62
Products
reviewed
1311
Products
in account

Recent reviews by Weyland

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Showing 1-10 of 62 entries
11 people found this review helpful
12.0 hrs on record
Early Access Review
Bestie this isn't even halfway complete and they've got $20 worth of DLC out. Hard pass and I think people should pass on this until they get their ♥♥♥♥ fixed.
Posted 19 December, 2024.
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No one has rated this review as helpful yet
19.1 hrs on record
I like this game but it really falls apart at the end. The first three episodes are genuinely stunning, some of the best the series has seen. There's an aspect of the original game that wasn't handled well in regards to the continuity, which I think a lot of people are using as THE reason to dislike this game. While I don't think it was handled well at all, I do think it's still realistic, so I'll give them credit for that.

The performances are great, the story is great until the final chunk of the game, it builds SO much on the series and universe and has some cool implications. But I'm tired of the MCU-ification of everything. Hopefully they just ignore that aspect of what they're setting up and just make another game as usual.
Posted 1 December, 2024.
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15 people found this review helpful
6 people found this review funny
3
6
18.9 hrs on record (9.1 hrs at review time)
One of my favorite multiplayer experiences in a long, long time.

Imagine: Hero shooter but good. No stuns, no constant callouts or voice line spam, mechanics to deter mains that simultaneously can prevent stomps due to powerful skill additions, no ultimates, unique twists on ability mechanics, and more. The game just comes together SO well, from the feel to the aesthetics to the level design (though one map is definitely way too big) to the gunplay. The only real complaint I have is that, at the time of writing, one of the characters is just so exceedingly overpowered.

When this game came across my radar, I was genuinely at the point of actually just quitting PVP games entirely. It's nice to see something that's not only so complete, but still has so much potential to grow - delivering features that competitors haven't even nailed after nine years across two titles. It's also so nice to get a multiplayer experience that isn't riddled with FOMO content and microtransactions. Even the "preorder" cosmetics are permanently unlockable - the only thing unavailable to the average player is a thank you charm for playing the beta. And we'll see on that, huh?

It's a shame this game is being targeted by so much hatred simply because the character select screen shows the pronouns the characters use. I think it's a nice addition, especially since learning a cast of characters can lead to confusion and embarrassing slip-ups. And, of course, once you poke a hole in these chuds' thinly-veiled sexism/racism/transphobia/etc. they resort to saying absolute nonsense like "the color palette is woke". Eat a hammer.

Firewalk killed it with this and I'm so excited to see where Concord goes next.
Posted 22 August, 2024.
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4 people found this review helpful
115.9 hrs on record
I enjoyed this game when it first came to PC. I enjoyed the first two expansions, Curse of Osiris and Warmind, while still acknowledging their flaws and room to improve. I enjoyed Forsaken and the seasonal content that came with it - but the seasonal content of Forsaken painted a bleak picture of Destiny's future: FOMO was very much a realistic concern.

All of the content I enjoyed is no longer available in the game. There is no indication that this content that I paid for, over $300 worth of content, will ever be restored to this game. The campaign of Destiny 2 isn't even available in Destiny 2. This game went from an exciting new game to help pass the time to one of the worst financial decisions I've ever made. It went from an enjoyable experience that had me wanting more to scorned over the "more" I got.

If you want a fun cooperative looter shooter with some cool but sloppy lore that DOESN'T delete content people pay for on the regular, the Borderlands series goes on sale often. ♥♥♥♥ Bungie and ♥♥♥♥ Sony.
Posted 4 June, 2024.
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1 person found this review helpful
1.5 hrs on record
Only played this because I wanted more 3D metroidvanias to play. Was immediately confronted with how shallow this felt in terms of its mechanics, but then closed and uninstalled it once I got to all the jesus ♥♥♥♥.
Posted 2 June, 2024.
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3 people found this review helpful
476.2 hrs on record (475.5 hrs at review time)
I've been a diehard advocate for Halo Infinite since day one. I knew this game would bounce back from it's fairly rough launch and receive the features and content it deserved. And it did!

And then it stopped. The exact moment this game found its footing and it was only uphill from there was the exact moment Microsoft pulled the plug on any real support this game was getting. I didn't even think the choice to drop seasons was a bad one - I was excited for this! Until the "CU#" updates actually started and made it clear that these updates were more focused on throwing cosmetics into the store (at a VERY high price, mind you, higher than existing prices) than actual playable content.

The playable content they've introduced since then has consisted solely of Forge maps made by a partner studio that are far, far, FAR below the quality standard for Forge maps - and Forge maps made by an underappreciated community that continues to go unpaid for their work despite being the only people consistently creating content for this game. And don't come at me saying that monetizing UGC is difficult - I bought my first car with money I made from Team Fortress 2 UGC in *2011*. This has been figured out for over a decade, the reluctance to actually give the community content the financial support it deserves boils down to a choice to not do it, not a complex problem the devs don't know how to solve.

I wanted to love this game and, for some time, I did. The campaign is very much incomplete, but had the heart that was missing from Halo 4 and 5 (btw put Halo 5 on Steam). The weapon sandbox, while unexpanded due to 343's desire to have as little functional overlap as possible (except, you know, the 400 precision weapons), was tight and fun with most of the weapons in its lineup feeling great to use and having a purpose. The player movement and abilities were fun, responsive, and heavy but still so agile - being the first time in the series where I actually just felt like I was playing as a superhuman tank. The customization at its core is an incredibly powerful system but was so heavily restricted by an arbitrary "core" system that was clearly a carryover from an early prototype that saw this game as a hero shooter. The armor customization was improved but never really fixed.

