12
Products
reviewed
587
Products
in account

Recent reviews by vrill

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Showing 1-10 of 12 entries
No one has rated this review as helpful yet
2.6 hrs on record (2.3 hrs at review time)
GOOD.
Posted 1 June.
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2 people found this review helpful
7.4 hrs on record
Pretty good, great narrative direction, very very good OST, interesting world and atmospheric industrial environments with great lighting. Only gripes are that it didn't really explore the potential for the sort of platforming/stealth a cat game could have IMO, platforming is all contextual and stealth sections are very basic. Regardless the presentation is all there and it did pull my heart strings. I would love to see another game in the Stray universe with the stealth and exploration expanded on significantly. Overall though it's charming and endearing, gave me classic Oddworld vibes at times with the soundtrack and industrial dystopia.
Posted 28 July, 2022.
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2 people found this review helpful
1.8 hrs on record
good game with your best buddies :) as some body who loves to play primarily hardcore simulation racing games, its a nice change of pace! thank you artefacts stuidio for making this game. the one critisizm i have is the ashphalt physics were pretty good but the gravel physics felt a bit wrong especially games compared to RBR... could use some work :/ but otherwise very fun game.. no glitches to be seen! very rare this day in age
Posted 11 December, 2021.
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65 people found this review helpful
26.9 hrs on record (24.7 hrs at review time)
basically one of the best games ever made, go in completely blind if you can

a masterclass blend of mysterious and compelling storytelling, fun and accessible puzzling, and cosmic horror. a serious tear jerker. you will not regret it
Posted 22 October, 2021. Last edited 22 October, 2021.
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No one has rated this review as helpful yet
285.0 hrs on record (233.3 hrs at review time)
simply GOAT
Posted 18 August, 2021.
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No one has rated this review as helpful yet
10.6 hrs on record (10.1 hrs at review time)
While the game design is more forgiving and less advanced than other Frictional titles, the story can't go unnoticed. The best word to describe this games story is existential. It nails this theme and provides some of the most thought provoking, depressing, and confusingly upbringing imagery at the very end of the game with the pacing and storytelling to back it up right until you're brought back to the main menu. The game is worth it alone just to experience this type of story, which I don't see too often or pulled off this well. Just brilliant.
Posted 24 September, 2015. Last edited 24 September, 2015.
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1 person found this review helpful
137.9 hrs on record (54.5 hrs at review time)
Early Access Review
Don't you ever wish someone would just make a good modern rally sim already?

Oh.. wait a second....
Posted 19 June, 2015. Last edited 19 June, 2015.
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359 people found this review helpful
4 people found this review funny
4.5 hrs on record (3.4 hrs at review time)
There is a lot of people that hate this game, and I know why:

TDD was a fad. The game became popular because of one thing, and one thing only: it was scary. Tens of thousands, if not hundreds of thousands likely bought this game because they wanted to get scared; they wanted a joyride complete with overwhelming fear. I don't blame them. The game is pretty scary, but here's the thing:

It seems that most people do not understand that Amnesia, and the games before it, were not just haunted-house amusement park rides like they like to act like it is. No, it's a lot more than that. The game has thick atmosphere, superb pacing and storytelling backed by a very dark story that keeps you curious from beginning and even to the end. To be able to truly appreciate TDD, you need to look further than the scare factor; it is not the only thing that made the game great. Guess what the Chinese Room capitalised on? The story. They wanted to tell a story, much like TDD did. MFP was much more of a psychological experience; the game did not need to scare you with darkness or spooky monsters, all it needed was an incredibly wicked story. This was fulfilled. I expected an atmospheric, thought-provoking horror experience that would keep me on the edge and this is exactly what the game did.

But what did everyone else expect? Probably something entirely different. They probably just wanted to get scared. Most of the fanbase is filled with people that appreciated TDD for nothing more than its scare factor, and therefor this is all they had expected from MFP. They are probably the kind of people that either skipped or skimmed through most of TDD's note readings, not givng a ♥♥♥♥ about the backstory whatsoever. They just wanted to get to the next "scare." The bad reception for this game purely comes from delusioned expectations, is what I believe. Horror is a much deeper genre than you'd think. Read up.
Posted 29 September, 2014.
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3 people found this review helpful
1 person found this review funny
4.7 hrs on record
this game is so japanese it hurts
Posted 5 September, 2014.
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7 people found this review helpful
2.9 hrs on record
yawn

why yawn? well, let me tell you:

The gameplay is but an empty shell of what it wanted to be. There is no depth or flow to the combat whatsoever. All it is is m1 spam with a bit of aiming, while having to go into your inventory to heal every once in a while. If your combat system involves healing--in combat--without having to look for an opening to fall back and heal, then your combat is flawed.

The world didn't draw me in as much as I thought it would. Trust me, I am a huge enthusiast of nordic culture and mythology, as well as Scandinavian landscapes. I figured the environment would be enough to draw me in. But nope. I was met with a horrible first impression as the game's max LOD is absolute garbage. 70 mods later the game was still the same ♥♥♥♥. Do boring quests. Deal with the boring, repetitive combat system. Observe the lifeless, plasticene attempt at recreating northwestern Norway.

I could only see you have fun out of this game if you are either:

A) An Elder Scrolls enthusiast; someone that loved Oblivion and the games before it. You play it to add to your already extensive knowledge of the lore. You're here to discover more about the franchise you love. I don't blame you; I liked Resident Evil 6.

B) If this is literally one of your first games ever because you're so young/

C) A girl trying to get some serious gamerboy cyber-c0ck up her wet hole. See also: Minecraft, Call of Duty, Battlefield.

D) Your parents fight all the time. This is the only thing they got you for Christmas, it is your only form of escapism.

E) You have a ♥♥♥♥ taste in games. Or you're a casual, don't give a ♥♥♥♥, and just want to play games.
Posted 20 July, 2014. Last edited 29 September, 2014.
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Showing 1-10 of 12 entries