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Đánh giá gần đây bởi BombBeeto

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2.3 giờ được ghi nhận
A fantastic game both in concept and in implementation. Succesfully creating an environment and characters that felt very real without direct interaction with them. I enjoyed all the little tid bits of information that added more weight to the story without actually contributing to the narrative like the badges with the bands names on them laying all around the house. Through it all I became very attached to Katies sister and really wanted to discover her story.

Although the progression of the narrative was spot on through the environment design as it told the story in a flowing manner while still giving the player control; sadly I the locked doors controlling which areas were visited first was a heavy immersion breaker for me. I understood why the front door of the house was locked as any front door of a house was locked and that assisted with the immersion but when you have things like a door that allows access to a portion of your house locked it just really feels like you're playing a game. As well as that the sound design was a little bit funny for me the whole design choice of having the player come home during a storm felt a little clique and the constant thunder made me feel like the ghost of Oscar was going to jump out at me. Maybe that was the intended use of the storm I just didn't feel as though it added to the game, but otherwise the sound design with the humming of the fridge, the cassette tapes were spot on I loved it and it really created atmosphere.

Concerning the narrative I was emotionally connected with Sam as she was the main spectacle. But with her father Terry and her Mother Jan... I think it was, they just felt like plot points saying "Sam and Katie's parents are finding it difficult to maintain their own lives let alone a sexually confused adolescent daughter." The depth of their character didn't really feel there and ontop of that although Terry's narrative reached a climax more or less with the possibility of having his third novel published. Jan's story didn't really climax, she got a promotion and got this guy she was working with who she may have fancied to work with her. I just felt like there was one more step in that story that hadn't been reached and it somewhat left it on a cliff hanger.

I will agree the ending was very clever although somewhat lackluster, I recall going down into the basement and being surprised with all these great wealths of information I found there about Sam and Terry. So assuming Sam had already warned us not to go into the attic it created a sense that something incredible was in the attic when in truth it was quite small with little information besides a climax to Sam's story, it felt a little too simple for a an experiene with such complexity in its design. That's how I felt about the ending though I'm quite sure other players would enjoy I look forward to such simplicity.

To conclude although I mostly criticised don't think I think this is a bad game, I criticse because I think this is a fantastic game and a truly powerful experience that should be played by anyone who is interested in the evolution of games as an experience. As a whole this is very conflicting and very relatable story being told, in a way that although has been done before has never been done to this scale. I congratulate The Fullbright Company on making a game that really pushes the boundaries and creates so much enjoyment.
Đăng ngày 6 Tháng 12, 2013.
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