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Recent reviews by Obsidian [it/its]

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Showing 11-18 of 18 entries
4 people found this review helpful
24.1 hrs on record (13.3 hrs at review time)
A very fun yet very difficult little time trial obstacle course game, controls are very responsive (so long as your responsiveness setting is at 10, 1 "smooths" out jerkiness), though they are not rebindable (not that the control scheme is bad, it's actually good), and there is no long respawn delay or need to manually respawn after dying (which you'll be doing a lot in this game), which makes it very much based on your skill and patience with a joystick.
Each sector has its own central gimmick and visual scheme.
Graphics are simple and clear, though the music loops, while good, are a bit on the short side.
As far as challenge goes, some levels are short, especially around the start, only requiring a few seconds to complete, while others, especially as you progress further, are full blown obstacle courses which make achieving the seemingly high par time difficult. Some levels have (possibly unintended) shortcuts which can shove off many seconds while going for par or leaderboards.
Unfortunately I cannot speak for the local multiplayer mode, as I do not own 2 controllers.
Overall I'd recommend this game to people who enjoy challenges and time trials, as long as you have a working controller.
Posted 1 June, 2019.
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1 person found this review helpful
4.0 hrs on record
Decently puzzling game, though it is possible to glitch certain puzzles into being unsolvable until reset, though this won't happen in most cases, and the free move nature of the pieces allow for odd solutions if angled correctly. Game only lasts a few hours to get the first ending, likely more for the alternate one. It's a bit overpriced for the short playtime and little to no replay value depending on if you snatched the scarabs on your first run. The use of Japanese Yes/No buttons in the Chinese translation's leave game prompt makes me doubt the quality of its translation but it shouldn't apply for most people playing this.
Apart from these nitpicks the game itself is pretty good, and the use of two exclusive layers of light makes certain levels particularly difficult. The story is pretty cheesy at times but doesn't get in the way of anything, but the foreshadowing is a tad too on the nose.
Overall I'm pretty neutral about this game due to its small gameplay/price value, but if it gets on sale it's worth getting if you like challenges without achievements.
Posted 2 October, 2018.
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3 people found this review helpful
0.8 hrs on record (0.1 hrs at review time)
A fun little free game, very fast paced, and the achievements are fairly easy to get (assuming you have quick reflexes and good accuracy). Basically a way to see how good your hand-eye coordination is without paying a thing.
Posted 28 October, 2016.
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No one has rated this review as helpful yet
38.1 hrs on record (25.1 hrs at review time)
This game is great when you have lots of music to play with.
If you don't have a lot of music, don't bother.
Posted 28 May, 2014.
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No one has rated this review as helpful yet
5.9 hrs on record (3.0 hrs at review time)
Early Access Review
Fun for the family/friends/whoever the hell you found in your home.
Posted 20 May, 2014.
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2 people found this review helpful
70.2 hrs on record (69.2 hrs at review time)
A beautifully crafted masterpiece. What more is there to say?
Posted 20 May, 2014.
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No one has rated this review as helpful yet
23.1 hrs on record (20.6 hrs at review time)
A classic you have no reason not to buy when it's in sale.
Posted 20 May, 2014.
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3 people found this review helpful
4,239.4 hrs on record (3,444.2 hrs at review time)
I have bought this game 6 years ago, the full price 4-pack for myself and my friends, and I still consider it by far the best value on any game I have bought or obtained. Its content has more than tripled and the price is still the same, and the only DLC has no effect in the game itself, which is more than most games do nowadays (in fact, the only real "locked" content is a collector's edition bunny pet which has no effect on gameplay and can be enabled via registry editing). The dev team is still quite active (though lately somewhat secretive with the upcoming update) and the modding community creates even more longevity for an already amazing game.
Many people will say this game is similar to a 2D Minecraft, and for the early game it holds mostly true, being an adventure sandbox block game with building and crafting, however once past the early "bows and swords" part of the game, the difference becomes obvious: Terraria is much more focused on combat rather than building, the latter of which is Minecraft's forte.
Graphics are simple enough, being pixel art with a charming style. Landscapes are good looking, with slopes, waterfalls, and cosmetic waves in liquids
Terraria, being mostly focused on combat, has a real sense of progression over just "you hit things harder" like other similar games do. Progression starts with you being slow, barely able to survive a night without shelter, and end with you flying across the world fighting cosmic horrors, and despite the large power creep the challenge throughout the game until the final boss is defeated remains mostly the same as basic enemies require more strategy to defeat, or a weapon that can kill them before they can hit you. Every boss is unique (even though there are hardmode remakes of early bosses) and requires its own strategy, and the many events in the game provide good loot (apart from DD2 crossover ogres, apparently).
For those who enjoy a challenge, there are a few ways to make the game harder, from character options ranging from the default softcore lose money on death, to mediumcore lose your inventory on death, and to hardcore, lose your character on death, to world options like expert mode. Expert mode essentially does three things: it boosts enemy stats and banner buffs to compensate, adds some unique enemy AI, like armed zombies, bone throwing skeletons, or spike slime bursts, and increased boss challenge, with enhanced AI and multiplayer scaling, with unique expert mode exclusive drops and the treasure bag feature, which makes bosses drop one bag per participating player, containing over normal mode's loot plus the unique item, which can greatly reduce the need of boss grinding, especially in multiplayer.
My only real gripes with this game are the Guide NPC and the overreliance on RNG. The Guide is the only way of looking up item recipies without using the gamepedia, and the UI for it has no sorting or categories whatsoever, which may make it hard for a first time player to play without using the wiki. Meanwhile many good items are hidden behind low drop rates which can make the game very grindy if you want a specific rare item.
Overall I consider this game one of the, if not the best indie game on the Steam store (or even in general), with a fantastic value, tons of gameplay, and lots of user made content once you think you've seen everything.
Posted 14 April, 2013. Last edited 8 September, 2018.
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Showing 11-18 of 18 entries