64
Products
reviewed
1354
Products
in account

Recent reviews by Weyland

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Showing 1-10 of 64 entries
11 people found this review helpful
370.6 hrs on record (349.6 hrs at review time)
I removed the dirt from the everything and they have the audacity to tell me they're making a second game and I have to do it all over again??? Good.

Relaxing game with a good flow of post-release content. Some of that content has been some big misses (lookin' at you, Warhammer DLC). This is a relaxing game with a VERY simple and straightforward gameplay loop, but it's always satisfying. There are a lot of early levels that are somewhat lacking - either in visual parity with later levels, having some annoying gameplay hiccups, or both. I wish they had updated these levels (I feel like they did that with the shoe house?) over time, but I understand why they didn't.

Wonderful game, can't wait for the sequel.
Posted 20 March.
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2 people found this review helpful
10.3 hrs on record
Disclaimer: I received this game for free from the developer for the purpose of streaming it.

So I loved this a lot. It was cute, unabashedly queer and truly transhumanist with its narrative, and said so many things I've been saying for ages (like how punk can't be corporate, come on). That's on top of wonderful characters, a solid, though somewhat predictable, narrative. Maybe it was just predictable due to my stance on police, though. The twist of taking what would normally be a standard visual novel and allowing players to explore the environments. I wish this applied to ALL of the environments, but sadly that's not the case.

This game left me wanting more, but I think both in a good way and a bad way. The world building is fantastic but I feel the narrative of this game only really scratches the surface of it. I don't want them to just tack on lore collectibles, that sucks, but I would've loved more conversations that allowed some glimpses into the history. Overall, it was a wonderful experience and I don't regret the time I put into it in the slightest.

AND as a note: It is short. Expect that. I know my playtime says 10 hours at the time of review, but that's because I streamed it. There were distractions, my friend and I took time to discuss things and make jokes and explore. And I spent at least 30 minutes combined just doing finger guns at NPCs. But it's short. So if you're a freak who wants a single side quest to last half a day, maybe go grab a Ubislop title.
Posted 19 March.
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11 people found this review helpful
13.9 hrs on record (12.0 hrs at review time)
Early Access Review
Bestie this isn't even halfway complete and they've got $20 worth of DLC out. Hard pass and I think people should pass on this until they get their ♥♥♥♥ fixed.
Posted 19 December, 2024.
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No one has rated this review as helpful yet
19.1 hrs on record
I like this game but it really falls apart at the end. The first three episodes are genuinely stunning, some of the best the series has seen. There's an aspect of the original game that wasn't handled well in regards to the continuity, which I think a lot of people are using as THE reason to dislike this game. While I don't think it was handled well at all, I do think it's still realistic, so I'll give them credit for that.

The performances are great, the story is great until the final chunk of the game, it builds SO much on the series and universe and has some cool implications. But I'm tired of the MCU-ification of everything. Hopefully they just ignore that aspect of what they're setting up and just make another game as usual.
Posted 1 December, 2024.
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15 people found this review helpful
6 people found this review funny
3
6
18.9 hrs on record (9.1 hrs at review time)
One of my favorite multiplayer experiences in a long, long time.

Imagine: Hero shooter but good. No stuns, no constant callouts or voice line spam, mechanics to deter mains that simultaneously can prevent stomps due to powerful skill additions, no ultimates, unique twists on ability mechanics, and more. The game just comes together SO well, from the feel to the aesthetics to the level design (though one map is definitely way too big) to the gunplay. The only real complaint I have is that, at the time of writing, one of the characters is just so exceedingly overpowered.

When this game came across my radar, I was genuinely at the point of actually just quitting PVP games entirely. It's nice to see something that's not only so complete, but still has so much potential to grow - delivering features that competitors haven't even nailed after nine years across two titles. It's also so nice to get a multiplayer experience that isn't riddled with FOMO content and microtransactions. Even the "preorder" cosmetics are permanently unlockable - the only thing unavailable to the average player is a thank you charm for playing the beta. And we'll see on that, huh?

It's a shame this game is being targeted by so much hatred simply because the character select screen shows the pronouns the characters use. I think it's a nice addition, especially since learning a cast of characters can lead to confusion and embarrassing slip-ups. And, of course, once you poke a hole in these chuds' thinly-veiled sexism/racism/transphobia/etc. they resort to saying absolute nonsense like "the color palette is woke". Eat a hammer.

Firewalk killed it with this and I'm so excited to see where Concord goes next.
Posted 22 August, 2024.
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4 people found this review helpful
115.9 hrs on record
I enjoyed this game when it first came to PC. I enjoyed the first two expansions, Curse of Osiris and Warmind, while still acknowledging their flaws and room to improve. I enjoyed Forsaken and the seasonal content that came with it - but the seasonal content of Forsaken painted a bleak picture of Destiny's future: FOMO was very much a realistic concern.

All of the content I enjoyed is no longer available in the game. There is no indication that this content that I paid for, over $300 worth of content, will ever be restored to this game. The campaign of Destiny 2 isn't even available in Destiny 2. This game went from an exciting new game to help pass the time to one of the worst financial decisions I've ever made. It went from an enjoyable experience that had me wanting more to scorned over the "more" I got.

