring for our character and they usually manage to catch up.

Besides this, the game does have a few more drawbacks to it. First and foremost, the game contains very little actual gameplay. It’s largely a very literal example of a walking simulator. In addition to that, the game doesn’t give the player a lot of direction. This is especially a problem at the very start of the game. We begin the game at a deserted village without any indication of where we’re supposed to go. The player has to bring his own hunger for exploration in order to eventually find the correct path to the tent where the alpinists found their ends.

But even prior to that, the game puts another obstacle in our way. We find ourselves in a blinding snowstorm in which we’re supposed to find the actual camp of the victims. The whole screen is white, you can barely make out where the ground stops and the blizzard begins, though luckily after a bit of aimlessly wandering around and eventually finding the tent, the weather clears up.

However this lack of direction turns into a strength later on in the game. When we receive the map of the mountain range, a bunch of geographic coordinates have been written onto it. Though you’ll have to figure out where they are yourself, because specific locations only get added to the map once you’ve found them. What turns this relatively simple objective into a challenge is the fact that your own position doesn’t get marked on the map. You’ll have to use the compass and the map itself to keep track of where you are, so it’s vitally important that you don’t become lost.

What enhances the already dense atmosphere of the game is both the phenomenal soundtrack as well as the voice-acting. Sean Bean in particular manages to set the mood very effectively with his calm, soothing voice. But also the rest of the voice-acting that’s used to read the messages you find to you is very good.

People who like jump-scare fests like Five Nights At Freddies or Outlast probably won’t find much to enjoy here. But I can definitely recommend the title to players who like subtle, introspective horror that is more concerned with building atmosphere and a feeling of dread rather than constant tension. With the caveat that Kholat is rather lacking in the gameplay department and unfortunately, the ending doesn’t provide much closure and at less than four hours – even though the developer claims it takes longer to beat – maybe it’s a bit short for what they’re asking.
Публикувана 1 август 2020. Последно редактирана 12 април 2021.
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Все още никой не е оценил тази рецензия като полезна
5
5
5
5
5
5
15
1,530.0 изиграни часа (8.1 часа по време на рецензията)
★★★MARVELLOUS★★★

Family Friendly
Lovely cyber pixel style❤
Sexy Miami hue
The non-linear storytelling of a Tarantino film mixed with a retro inspired 80s aesthetic to create something truly unique.
John Wick simulator
One-man killing machine also more than that%
Between the bloody panting, fascinating suspense elements and thought-provoking philosophical discussions are added
React before the enemie react!
CORE of the game. BUT it's extremely hard to operate
Have a spare keyboard , just in case :)
*btw:8h process (If you're as noob as I am)

"If what I've said sounds appealing, then definitely give this game a shot."
Публикувана 7 юли 2020. Последно редактирана 17 юли 2020.
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1 човек намери тази рецензия за полезна
5
5
5
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5
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15
1,086.8 изиграни часа (4.2 часа по време на рецензията)
First I gotta say that this game has a very nice story.
Secondly, it has ingenious choices which means ur actions including innocent killings will decide how citizens would turn into in the future stories. That really let people think twice before throwing stones.

98/100
Публикувана 29 юли 2018.
Беше ли полезна тази рецензия? Да Не Забавна Награда
Все още никой не е оценил тази рецензия като полезна
5
5
5
5
5
5
15
2,539.8 изиграни часа (18.4 часа по време на рецензията)
"Yo T, wanna a drink?""U go ♥♥♥ urself man."
[Wasted]
Публикувана 29 юли 2018.
Беше ли полезна тази рецензия? Да Не Забавна Награда
1 човек намери тази рецензия за полезна
5
5
5
5
5
5
15
776.3 изиграни часа (2.7 часа по време на рецензията)
☆☆☆Marvelous☆☆☆
In my opinion , HITMAN™ would probably be the best game in Square Enix's series,also one of the most valuable masterpiece in assassination games.
Player:
THE fierce bald
Image quality :
Can become your wallpaper no matter where you take your screenshot
Playability:
101/100. why can't I take off girls dresses?
Exciting story also makes u rethink about ur own life and the philosophical significance of human existence
But the downside of this game is that the character moves too stiffly, especially when the character turns

AS A CONCLUSION
GOOD GAME
ENJOY YOUR NAKED PARTY!
Публикувана 1 декември 2017. Последно редактирана 10 август 2018.
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1 човек намери тази рецензия за полезна
4,676.1 изиграни часа (90.6 часа по време на рецензията)
CS:GO рецензия
Why r u so, toxic like MOE? When did you stop being the CS I know
You used to be about headshots and wins
Now you just talk about gambling skins
Where have u gone What r u on
If its power then can i buy some?
How dare u stand where he stood ,you were get_right now ur get_good
Divided in two but at least we have prime, spend 3 dollars$ and hope for a dime
1 step forward and 5 ranks back
Sometimes idk why we still come back
WE COME BACK_WE COME BACK?
We come back like kqly cause kqly got vacd
1 out of 2 isn't bad (FLUSHA Hacks..

Why r these things still things?
If allu these redbulls could give me wings to fly away,to try one day
BACK TO YESTERDAY
But then we'd be back to reality, where capitalizing is key
And if that's the case then shout at me cause i'd prefer if we RUSH B

But honestly, why do we
come back after everything that we have seen
I think its 'cause we're family
Dysfunctional though it might seem
Through backaches and headshakes we've been through it all, heartbreaks and mistakes , the rise and the fall
We're rushing b but b is stacked
The ninjas r down
But they'll come back
WE'LL COME BACK
Публикувана 25 януари 2017. Последно редактирана 12 април 2021.
Беше ли полезна тази рецензия? Да Не Забавна Награда
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