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Subparliminal

When I first played this game shortly after it released on Epic, I came away unimpressed. I felt the extent of the mechanic was explored in the first 20 minutes and that nothing that would follow would expand on it or use it in a new, clever way. So I stopped playing it and refunded. But people kept praising the game, especially after its Steam release. Maybe I was wrong?

I wasn't wrong.

To be clear, it's well-made and extremely unique. Very polished outside of weird pixelated lighting and massive seams (especially in the secret ending they added). Feels good and the forced perspective mechanic works flawlessly. The minimal story is fine - nothing amazing, a bit predictable, but handled well and ties into the gameplay in some nice ways. But the fun just simply does not last as long as the game does.

It does have cool puzzles. It does have some neat twists. But it's far longer than it needs to be and did nothing to keep it interesting as time goes on. The game is a supplementary mechanic for a bigger game that has yet to happen. It's worth the price, but not worth the time.


I liked the business card from SDD2016 tho.
Skrevet: 27. februar 2022. Sidst redigeret: 9. marts 2022.
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2,648.9 timer registreret i alt (289.7 timer, da anmeldelsen blev skrevet)
you click cookies and the funny numbers go up

you can play the game for free in a browser to see if you like it, it's not the easiest game to pitch to people
Skrevet: 3. februar 2022.
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Season One
One of the few games to get me to cry. At the time this game was made, Telltale was practically a "no-name" studio. Nobody really cared what they were doing, they were seemingly making hollow tie-in games for films like Back to the Future and Jurassic Park. Which are big films, so it's odd they never gained traction. The Walking Dead, however, was just gaining its sea legs in pop culture when the first episode dropped. And suddenly the format Telltale had built for gameplay had been retooled for narrative, and the potential clicked. The game was good.

This game should, in my opinion, serve as the blueprint for what a narrative-focused game should be. It gives you time to know characters, choices that impact the story and the characters in it. But it also gives time to explore, and find meaning in the story. It lets you take in what's wrong, what's right, and most importantly it lets you change those definitions as time goes on - something the second and third seasons are reluctant to do.

Each episode is memorable, each episode is meaningful. There's no filler. There are puzzles. There are fun, interesting characters. Ben is there, too. And as the game builds towards the finale, the feelings of hope and dread and joy and sadness all mix together and create a unique experience unlike any other I've seen in a video game. This is a good game.


Season Two
Kenny is a racist, sexist psychopath that only wants to use Clementine to validate himself. I guess that's why so many "gamers" relate to him? Every moment he was on screen I was uncomfortable, but I guess it's important to show that trauma can change people - and that other people can neglect to see that pain. Be they Clementine or the people playing as her in this game.

This one is a rollercoaster - no time is given to reflect. No time is given to converse. Everything simply happens, one major event after another. The time once given to connect and converse with other characters and explore is gone - a side effect of Telltale pushing this season to be dense with drama. This, of course, has the opposite effect. If you don't care about the characters, why would you care what happens to them? If they're all going to be killed 3 minutes after you meet them, is there really a reason to get to know them?

The season is, in the end, alright. It brings together three key players: Clementine, the girl you protected throughout the first game. Kenny, an old friend. Jane, a new friend. The choices you make throughout the season simply don't matter. What matters is the choices you make at the end. Who you trust, who you don't. It all serves to set up Clementine's future, but at the expense of not caring about her present. It's fine.


A New Frontier
It's fine. Javi is a fine character, and his family make a good extension of that character, for what little they matter throughout the story. I think the game certainly has some of the most interesting supporting characters, but they're either swept under the rug or die. The game also pivots partway through from "I must take care of my family" to "I must save this settlement that fell prey to a power-hungry leader" - even if you repeatedly tell the game that you do not care about the settlement. You are fully railroaded into a story that makes no sense for the characters to be involved with.

I also think the inclusion of Clementine was unnecessary. It added nothing really interesting to the story, and instead made me wish the entire game was about her, instead. Her inclusion as a whole just kind of highlights how everything in the game is kind of meaningless? Like her goal was to find out where AJ was and that could have happened without the events of the game transpiring.

It's fine. It's just pointless. Nothing matters.


The Final Season
One of the few games to get me to cry. Telltale (and later Skybound) really popped off with the final season. Not only did they bring the fidelity up to modern standards, but they introduced the stunning "graphic black" art style that has now been retrofitted into the past titles. This is on top of fun side content (collectibles), a proper third-person camera paired with the return of proper exploration sections, and truly meaningful choices and branching paths for the story.

They keep the number of characters throughout this season consistent, each one (aside from Omar) getting time to shine and grow a meaningful connection to not just Clementine, but AJ, too. The choices you make truly matter and truly change the characters and the way they feel and interact. If the development of this game hadn't been interrupted by Telltale's going-out-of-business bonanza, I can only imagine that it'd be even better.

This season alone makes playing through 2 and 3 worth it. This is a good game.


Michonne
You could not pay me to replay this one.



