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Senaste recensioner av Vex Werewolf

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3 personer tyckte att denna recension var hjälpsam
17.5 timmar totalt
This game does not have any sense of pacing or balance. It will constantly throw wave after wave of extremely resilient mechs at you that you simply will not be able to deal with except by dropping in the heaviest mechs you currently have access to. This completely disrupts any sense of diversity or choice in your team composition - you always pick the biggest mech you have with the strongest armor you can fit with the largest weapons you can buy.

Each mission is harder than the last, but not in an interesting or nuanced way - the game doesn't pace itself with quiet or less intense missions where you can take some time to appreciate it. It's always in your face, all the time, with no differentiation. I put it down in disgust about the time a mission was asking me to track down mechs that run away at twice the speed of the mechs it forces you to drop in, and immediately fails the mission if they get too far away from you.

Do not buy this game.
Upplagd 27 oktober.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
2 personer tyckte att denna recension var hjälpsam
0.4 timmar totalt
Early Access-recension
At present, I can't recommend this game. I had to quit out and reload the game several times just to through the tutorial, and from the reviews I can see that I'm not the only person it's happened to. I understand that Early Access games aren't polished to the level of complete games, but I feel like allowing your EA release to ship with showstopper bugs sets a rather poor precedent. Apparently there's a very restrictive fuel system that makes playing the overarching game frustrating - I didn't even get that far due to the bugs.

I'm refunding for now. Perhaps if this game gets some serious updates, I'll come back later and amend this review.
Upplagd 19 oktober.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
36 personer tyckte att denna recension var hjälpsam
1 person tyckte att denna recension var rolig
19.0 timmar totalt (16.7 timmar när recensionen skrevs)
This is easily one of the best games I've played this year. It combines the best elements of both turn-based tactics and puzzle games to produce something that feels complex and rich without being confusing or frustrating. The writing is top notch, the worldbuilding is surprisingly deep for a game of this type and I found myself unable to put it down until I'd finished the whole thing. Replayability is a little bit limited compared to Suspicious Developments' previous output, but I'd still strongly recommend you get this even if you only play it through once. I don't think there's anything quite like it on the market right now.
Upplagd 23 augusti.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
88.6 timmar totalt
I realise I'm kind of late to the party reviewing this game, but I can't recommend it enough. It would be enough if Heat Signature just had its excellent moment-to-moment gameplay, with a combination of simple elements that combine to create astounding complexity. It would be enough if Heat Signature just had its excellent pacing, creating a game that's simultaneously frenetic and painstakingly methodical. It would be enough if it just had excellent, relatable writing that manages to be funny in a charmingly understated way, without trying too hard.

That it does all of these things at once? Quite frankly, we don't deserve this game. Treat it with all the respect that it's due: which is to say, throw every single person in the game through a window.

It's what Tom would want.
Upplagd 12 juni.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
2 personer tyckte att denna recension var hjälpsam
755.4 timmar totalt
It hurts to do this, but if this is the only way Valve will notice how broken one of their most beloved games is, I'll do it.
Upplagd 4 juni.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
4 personer tyckte att denna recension var hjälpsam
117.5 timmar totalt
So this game comes with a piece of kernel-level anti-cheat software that I would classify as malware. Arrowhead promises it doesn't run when Helldivers 2 isn't running, but the only times my machine has ever had a full blue screen of death was while playing Helldivers 2, and while playing Pacific Drive while Helldivers 2 was installed. After removing the anti-cheat software using the provided uninstaller (note that simply uninstalling Helldivers 2 does NOT uninstall the anti-cheat software - a red flag in itself!), the crashes stopped immediately.

I don't know what this whole PSN stuff is about, but that also seems bad.
Upplagd 3 maj.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
3 personer tyckte att denna recension var hjälpsam
160.5 timmar totalt (0.6 timmar när recensionen skrevs)
Game deployed a boss in the first area that has an attack that kills your party in one shot. Not really interested in a game that wastes my time like this.
Upplagd 17 april.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
168.8 timmar totalt (49.3 timmar när recensionen skrevs)
Barotrauma is, for my money, the best horror game on the market. I have never encountered a game that is so fundamentally nerve-wracking to play.

