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Recent reviews by unreal

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2 people found this review helpful
886.5 hrs on record (13.5 hrs at review time)
Early Access Review
Server randomly gets desynced. You play 80% of the game desync'd. If you don't know what that means, it means the server is at one point, and the client is at another. This can cause rubberbanding. There isn't rubberbanding per say, but as soon as you look at the combat system you'll notice something is messed up. Hitting players while "lagging" or being desynced is beyond stupid. You cannot hit ever. You can only hit if they stand still for a second, which nevner happens. You can test it yourself by joining any server with a decent amount of players, play for a few minutes, then strafe back and forth and try to hit someone who has ping higher than 100 (which is most of the game.) It might seem like a small thing but the whole game is combat. You protect yourself with it, and you gain advantages with it. Hell, even the bunnies running around get desyned more than often.

Game is very fun beyond this, but infuriating when you can't even fight fairly. Unplayable to an extent with this. Once it's fixed then you can think about buying it. Until then, I'd wait.
Posted 11 December, 2015.
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