28
Products
reviewed
65
Products
in account

Recent reviews by ADCarrieMain

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Showing 1-10 of 28 entries
16 people found this review helpful
1,627.2 hrs on record (162.3 hrs at review time)
Early Access Review
Picks up where the original Paragon left off, so if you miss the old Paragon and want more of it then definitely get this game, it's made by former paragon players and even former epic games developers so the game is in good hands

I dont trust the overprime devs, for me it feels like they went too far from the original formula and it plays way different. Predecessor has potential to be a really good game that fixes all paragons flaws and doesn't make the same mistakes epic did
Posted 30 December, 2022.
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No one has rated this review as helpful yet
1.5 hrs on record (1.4 hrs at review time)
another game added to my list of "games that cant be bothered to be optimized for PCs older than from 2017"
Posted 21 May, 2020.
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No one has rated this review as helpful yet
544.2 hrs on record (345.0 hrs at review time)
Early Access Review
The game itself is really good and has potential - the new update has done a lot of things right, and im really enjoying some of the changes to the gameplay. However I cannot recommend the game right now due to the terrible meta (as of 3.11.19)

The big update ♥♥♥♥♥♥ up balancing hard to the point where only 1-2 builds are viable, and all of those builds use the same units - so you always have to contest them. Anessix's healing is too strong earlygame, Hobgen shines late game but gets destroyed early, which creates a huge disparity between the two Underlords.

Casual players may have no issue with this, however it becomes really apparent when you start grinding the game and want to climb ranks.

From now on I'll just paste a post written by u/megablue on Reddit, which I fully agree on and explains the game's problems:


The early game, some units are way too weak which creates the problem of snowbally early game because some units are simply way too weak and some units are simply way too strong as opener units which create a huge differences in board strength in the early game for those who high rolled good openers compared to those who don't. A 100hp winstreaker could potentially out level everyone else by 2 levels the entire game while remain rich and powerful - they could reach lvl10 before round 25, while everyone else still trying to get to lvl9.

The mid game, it is weird. I think there isn't much of a mid-game with Underlords (in term of current patch). the line is really blur, you just jump from early game to late game almost immediately after lvl6 so realistically the mid game is only like 5-6 rounds. The pacing of the game is also really bad when you don't really have a mid-game to collect 3 cost units. Themed builds are suffering hugely without a proper mid-game.

The late game, some units are outright way too powerful overshadow everything else which create the problem of "good stuff". for instance, Arc Warden, Troll Warlord, Bristleback, Medusa, Gyro. Alliance bonus are pretty much unimportant as you can just rush leveling jam those units into your comp - provided you get to find them - which also creates another problem on sole reliance of RNG to win the game provided you are in a game where everyone are at the same skill level. The problems are becoming worse and worse as the weaker players learned that "good stuff" still work, how to play "good stuff" and how to "get there".

Alliances should be the main theme and should be more impactful than just jamming powerful units into a non-alliance focused build - but it is not the case for Underlords. Devs should nerf the ♥♥♥♥ out of the powerful units - find other ways to activate their power. make all units has a power level closely related to the cost of unit AND activate extra stats when alliance is activated (perhaps even as far as activating per unit bonuses) - they should need more conditions to activate their full power instead of being a single unit that changes everything. this could potentially get rid of non-themed build or make non-themed build highly, highly situational.

Lastly, i wish that there can be more rock-paper-scissor for each themed builds. Something like assassins beating the crap out of warriors. warriors are beating the crap out of hunters but weak against mages or something like that. Instead of simply one or two builds that dominates all.

Also, Hob needs to be on-par with Anes - either nerfing Anes or buffing hob more.


TL,DR: Wait for the next balance patch.
Posted 3 November, 2019.
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No one has rated this review as helpful yet
2 people found this review funny
61.8 hrs on record (25.0 hrs at review time)
Early Access Review
Hit a guy from a sniper rifle 2 times.

He survived.

He instantly deletes me from 500km away with a quick mp5 burst.
Posted 5 December, 2018.
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No one has rated this review as helpful yet
16.9 hrs on record (16.8 hrs at review time)
game's cool

BUT

* i feel like the game is too expensive for it's current state and how not enough content is there

* level editor has some issues, for example there is barely any things that allow player interaction (like buttons, switches, text or scripts), terrain editor is kinda unintuitive (and you can't increase terrain size without starting a new world), also why cant i add more than 1 santa claus sleighes? wtf

* default keyboard controls suck. id advise either rebind them, or use a controller

* physics are not the best and can get annoying sometimes especially in harder levels

* what's the point of hats? unless multiplayer will be added in the future there's absolutely no purpose to them

* custom levels are always sorted by most voted by default, which i think is bad because it always shows the same 10 levels all the time when you open it first (It should be sorted by trending by default imo)

* pls let us (especially creators) see beyond top 10 leaderboard players


overall, if you like this type of games, i recommend this game, despite all the negative feedback above, though definitely wait for discount.
Posted 28 July, 2018.
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1 person found this review helpful
16.9 hrs on record (12.4 hrs at review time)
♥♥♥♥ this combat system omfg
Posted 3 December, 2016.
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4 people found this review helpful
1.1 hrs on record
This game is dead, just play Paragon instead.
Posted 27 May, 2016.
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No one has rated this review as helpful yet
1,761.9 hrs on record (1,481.0 hrs at review time)
it's okay i guess
Posted 5 March, 2016. Last edited 28 July, 2018.
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No one has rated this review as helpful yet
1 person found this review funny
13.7 hrs on record (6.7 hrs at review time)
the folks that made this game also made talos principle

aaaahhhhh/aaaahhhhh
Posted 5 March, 2016.
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Showing 1-10 of 28 entries