This is the bones of a great game and when those bones finally saw some meat, Microsoft whipped out a knife and got to chopping. As usual. Hopefully one day 343 will actually get to make the second game in their trilogy instead of continuously pumping out the first.
Posted 9 May, 2024.
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3 people found this review helpful
2 people found this review funny
1.0 hrs on record
"what the what is that"
no thank you
Posted 15 April, 2024. Last edited 15 April, 2024.
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No one has rated this review as helpful yet
5.9 hrs on record
This game was ahead of its time and that's not really a good thing. Obduction features a myriad of puzzles about swapping between different worlds, something that quite a few games have done both before and since this game's release. And even before, this was something that had been done better. I genuinely just think the tech wasn't there yet, the tech that allows the instantaneous world-hopping seen in Ratchet & Clank: Rift Apart, Cocoon, and even Cyan's most recent game (at the time of writing) Firmament. It doesn't feel great to have huge, sprawling puzzles across multiple worlds that require as much warping as these do... And then you have to wait 10-40 seconds each time you swap. Even when walking down corridors that are meant to be seamless links between these worlds, you're often hit with loading periods.

And yeah, the game came out in 2016, before SSDs were rampant and seamless level transitions that even Cyan utilizes today were as prevalent as they are now. Which is why I said this game was ahead of its time. In a bad way.


THAT BEING SAID, I liked it! The performances by the voice talent left a lot to be desired and honestly led to me not really caring much for the narrative. I was mostly driven to complete the game for its intrigue and puzzles - which definitely deteriorated over time. The second world, Kaptar, felt like filler between the human and Maray worlds, which stole the show with their interplay and puzzle complexity. The final world wasn't even puzzles, you just walk to the end and maybe catch a glimpse of one of the game's endings. But otherwise I think the puzzles as a whole were strong. Maybe don't change the worlds we're not in when we're not looking, though, I had no idea that C.W. just changed some stuff for the ending.

There's some expected clunk, it kinda just comes with Cyan games. Navigation feels bumpy, every little thing on the ground is going to bump your camera around. Certain inputs feel like they're aiming for a Frictional-style interaction system, which results in interactions in the game feeling inconsistent. Sometimes you're asked to move your mouse to move something, sometimes you just click. It's annoying!

And here's my biggest gripe: One of the endings is bad. Which is fine on its own, but the music that plays during this ending is some serious sitcom "womp womp" music. Paired with the awful performances from the FMV actors? The bad ending is bad for reasons Cyan probably didn't intend.


There's a lot of negative in this review but this was genuinely an overall positive experience. The mechanic growth and exploration of its environments are great, the game relying on some solid groundwork Cyan's made throughout the years. It's not a masterpiece, but it IS good. I think it's worth playing if you like puzzles, adventure games, or just want a good ol' fashioned Cyan experience. Maybe not for $30.
Posted 8 April, 2024.
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1 person found this review helpful
2.0 hrs on record (1.3 hrs at review time)
The interaction system immediately stood out to me as being really cool! But then I got softlocked on the same crane puzzle 3 times in a row due to the crane somehow getting jammed on BOTH ends. I'm not going to play this and I'm not going to recommend it. This is a pretty big setpiece puzzle that I was hit with 30 minutes into the game and it soft locked in three different ways. It's sloppy.

And quit using AI you flops.
Posted 5 April, 2024.
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20 people found this review helpful
4 people found this review funny
8.7 hrs on record
Imagine you're walking through your apartment and your roommate is watching the hot new Netflix original series that is totally impossible to find via a simple Google search of its title. It's called something like "Before" or "Between" or "The Time". Some generic title like that. They don't want the show to be found because they know it's bad. Now imagine you sit down with your roommate and start watching the show 3 episodes in.

That's Twin Mirror.


This game is so unremarkable in every way, shape, and form that it's actually impressive - especially coming from Don't Nod, who have a knack for creating stories that are genuinely special, even if just in little ways. The character dynamics feel wrong, the dialogue being things people don't say (again, something Don't Nod definitely improved on after the first Life is Strange), and the characters are mostly forgettable and pointless. There are a dozen characters that just add nothing to the narrative.

And then there's Sam. Sam is the biggest piece of ♥♥♥♥ protagonist and I found myself actively HOPING for him to die. Characters look to him for guidance and protection despite his entire character arc *before* and *during* this game's narrative demonstrating that he is not worthy of those things. There's a notable section of the game about going to a commune of homeless recovering addicts and Sam looks at one of these people and decides he should destroy her artistic outlet entirely and possibly burn down the shelter she has while endangering everyone else... So he can talk to a guy that he could talk to if he just walked in another direction.

The biggest choice in the game, at the end of course, is also poorly telegraphed. The entire concept of "Him" (Sam's imaginary friend, who is very excitingly just some boring white twink version of himself) feels like a poor demonstration of masking. And in the final choice, you're given a cloudy description of whether you want this ♥♥♥♥♥♥ unlikable (in a bad way) protagonist to unhealthily integrate into society in one way or another way. Either way, the entire choice is about deciding how a neurodivergent man should fit into society.

This game is bad. Stick with Don't Nod's other games (maybe skip Life is Strange 2, as well) if you want a meaningful narrative with good characters. They all have shortcomings, but the heart of each shines through and makes those flaws acceptable. This game just sucks.


And damn they were so proud of getting a license for Pac-Man for this slop.
Posted 2 January, 2024. Last edited 2 January, 2024.
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Showing 1-10 of 62 entries