If you want a fun cooperative looter shooter with some cool but sloppy lore that DOESN'T delete content people pay for on the regular, the Borderlands series goes on sale often. ♥♥♥♥ Bungie and ♥♥♥♥ Sony.
Posted 4 June, 2024.
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1 person found this review helpful
1.5 hrs on record
Only played this because I wanted more 3D metroidvanias to play. Was immediately confronted with how shallow this felt in terms of its mechanics, but then closed and uninstalled it once I got to all the jesus ♥♥♥♥.
Posted 2 June, 2024.
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3 people found this review helpful
476.2 hrs on record (475.5 hrs at review time)
I've been a diehard advocate for Halo Infinite since day one. I knew this game would bounce back from it's fairly rough launch and receive the features and content it deserved. And it did!

And then it stopped. The exact moment this game found its footing and it was only uphill from there was the exact moment Microsoft pulled the plug on any real support this game was getting. I didn't even think the choice to drop seasons was a bad one - I was excited for this! Until the "CU#" updates actually started and made it clear that these updates were more focused on throwing cosmetics into the store (at a VERY high price, mind you, higher than existing prices) than actual playable content.

The playable content they've introduced since then has consisted solely of Forge maps made by a partner studio that are far, far, FAR below the quality standard for Forge maps - and Forge maps made by an underappreciated community that continues to go unpaid for their work despite being the only people consistently creating content for this game. And don't come at me saying that monetizing UGC is difficult - I bought my first car with money I made from Team Fortress 2 UGC in *2011*. This has been figured out for over a decade, the reluctance to actually give the community content the financial support it deserves boils down to a choice to not do it, not a complex problem the devs don't know how to solve.

I wanted to love this game and, for some time, I did. The campaign is very much incomplete, but had the heart that was missing from Halo 4 and 5 (btw put Halo 5 on Steam). The weapon sandbox, while unexpanded due to 343's desire to have as little functional overlap as possible (except, you know, the 400 precision weapons), was tight and fun with most of the weapons in its lineup feeling great to use and having a purpose. The player movement and abilities were fun, responsive, and heavy but still so agile - being the first time in the series where I actually just felt like I was playing as a superhuman tank. The customization at its core is an incredibly powerful system but was so heavily restricted by an arbitrary "core" system that was clearly a carryover from an early prototype that saw this game as a hero shooter. The armor customization was improved but never really fixed.

This is the bones of a great game and when those bones finally saw some meat, Microsoft whipped out a knife and got to chopping. As usual. Hopefully one day 343 will actually get to make the second game in their trilogy instead of continuously pumping out the first.
Posted 9 May, 2024.
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3 people found this review helpful
2 people found this review funny
1.0 hrs on record
"what the what is that"
no thank you
Posted 15 April, 2024. Last edited 15 April, 2024.
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No one has rated this review as helpful yet
5.9 hrs on record
This game was ahead of its time and that's not really a good thing. Obduction features a myriad of puzzles about swapping between different worlds, something that quite a few games have done both before and since this game's release. And even before, this was something that had been done better. I genuinely just think the tech wasn't there yet, the tech that allows the instantaneous world-hopping seen in Ratchet & Clank: Rift Apart, Cocoon, and even Cyan's most recent game (at the time of writing) Firmament. It doesn't feel great to have huge, sprawling puzzles across multiple worlds that require as much warping as these do... And then you have to wait 10-40 seconds each time you swap. Even when walking down corridors that are meant to be seamless links between these worlds, you're often hit with loading periods.

And yeah, the game came out in 2016, before SSDs were rampant and seamless level transitions that even Cyan utilizes today were as prevalent as they are now. Which is why I said this game was ahead of its time. In a bad way.


THAT BEING SAID, I liked it! The performances by the voice talent left a lot to be desired and honestly led to me not really caring much for the narrative. I was mostly driven to complete the game for its intrigue and puzzles - which definitely deteriorated over time. The second world, Kaptar, felt like filler between the human and Maray worlds, which stole the show with their interplay and puzzle complexity. The final world wasn't even puzzles, you just walk to the end and maybe catch a glimpse of one of the game's endings. But otherwise I think the puzzles as a whole were strong. Maybe don't change the worlds we're not in when we're not looking, though, I had no idea that C.W. just changed some stuff for the ending.

There's some expected clunk, it kinda just comes with Cyan games. Navigation feels bumpy, every little thing on the ground is going to bump your camera around. Certain inputs feel like they're aiming for a Frictional-style interaction system, which results in interactions in the game feeling inconsistent. Sometimes you're asked to move your mouse to move something, sometimes you just click. It's annoying!

And here's my biggest gripe: One of the endings is bad. Which is fine on its own, but the music that plays during this ending is some serious sitcom "womp womp" music. Paired with the awful performances from the FMV actors? The bad ending is bad for reasons Cyan probably didn't intend.


There's a lot of negative in this review but this was genuinely an overall positive experience. The mechanic growth and exploration of its environments are great, the game relying on some solid groundwork Cyan's made throughout the years. It's not a masterpiece, but it IS good. I think it's worth playing if you like puzzles, adventure games, or just want a good ol' fashioned Cyan experience. Maybe not for $30.
Posted 8 April, 2024.
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Showing 1-10 of 64 entries