5 people found this review helpful
2 people found this review funny
Not Recommended
0.3 hrs last two weeks / 223.1 hrs on record (170.9 hrs at review time)
Posted: 5 May @ 2:32am
Updated: 5 May @ 2:34am

TL/DR: Game Balancing is Lacking and Caters to whoever whines the loudest.

Just wanna say I had super high hopes for this game and had participated in 2 Betas, I enjoyed the game on release as well, but allow me to tell you about the balancing.

There's 3 Classes Heavy, Medium, Light. Heavy can break stuff consistently, Medium is a Support/DPS, Light is a Flanker/Pick.

In beta Light was a bit of a problem (as a light main, I can attest and admit). They were hard to track, Cloak made you entirely invis with no audio cue and often led to people getting rolled by ghosts. Nerfed. Their MP5 was also a close to Mid-Range power house. Nerfed, but gave it an ACOG to still allow a Med/Close range SMG. LH1 (Carbine) was spammable and high damage for Med/Long range. Nerfed. Dagger was good in beta but was just dupstered after changed its Backstab Mechanic and Nerfed the aforementioned cloak.

Flash forward to release and there were more Nerfs. Notable ones are to the other guns that light had, Double Barrel, Sniper, and Pistol. The Lights primarily shifted to the Mac-11, Pistol, and MP5 due them not being ground to dust by the Meta Grinder.

Everything after that makes this game literally unplayable for those who came to the game for Fast-Paced, In-n-Out, Pick/Flank players who prefer movement and drive by tactics.

Heavies have an RPG that was primarily used to one shot lights since it did well over their 150Hp, They nerfed it and dropped that damage to a whopping 140Hp. They have an Burst-Shotgun that can easily sweep them up in 2-3 shots. Flamethrowers that Directly counter Cloak. Grenade Launcher as a Primary that do both structure damage and also 2 Shot them. C4 that all but kills them. Mines that leave you at 1Hp.

But thats not the worst of it. We haven't talked about the Medium Class yet.

FCAR and AK Melt lights at Mid to Close range fights unless they get Jumped. Lever Shotgun can basically one tap. Revolvers Two tap. Grenade Launchers can Spam them out with minimal self dmg at close range. They have Defib to proc a Rez on Teammates without leaving themselves exposed, Turrets that can pepper targets along with standard gunfire, A Heal beam that is often used in groups to essentially negate any and all dmg, and a Gadget that can make holes in walls and floors at will, along with all the gadgets listed for heavy (Minus the RPG and C4). That's not even mentioning the Gadget that literally gave them wallhacks prior to its removal due to cheaters and chasing problems.

THE MOST NERFED CLASS HAS BEEN THE LIGHT. No proper re-balancing has been taken since this class has NEVER been competitive viable. They continue to nerf it because people keep whining that they are getting picked off by better players who are playing a higher skill ceiling character with more negatives than positives in their favor.

So here's my personal verdict, as someone who initially hyped this game up to all my buddies to play.

It was fun until the Call of Duty kids and sweats got to it. I held out hope for a nice take on the genre that appealed to Movement Players and more "Casual"/Standard FPS Players, but apparently we can't have nice things in this Game Genre.

I wish Embark the best, but Season 2 spelled doom for long term interest.
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