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Nedávné recenze uživatele Oh My Goth!

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128 osob ohodnotilo tuto recenzi jako užitečnou
4 osob ohodnotilo tuto recenzi jako vtipnou
0.0 hodin celkem
*maybe* 1.5 hours of content. The new enemies we were promised? There are "3" (the quotes because really only one of them is actually new; one's a reskin, and the mini destroyer isn't exactly new either).
And, if you're at all familiar with the circle-of-slaughter type missions from Borderlands past, it's not even a good one of those.

The main complaint about the base game is that it lacks endgame. Well believe me, this did absolutely nothing to fix that.

Bottom line: you're going to be paying $1 per level above 50, because the rest of the DLC is a scam at best.
Odesláno 16. prosince 2014.
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8 osob ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
6.7 hodin celkem
Let me start by saying that I really want to like this game. I really really do. But I just cannot do it.

Starting with the good things:
- The game does a very good job creating levels based on the music. I feel like it's really responding to the beats, tempo changes, and dynamics of a particular song. It feels like each level was tailored to that song.
- At lower levels, it's a very good pseudo-bullet-hell game and more enjoyable because it has your own music.
- The weapon customization and points scaling to the power of your ship gives plenty of challenge and allows for different play styles.

Now the bad things that make me ultimately not want to recommend this game all revolve around its status as a pseudo-bullet-hell game, mostly at the higher difficulties. Bullet-hell games are supposed to be hard--even infuriating--but they are also fair. This one is not. Allow me to explain:
- Your ship's hitbox is NOT equal to its visual size. Time and time again I was taking damage from enemies that did not physically touch my ship, but hit an outer corner of the (I assume) rectangle that makes up your hitbox. When there are 20+ enemies to dodge, it becomes really problematic knowing you have to clear out more space than your ship is big.
- There seems to be no consistency for damage. Sometimes I can sandbag 4+ collisions and survive, other times it's a one-hit-KO. Or I can take 2-3 bullets and survive, other times I'm outright dead. I tried to pay attention to the enemies that damage me, to see if it was different enemy classes, but as far as I can tell, it's not. It seems honestlly to be a total crapshoot if a hit will kill or not.
- The weapons, while varied, lack power on the higher levels. You basically have to use the "furia" weapons (roughly a 5% drop rate per song) in order to stand a chance on the highest level. Often I was finding that I literally could not destroy a wave of enemies before they got to the bottom of the screen (and this is without contending with the other 20+ enemies on screen at the time). You basically have to grind until you get the rare-and-slightly-more-powerful weapons for the hard difficulty to be doable (at least as far as completion is concerned, maybe not survival).
- Lots of enemies spawn behind you, which is fine as some weapons shoot backwards. But for some reason, while you can rotate your weapons, you cannot flip them to shoot backwards, so your ship is just naturally weaker firing behind it than in front of it. This becomes a problem when 1/3 of the enemies spawn at the bottom of the screen (especially the larger ones, which brings me back to the hitbox issue) and your strongest weapons literally cannot hit them.

So to summarize, I want to like this game, but I do not. If you're not so obsessed with the shooter aspect, you'll probably love it, and I get that. But I just cannot recommend it on these grounds.
Odesláno 18. dubna 2014. Naposledy upraveno 18. dubna 2014.
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11 osob ohodnotilo tuto recenzi jako užitečnou
6.9 hodin celkem (3.7 hodin v době psaní recenze)
This game is trying to combine a 'bullet-hell' arcade shooter with a game that reacts to and changes with a chosen music file, and honestly, it is mediocre at both.
A few specific examples of things I don't like about the game:
- When you die, your ship drops a number of powerups. There have been many times where I've died early in a level, and ended up better off for it because of the drops (I've even had my score multiplier increase after dying).
- The levels are randomly generated, even with the same song, so high scores per song are basically meaningless.
- As far as I can tell, the only way the game 'reacts' to your music is by slowing down the enemies and your fire-rate (and weakening your weapons it seems) during slow or quiet parts of songs. A major downside of this, is that for songs that are slow and/or quiet by nature, it is nearly impossible to kill anything because your bullets are so weak and shoot so slowly.
- A side note, if you don't like games with excessively bright and flashing lights, do NOT buy this game. I have the visual intensity set to 25% and it is still a seizure on the screen.

All that said, if you want an arcade shooter whose soundtrack is your own music library, then this is the game for you. Although you'd be better off buying a real bullet-hell game, muting the game's music, and playing your own. If you want a game that generates levels based off of your music tracks, then check out Audiosurf.
Odesláno 31. prosince 2013.
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