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Ostatnie recenzje napisane przez użytkownika Afroduck .:No Monitor:.

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Wyświetlanie 1-10 z 12 pozycji
Nikt jeszcze nie uznał tej recenzji jako przydatnej
4.6 godz. łącznie
This game gets a 10/10 just based on the fact you get to play as a cat. If you ignore that you get to play as a cat, you still get an amazing game.

While a bit linear, Stray has an impressive story that kept me interested the entire time. Several puzzles to keep your brain engaged, amazing visuals along the whole journey. Not much can be said for me on this one, it's just fantastic and I recommend you buy and play it. I do want more though. Please give me more.
Opublikowana: 20 lipca 2022.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
53.4 godz. łącznie (32.0 godz. w momencie publikacji recenzji)
If you liked Doom (2016), you will love Doom Eternal. It's more of what we wanted without being too much more. Added platforming takes getting used to, but is in now way bad. Well done to the id Software team.
Opublikowana: 3 maja 2020.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
24.0 godz. łącznie (10.2 godz. w momencie publikacji recenzji)
Recenzja wczesnego dostępu
After many many years of development, Crowbar Collective have (mostly) finished Black Mesa including the Xen levels. Being able to replay the original Half Life game in a modern engine breathes an astonishing amount of life back into it, allowing a 20 year old game to become relevant again.

The familiar level of the Black Mesa Research Facility were revamped and had the filler removed, not that there was much to begin with, making it a must play for fans of the original. Where the game becomes legendary is after you enter the portal to Xen. Originally, Xen was the most horrible part of the game. I would replay the game, omitting the Xen levels. Crowbar Collective have made Xen it's own game.

Incredible level design, stunning visuals, and a life of it's own. You can see the lush environments where the Houndeyes and Bullsquids live, you experience the slavery of the Vortigaunts, and actually feel accomplished when finally defeating Nihilanth.

This was the most rewarding money I have ever spent, and easily the most worth it wait.
Opublikowana: 1 stycznia 2020.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
12.8 godz. łącznie (3.8 godz. w momencie publikacji recenzji)
In a day and age where most games are pretty much the same thing over and over, it takes guts to do something different. Dejobaan didn't do something new here, but they did something completely unlike anything they have done in the past.

Combining bullet hell/curtain fire game play with FPS, Dejobaan have brought out the amazingly fun and utterly polished, Drunken Robot Pornography. There is no pornography in this game, however, there are robots, and one got drunk and started to terrorize everyone.

You are the owner of a bar that for some reason gives your robot bartender, Tim, sentience. Tim gets drunk and creates an army of Titans (Giant robots), which you have to destroy, eventually finding your way to Tim. You are joined by your flight suit named 'Suit', who you have hilarious conversations with, and you fight some robots.

The game is remarkably fun and very well done. It has some hilarious voice mail messages between missions for you to have a laugh at, and like with the other Dejobaan games, gets increasingly difficult as you play through.
Congratulations to Dejobaan Games (who have been bringing you quality video games for over 75 years) for creating one of the most fantastic games I have ever come across.
Opublikowana: 1 czerwca 2015. Ostatnio edytowane: 1 czerwca 2015.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
0.1 godz. łącznie
Jagged Alliance - Back in Action.

I wish I could say something nice about this game, I really do, but I can't.

Jagged Alliance 2 was a groundbreaking game that was years ahead of it's time. They used the faces of real people as the models for the characters, and then rendered them, much like modern games, and had some of the best voice acting to give your mercs some personality. This game doesn't have either of these two things.

JA2 also used a Turn Based Strategy gameplay that had you gripping your mouse and keyboard going "♥♥♥♥ ♥♥♥♥ ♥♥♥♥, did I make the right call?", and this game doesn't have that either.

I have NEVER been more disappointed by anything in my entire life. Developing this game was the worst insult anybody could have done to the JA series, and buying it is a great was to lose your money.

Watching the Starwars Prequels and playing DNF straight after is a better use of your time.
Opublikowana: 12 lutego 2012. Ostatnio edytowane: 1 czerwca 2015.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
Według 1 osoby ta recenzja jest zabawna
0.3 godz. łącznie (0.3 godz. w momencie publikacji recenzji)
With 11 hours of gameplay without deviating from the story at all, stunning graphics and a plot that keeps you on the edge of your seat for the whole time, The Graveyard is something that you simply can't miss out on.

The physics engine was made to put emphasis on the way that hulking masses of muscle you have as enemies can tear through buildings just to make you realise what you're up against.

I can't say too much about the plot without much away, but genetically altered old women make kickass heroes.

THIS GAME IS WHAT DUKE NUKEM FOREVER SHOULD HAVE BEEN!

Buy this game right now! No, don't sit there like a muppet, buy it.
Opublikowana: 30 stycznia 2012.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
3.5 godz. łącznie
Homefront was meant to be a game which would compete with Modern Warfare and Battlefield...but it doesn't.

Homefront, while it is a well designed game, lacks a lot of the details that we seem to overlook in other games. The level design is rather well done, and you don't seem to lose your way in a combat zone, but that's also a bad thing. It's VERY linear, so you CAN'T get lost, you CAN'T explore.

Each level is pretty damn short and you can generally blaze through them with ease, and each section is badly pieced together. The fact that the game is short wouldn't be an issue if it didn't FEEL so short.

If it's on sale and you need something to keep you occupied for the few hours in the day before work or waiting for a houseguest, then this game will do fine. If not..give it a miss.
Opublikowana: 30 stycznia 2012.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
15.2 godz. łącznie (10.3 godz. w momencie publikacji recenzji)
This could be one of the greatest games for wasting time in the universe.

From the makers of AaAAaaAAA! and 1..2...3...Kick It!; The Wonderful End Of The World is a game similar in style to Katamari Damacy. Walk around, pick things up, get bigger, pick more up, play hidden levels and have fun!
Opublikowana: 3 lipca 2011.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
52.4 godz. łącznie (30.7 godz. w momencie publikacji recenzji)
If you buy this game (which you should), you will find yourself addicted to game modes like Barricade and Survival. I'm serious.

You're a survivor in the zombie apocalypse (yes, I know, done to death) and you have a selection of weapons (again, I know) with a wide array of powerups from zombie pulverising bolts that come from the heavens (what?) to spinning saw blades that randomly fly out of your person and cut down zombies (what the fu-?).

If you have some spare cash, give it a go and enjoy the game.
Opublikowana: 28 czerwca 2011.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
9.5 godz. łącznie
From the most disinterested newcaster, to the unusual guides to making cookies, AaAaAA!!! is a game that will pull you along for the fall (literally). You are a base jumper in a floating city the seems to have a "♥♥♥♥ the government!" attitude, and you jump off buildings, falling close to other buildings to gain points. If this doesn't seem interesting to you then you need help.

You can graffiti buildings, flip off spectators, smash into birds, break through scoring glass, fly so close to rugged mountains that you'll lose your belly and piss yourself laughing at some of the in-game antics.

Buy this game, you'll never regret it.
Opublikowana: 28 czerwca 2011.
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