This collection is worth checking out. It's two amazing games, one alright game, a serviceable game all wrapped into one. And the Michonne series is there.
Skrevet: 21. januar 2022.
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It's a shame they never made a second Mirror's Edge game.

I'll be direct: Catalyst is not a game that I enjoy or find good in any meaningful way, shape, form, or vague feeling. I've played the game through four times, and each time I spend the experience rolling my eyes or forgetting what I was even doing. This game is hollow. It takes the aspects that made the original game good and muddies them up for modernization's sake, with no regard to how that destroys the intent behind the original game. The lack of contemporary meaning, the dissolving of the memorable characters, the generic sci-fi setting, the bland, blocky environments made of plastic.

This game is a perfect example of taking something fantastic that had potential to be even better, and not only squandering it but actually walking back that potential to feel like a negative experience.



The game, of course, has its upsides. The movement is much slicker than the original game (once you've unlocked all the movement options, anyway) and the new additions like the swingy corner pipes and better vaulting and just *regular climbing* really enhance the movement sandbox. And those things really shine in the linear sections of the game - but not the open world. The grappling hook could be fun if it wasn't just treated as a progress gate and was properly integrated into the levels.

The melee combat is a hard upgrade over the original game, though the enemies felt a bit tanky at times and I think removing guns was a coward move. If something doesn't work, fix it. Don't remove it.

This game is a hollow imitation of what made the original so great. It tried to fix the lack of a meaningful narrative and instead gave a narrative that nobody cares about. It took a relatable, realistic world and traded it for a cartoony dystopian young adult cityscape that feels fake, even in the context of the game. It's a game that thoroughly disappoints every single red shoed step of the way.

I hope that if they come back to the franchise, they ignore this game. Because I think the world deserves a sequel to Mirror's Edge. Not a sequel to Catalyst.
Skrevet: 21. januar 2022.
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One of the best video games of all time, and one of my favorite video games of all time. If I had to describe it in one word, I'd say "beautiful". Because every facet of the game is that. Sure, it's severely lacking in story, and ends with a total BS cliffhanger that is still unresolved. But I think it's fair to look beyond that, as the story was something that faced many changes throughout development.

I think it's fair to say that if you haven't played Mirror's Edge, you really should. You owe it to yourself. It shows its age sometimes with the player controls being a bit clunky sometimes, but otherwise this game is timeless.

It's a shame they never made a second Mirror's Edge game.
Skrevet: 21. januar 2022. Sidst redigeret: 21. januar 2022.
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4.1 timer registreret i alt (1.7 timer, da anmeldelsen blev skrevet)
Heart-wrenching in the best ways. As someone who created game content for so long and created a platform for people to share game content, it's so easy for me to see myself in the two "character" at play here. It's one of the most unique games about games that I've ever experienced, and I'm sad that it took me this long to do so. I think it may lose some of its validity to people inexperienced with the creative process, but I can't encourage it enough to people who are.

My only negative takeaway was that Davey Wreden was lowkey wrong about what Source is capable of, and I don't agree with his definition of a game engine. Regardless, though, this is fantastic.
Skrevet: 21. januar 2022.
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Truly deserving of GOTY 2021. The game is spectacular - like, every aspect of it. Visuals, gameplay, feel, platforming, writing, music, audio. Everything. Each level is a memorable experience, each one giving you and your ally unique mechanics to tackle as you platform and solve puzzles - and all of that is wrapped in a unique romantic comedy story that ties everything together. The only real complaint I had at the end was that it ended, but I guess it can't really go on forever, huh?

This game is a genuine work of art and manages to make every minute fun and whimsical and loaded with surprises. Don't do yourself a disservice by skipping this game, it's genuinely wonderful.
Skrevet: 11. januar 2022.
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It's a yeehaw game that doesn't try to be more than a yeehaw game - it knows what it wants to be and that's great. The writing was predictable as hell, I knew the "twist" from the second Greaves' main quest was established, but the way the story was told was fun along the way.

I wish they had actually committed to the art style - they just took a "realistic" game, cranked up the contrast and sharpening, and threw an outline over it. I think this was mostly done to hide the fact that the visuals would have otherwise fallen short of other games of the time. In the end, I think the "stylization" they put into the game was more of a distraction than an enhancement - it sure as hell didn't feel intentional.

The game feel was mostly serviceable, but the character movement was almost adhesive. It's like everything, including my spurred boots, was just sticky. Entire levels and secrets are tied behind navigating thin planks, and if you're even a liiiiittle off to the side, Silas is swan-diving off that ♥♥♥♥. Jumping was, at best, a way to get unstuck if you managed to slide down a rock. Crouching was only ever used maybe twice, since most of the game featured cover that could be used while standing. But the biggest ouchie was taking damage. In addition to indicating the direction the damage was coming from, the game also feels the need to put giant opaque overlays on your screen, blur and kick your vision, and tint the screen. It's a bit much.


I think the game really shines with the writing, set pieces, and gunplay.

