5 people found this review helpful
Recommended
0.0 hrs last two weeks / 29.6 hrs on record (28.7 hrs at review time)
Posted: 24 Sep, 2021 @ 5:40am
Updated: 24 Sep, 2021 @ 8:14am

EDF (fanservice)! EDF (fanservice)!

EARTH DEFENSE FORCE: WORLD BROTHERS (in short EDF:WB) Is based on like every EDF game and basicly created for actual fans of the EDF-Series.
I duno if i should count it as "Main title" or actual "Spin-off" (i think it sure counts as spin-off...) since, unlike spin-offs like Iron Rain, It actually makes a lot more fun to play and is pretty similar to the original series - even with a fun story, at least "somewhat".


The world is split...go shot stuff!
https://steamproxy.net/sharedfiles/filedetails/?id=2500249736

EDF is already a "known" series - at least for the ones which DO play it - for shooting stuff which is at least 4 times bigger than you. Ants, Spiders, Robots, "aliens" and like. This stuff does, of course, return in EDF:WB as well and there is actually not much "new" monsters you will shot - Next to the "void variantes" which are mostly coverd in dark purple "mist" and act faster (and stronger) but not much different from what a EDF player is used to be - Still, thats what this game is actually build for: Fanservice, basicly.

Yes, EDF:WB has a "own story" but all stuff - and even insider jokes - are all based "somewhat" of already older EDF titles, even the characters you can play.

As sample, the very first character you "get" to play is the normal Ranger from EDF 5 with a base rifle.

A bit grindy...
https://steamproxy.net/sharedfiles/filedetails/?id=2499974254
With that said there comes some problems with the changes it also has from the main series.
Normaly, EDF players are used to, if they are not IRON RAIN players, collect boxes after each kill which the enemies drop to get XY items. This is actually reduced in EDF:WB to boxes which ONLY gives you either health, health for your full team or actually some %- to your special attack gauge of the character.
Yes, EDF:WB toned down the complexity a bit and "tried" to make everything a bit easier, gameplay wise, but made it feel a biiiiiiit more..."grindy".

To begin with, as i said, you dont "collect" different weapons per boxes anymore but insteed, you rescue different characters which you can add to your team which ALSO come each with a different weapon and sometimes with different items("gear") you could equip. AND Hitpoints/armor will now automaticly go up after each mission.
So yes, it makes the "farm" for armor at least easier but the actual grind for new weapons or better characters a bit tedious since you can ONLY rescue 3 charcters per level unlike in other EDF games, you could basicly find like 5-15 weapons in one go - But again, if you think about it, its more now of a "guaranteed" system behind it than luck coz sometimes, you couldnt even find ONE weapon back in other EDF games - also you basicly had to run around like an idiot to find and get ALL the boxes - now you only have to look on your minimap for the big pink "!" and you get with every person you rescue 100% a new character (or you level the character you already own a bit up) AND a new weapon and, if you really finish the mission, you get 100% more Hitpoints/armor as well. So i duno how to say but i would say the system behind is kinda a 50% or "win/lose" situation - some may like it, some not. Its not bad but its also not super good.

There goes the "teamplay"...
https://steamproxy.net/sharedfiles/filedetails/?id=2518907640
In EDF:WB, you play with a Team of 1-4 people and yes, even in soloplayer AND yes, EVEN in Multiplayer which basicly means you can play a game in which you play with 4 players which each a own team of 4 characters.

Coz of this odd design choice, it feels like the actual "teamplay" suffers a bit since why should you go "air diver" and call an ambulance car if everyone CAN have a support class in his OWN team if you know what i mean here - and thats what basicly happens. RARELY you see people which create different kind of teams since the system change that only the characters you actively play get the Hitpoint/armor boost actually get said boost makes it feel like you have to choose which characters you wanna play really fast like nearly from the beginning of the game or the character "might" be to weak, hitpoint/armor wise, in the later missions.

I mean i made myself 2 different teams which also use 2 characters which i didnt change so that 2 of the characters will basicly always get stronger no matter which of my 2 teams i use.
As i said, the grind/farm system is a bit of a oddball...


Do i recommend it after all?
https://steamproxy.net/sharedfiles/filedetails/?id=2518907892
Next to the changes i said and the somewhat still fitting voxel style, i still do recommend it. Yes, its a bit grindy, yes its kinda more of the same but hey, its EDF, its pur fun and in multiplayer its again just great to blast away with your team(s) and enjoy exploding stuff around you. The areas are big enough, the enemies are nice to look it, the weapons are typical EDF-crazyness and the story is so odd and fun that i wanna ♥♥♥♥♥♥♥ eat meso-soup now.

Recommended for sure - even more if you an EDF fan. For EDF-"Newbies" I say sure, try it. Its easier to come into and fun to play still.
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