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Recommended
23.7 hrs last two weeks / 991.5 hrs on record (364.7 hrs at review time)
Posted: 17 Sep, 2023 @ 5:13pm
Updated: 17 Sep, 2023 @ 5:14pm

Horse Riding and High Stakes: Living a Dream in the Wild West…
» Red Dead Redemption 2 is a sprawling Western tale of loyalty, conviction, and the price of infamy, chronicling the inevitable collapse of a motley crew of Wild West holdouts kicking against the slow march of civilization and industrialization. Set in Rockstar’s most authentic and lived-in open world ever, there are so many things to do, so many people to meet, and so many places to explore it is giddily overwhelming. RDR2 isn’t just Rockstar’s greatest achievement to date; it’s a game so lacking in compromise it is tough to know where best to start discussing it.

Story
» It is 1899, and American outlaws are an endangered species. Dutch van der Linde and his gang are on the run after a botched heist in the growing town of Blackwater and they’ve retreated high into the mountains where an atrocious blizzard is covering their escape. We slip into the spurs of Arthur Morgan, an exceedingly cool and capable outlaw who was found by Dutch as a boy and raised on the wrong side of the law, and settle in for a roughly 60-hour story.

It’s a self-contained and linear introduction but it’s a clever one. The slick cinematics make a hell of a first impression, embedding you in the gang and bringing you right up close to the characters who are doing their best to bellow over the howling wind. It also placed me in a distraction-free bubble while I learned some of RDR2’s early controls and systems, which heightened the impact of having the full map open up to me a few hours later. The conditions on the mountain are almost claustrophobic, with visibility at a premium and thick snow trapping Arthur’s feet. Being set loose in the true open world after toughing it out in this intentionally oppressive environment really underscores the incredible feeling of freedom the full map offers.

Environment
» And what a world it is; broader, more beautiful, and more varied than the one we explored in 2010’s Red Dead Redemption by a massive margin (though parts of that game’s map are also included). There are snowy peaks and dank, alligator-infested swamps. Thick forests and open plateaus. Quaint homesteads and grand plantations. Narrow streams and great lakes. Dusty gulches and dim caves. There’s the muddy livestock town of Valentine, with its wooden buildings and rustic charm, and then there’s the imposing city of Saint-Denis, a grimy and growing metropolis full of modern extravagances like electric trams, paved roads, and Chinese restaurants. The vast assortment of ecosystems and environments seamlessly stitched together here is nothing short of remarkable.

Red Dead Redemption 2 is an undeniably pretty game across the board. The lighting is fantastic, particularly in dark, misty situations where shafts of moonlight stab through the trees, and I love the way it handles Arthur leaving weakly-lit interiors into the temporarily blinding sun outside. The sunsets are especially spectacular and seem to vary depending on the weather system. Some are harsh and beaming while others are warm and soft.

Gameplay
» The missions themselves are a cocktail of high-stakes heists, deadly shootouts, desperate rescues, and thrilling chases, mixed with a lengthy list of other activities. Many of those function as organic ways to teach us about new side hustles and activities that can be undertaken, from selling stolen horses to playing poker or fishing.

Shootouts are supremely cinematic thanks to plenty of gun smoke and the same style of on-the-fly, ever-changing death animations that have characterized Rockstar games since GTA IV. You can even shoot off people’s hats and pick them up later for yourself. I love the close-range clashes, hunkered down behind bits of cover exchanging lead with enemies often just yards away, or slugging it out in bare-knuckle scraps. The combat from horseback is equally well-handled and it’s always a grisly highlight to watch unfortunate saps go limp and tumble from the saddle in a seemingly endless number of ways.

Dead Eye also makes its return, naturally, as it’s been part of the series since Red Dead Revolver. It’s had some upgrades this time, the most useful of which highlights critical hit areas on a target (handy for clean kills while hunting). It’s still a very effective way to make you feel like an unstoppable gunslinger and the gruesome ballet of slow-motion death-dealing remains disturbingly satisfying.

Two new elements I did take quite seriously were horse bonding and the honor system. The former is an inspired method of making you treat your horse with realistic respect instead of riding the poor thing off cliffs or parking it on train tracks for giggles. All horses are unique, and only the ones that trust Arthur can be relied upon to stay calm and not kick him off in the face of a predator or in a gun battle, and that trust is built by riding, brushing, and feeding it. It makes it feel real and establishes a physical-to-digital bond between you two.

Meanwhile, Arthur’s personal honor is something that’s in the background at all times, rising and falling based on his actions in the world. In practical terms, being an outlaw who refrains from killing in cold blood and who helps regular folk around the world gets you discounts in shops and generally means you won’t have to look over your shoulder quite as often for bounty hunters and lawmen. Playing through as a vicious monster is also possible, although it’s not entirely clear to me whether there’d be some dissonance between that approach and Arthur’s actual story.

Sound
» Equally impressive is the audio, from the sound effects to the voice work to the huge library of music. Whether you’re expecting the satisfying metallic crunch of a reload, the iconic twang of a Hollywood Western ricochet, or the subtle squeak of a hotel floorboard, it’s all there. Bullets fired on mountaintops ring with cracking echoes, completely different from the sound of bullets fired indoors. Woody Jackson’s original score is top-notch – an evocative mix of jangling Ennio Morricone-esque guitar and more soulful pieces better suited to patiently trotting through the world absorbing its mixture of beauty and ugliness. There are also a few occasions where non-instrumental tracks are used to excellent effect; one artist, in particular, was a big surprise to me and sings an impactful track during a key moment late in the story.

Conclusion
» All in all, Red Dead Redemption 2 stands shoulder-to-shoulder with Grand Theft Auto V as one of the greatest games of the modern age. It’s a gorgeous depiction of an ugly period that’s patient, polished, and a huge amount of fun to play, and it’s combined with Rockstar’s best storytelling to date. This is a game of rare quality; a meticulously polished open-world ode to the outlaw era. Looking for one of this generation’s very best single-player action experiences? Here’s your huckleberry.

Score: 9.5/10

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