As stated previously, the writing is predictable. Additionally, two of the narrating characters are a bit too similar in voice. But the chemistry between them all felt real, and their interactions around a table having an impact on the game world itself, while not revolutionary, was certainly a fun touch.

The levels were also fantastic - setting up a central town that is pivotal at many points in the game was great for the eventual payoff. I did feel a bit bummed when they showed a certain city in a loading screen and then just dumped me into the same foggy woods I've been in before, but that's fine. The variety that IS in the game keeps each level entertaining, and the fact that the environments can and will change on the fly is neat.

The gunplay is pretty straightforward. There's not a whole ton of depth, nor is it shallow. The weapons all have a kick to them and each one is powerful. There weren't many times the shotguns felt useful at all, as most of the combat is mid-to-long range, but even those were handled with the same attention as the other, more appropriate weapons. Slow motion is a pretty safe mechanic to add to a singleplayer, high-action FPS for some quick fun, though I wish it'd just regen over time.


It's a fun game. I got it for free so I can't speak on price, but for a quick weekend game I wouldn't hate spending $15 on this.
Skrevet: 18. december 2021.
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Fantastic comic that actually tries to do something fresh and unique with Half-Life regardless of """canon""" - something that causes many people, sadly, to overlook it.

It deserves far more love than it gets. Read the first chapter (it's free!) then buy the rest when you realize how good it is. It's worth it.
Skrevet: 30. november 2021.
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23.4 timer registreret i alt (9.5 timer, da anmeldelsen blev skrevet)
This DLC was ported to standalone by a third party studio, a quick hackjob by a company whose only notable contributions to the games industry ahead of this port was recreating Garry's Mod gamemodes in Fortnite.

But I leveled up by killing a broom.


A Mixed Bag
I'm a huge fan of Borderlands - the second game especially so. So when Gearbox surprise announced that they took this DLC, which is widely regarded by fans as some of the best content in the series, and turning it standalone? It was cool. But I quickly found out that this version isn't really that great.

For its price? It's not a bad deal. The OG DLC was $10, and this includes the entirety of that DLC, both DLC characters, and a ton of paid cosmetic DLCs. That's on top of new content additions and "new" content additions. But the thing is, you can often find *all* of Borderlands 2 for this same price.

They did put some work into it that I don't think should go overlooked. A few tweaks to enemies here and there, total rebalance with faster leveling, double skill points, immediate skill access, and better drop rates. They also added Marcus (wearing armor, lazily parented to his regular model) for a quest - so you can argue there's even an entire character added. AND there are achievements for Krieg and Gaige, something Gearbox never did for Borderlands 2. AAAAAND smaller things, like accessibility improvements like easy mode (still hidden behind multiple menus) and better subtitle visibility. So clearly, work was put into it.

But then the work that was put into it is very disproportionate. They included the entire Borderlands 2 base loot pool, which might seem cool but I'm 90% sure that was just easier than cutting it out. The menu background still uses Borderlands 2 music instead of music from Dragon Keep, and for some reason the moon and moon base are there? Here are other things I noticed:
  • Fast travel menu went unchanged. This is JUST the DLC, yet the fast travel menu shows the entirety of BL2 and other DLC addons, squeezing the visuals to the bottom.
  • Actual lost stuff - namely a ton of context from the main story (which they quickly try to sweep into the game through a quick, new intro that has better art than BL3's intro if I'm being honest) and all of the PhysX cloth stuff is just gone.
  • Seemingly doesn't include the HD texture pack which released over two years ago.
  • The "new" content is just refitted from BL2 - it's not actually new. They even mention things that don't exist in this DLC, like Lynchwood.
  • Weirdly persistent on removing outright references to Borderlands. They can keep insisting Wonderlands is a new thing if they want, but let's be real.
  • New cosmetics are cool, but they should be added to BL2.
  • Carrying over so many BL2 challenges and achievements makes 100%ing this standalone version a bigger hassle than the original.
  • SOME pickups were changed. A few times, enemies drop scrolls instead of ECHO devices - sometimes they don't. Same with money. It's inconsistent and I don't understand why?
  • Seraph Crystals were added to boss loot pools, which is cool, except there are only 3 Seraph items to purchase and the Seraph Crystals were dropping -long- before Eridium, a currency that this DLC is built around.
  • A few achievements, like the one for defeating The Darkness, are broken.


I feel like there was a lot they could have done to improve this package. Properly set up the meta narrative of Wonderlands, maybe? Swap the manufacturers to use Wonderlands variants like Malefactor or Feriore? A lot of people just want a remake and recontextualized version for Borderlands 3, which would have been a LOT of work but I think it would have had more pull than this standalone version. There's just a lot they could have done to make this standalone version actually worthwhile. And they didn't.

It's not bad. But if you want to play this, just get Borderlands 2 instead. This is just a weird melting pot of "wow look what they did" and "wow look what they didn't". It's a strange addition to the Borderlands/Wonderlands franchise that is, at best, just nice to have.

Also I've been writing this review since it released. Thanks.
Skrevet: 24. november 2021. Sidst redigeret: 16. december 2021.
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