You are a potentially suicidal lunatic whose job is to pilot badly-designed submarines in the freezing subsurface oceans of Europa. The subsurface oceans of Europa are full of two things: vast mineral resources, and monsters made entirely of teeth. You usually have to go into caves full of the latter to find any of the former.

The only way you can see the monsters is with your fragile human eyes or with sonar, which only tells you where they were a few seconds ago, not where they are now - a question to which the answer is always "closer and now they're even more angry."

If you want a premium horror experience with very deep gameplay, I cannot recommend this game enough.
Upplagd 13 december 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
128.6 timmar totalt (26.9 timmar när recensionen skrevs)
As it turns out, this game does not actually respect your choices. It has a non-lethal option that still counts anyone you use it on as "dead."
Upplagd 2 september 2023. Senast ändrad 7 september 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
171 personer tyckte att denna recension var hjälpsam
31 personer tyckte att denna recension var rolig
26
2
6
5
2
15
20.0 timmar totalt (10.8 timmar när recensionen skrevs)
The problem with Steam's binary "thumbs up, thumbs down" review system is there's no nuance, but I kind of have to say "thumbs down" or it gets lost in the scramble.

TL;DR: This game is pretty good, but there's a large number of issues that wouldn't be so bad on their own, but when taken together cause serious problems. You should probably buy it anyway, just to make sure the money men know that we want more of this kind of game.

System Shock 2023 is a remake of the 1994 cult classic System Shock. This might seem so obvious I don't even need to point it out, but it sits right at the heart of many of its problems. It strives to recreate the feeling of the original game while upgrading it to match the advancements we've made in graphics and gameplay in the intervening 29 years.

The problem is that the original game was intensely weird, fiddly and annoying to play. This has been reproduced successfully.

The maps aren't 1-to-1 reproductions of the original game's maps, but they do still feel distinctly 90s in their bizarre, unintuitive layout. Even with the map and minimap, it's very easy to get lost because nothing is laid out in a way that makes any sort of sense. The game even commits the cardinal sin of pointing it out with an audio log that says the station was intentionally designed this way to make its residents anxious and confused, but here's the thing: you could've just made the levels make sense.

The game is not terrific at indicating what you're supposed to be doing. It's not the worst, either, but many times I had to scrub through all the audio logs in my possession to work out what level I was supposed to be on to complete the current mission objective, which is described to you in the very vaguest terms. An innovation that many games have had in recent years is putting reminders for door access codes you know in front of you when you're at the relevant keypad, and this game could stand to learn from that - it just saves time.

The enemies endlessly respawn, which is good at creating a constant sense of danger. What doesn't endlessly respawn are healing items or ammo, which means that eventually you will run out. Fortunately, with the exception of the hardest difficulty, if you've re-enabled at least one restoration bay on the station, you'll always have a place to respawn. The problem is it doesn't respawn you at full health, so ultimately the game can turn into an exercise in throwing yourself at a brick wall over and over with steadily decreasing resources.

(There's also one particular place in the game that, if you die there, it's game over even if you have a regeneration bay active somewhere else on the station. The game gives absolutely no indication that this will happen.)

The combat feels kind of limp and unresponsive. Enemies don't stagger or flinch very much even when smacked with very meaty-looking melee attacks. Enemy death animations are kind of awkward and sometimes difficult to tell apart from their regular behaviour, meaning you often waste several shots of very limited ammo on enemies that are already dead.

None of these things would be much of a problem on their own, but a game that puts me in a weird maze with infinite enemies but very finite health and ammo and perform unresponsive combat while not making it very easy to remember what I'm supposed to be doing? This presents what I would politely describe as "a serious obstacle to my enjoyment."

You should still buy it though, because how else are the moneymen going to know that we want more immersive sims?
Upplagd 2 juni 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
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Visar 1–10 av 54 poster