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Análises recentes de Vragant

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Ninguém achou esta análise útil até agora
2.3 horas registradas (1.5 horas no momento da análise)
For the Steam Awards.
Publicada em 29 de novembro de 2020.
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10/10 FPS, voted for steam awards
Publicada em 2 de dezembro de 2019.
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108 pessoas acharam esta análise útil
4 pessoas acharam esta análise engraçada
6.3 horas registradas (3.8 horas no momento da análise)
I shared New Years Eve with kawaii neko ladies instead of my family. Then I wasted all my money in the full version of the game just to get it working in steam, and because of that I didn't went to visit my grandma saying that I was busy...

Would dissapoint my family again
Publicada em 3 de janeiro de 2015.
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1 pessoa achou esta análise útil
89.4 horas registradas (19.9 horas no momento da análise)
I could honestly say this is my favorite zombie FPS style game. The game is incredibly fun and takes strategy and skill to master, especially when attempting to play on higher difficulties. New weapons and free maps ( from the workshop or from events ) come out frequently which help keep the game interesting, an though you being charged to own the latest weapon packs, you really dont need them to survive the onslaught of zed's, so those DLC's are completely optional

The depth of the game is great, so that when playing on normal you can afford on playing casual, but when in the higher difficulties, you dont only need a leveled perk, but also, deep understanding of game mechanics to survive. As much as the game focuses on multiplayer and teamwork and the game shines in those aspects, the community being one of the best in a multiplayer game, the solo side of the game is perfectly balanced to make it a great experience.

Lastly like all zombie based games, it tends to become repetitious. Luckily, having the option to increase the difficulty, play objective modes, and strive for seasonal achievements gives players more challenges/options to keep the interest in playing alive. If I had to rate the game, I would rate it a 9/10.
Publicada em 11 de junho de 2014.
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