18
Products
reviewed
106
Products
in account

Recent reviews by 吞狼咽虎

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Showing 1-10 of 18 entries
No one has rated this review as helpful yet
2.9 hrs on record (1.2 hrs at review time)
15号更新完不闪退了,后台不退也能正常运行,good。
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非常离谱了,amd 5600x+7700xt,不断闪退黑屏,只能重启。
尝试清除后台,改兼容性,依然无法稳定运行,要么启动就黑屏要么运行两分钟黑屏。工具软件都如此,不敢想象游戏本体出来我到底能不能正常游玩,优化任重道远。
Posted 14 August, 2024. Last edited 15 August, 2024.
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1 person found this review helpful
7.7 hrs on record (1.5 hrs at review time)
找生化猫那里直接出bug了,跳跃箭头有了但电梯位置不对根本跳不到工人那里,直接坏档。此外手柄适配也很差劲。
Posted 6 July, 2024. Last edited 6 July, 2024.
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No one has rated this review as helpful yet
0.0 hrs on record
如果说游戏的前半段时间我还在享受折磨,那么后半段我已经厌倦了这种恶意,完全就是纯纯恶心人,比嚼完的口香糖还难吃。
各种层出不穷的高攻击频率无硬直精英怪,你懂我看见老面孔熔炉骑士和弓箭大斧巨人有多开心吗。
拉塔恩很努力的在背板了,当我发现无伤翻滚五六次才能打他一次的时候我放弃了,直接风灵月影启动。
老子不伺候了。
Posted 22 June, 2024.
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No one has rated this review as helpful yet
15.2 hrs on record (13.5 hrs at review time)
Early Access Review
非常好的游戏,潜力无穷。目前最大的问题是数值,后期过于简单,14级70攻击力大剑,小怪只需攻击两次,分裂双子几下火焰投掷就死了,boss和怪物都没有挑战性,期望改进。
Posted 30 April, 2024.
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No one has rated this review as helpful yet
6.9 hrs on record (4.4 hrs at review time)
手感烂,优化烂,我的评价是全面不如16
Posted 24 September, 2022.
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No one has rated this review as helpful yet
108.8 hrs on record (11.5 hrs at review time)
一坨屎的优化,朋友因为打不开游戏白屏已经退款了,呵呵。
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好玩,但优化还是垃圾
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玩一天崩溃了三次,吃屎去吧
Posted 25 February, 2022. Last edited 6 March, 2022.
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No one has rated this review as helpful yet
20.6 hrs on record (3.2 hrs at review time)
come and play
Posted 15 January, 2022.
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No one has rated this review as helpful yet
112.4 hrs on record (10.3 hrs at review time)
Early Access Review
牛逼!!!!!!!!!!!!
Posted 1 February, 2021.
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No one has rated this review as helpful yet
23.5 hrs on record (9.6 hrs at review time)
两年半后再玩,还是一堆bug,依旧是那堆狗屎。
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过了一年回来再玩,还是一样的卡顿一样的优化,还是那个dog ♥♥♥♥

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第一人称差评

bug繁多
Posted 12 December, 2020. Last edited 17 May, 2023.
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No one has rated this review as helpful yet
95.4 hrs on record (6.0 hrs at review time)
Early Access Review
先说结论:差评

1.战斗系统
这是最大的槽点。

原罪2中,每回合的行动点是技能+攻击+移动共用,怎么搭配使用完全取决与玩家,玩家可以选择全部行动点都用来攻击或移动。
而博德之门3,由不得你。移动攻击分离,独立点数计算。我不清楚这是不是导致我每回合只能攻击一次的原因,因为把点数分离所以攻击点和移动点的上限都下降了?
玩过的都知道站桩输出是很常见的情景,结果在我付出了不移动的代价的情况下,在其他行动上(攻击次数)并没有给我补偿?


战斗系统我是估计不会改了,体验太差了。
也许是因为我现在等级低,也许等级上去了每回合就能多打几下?nobody knows.

2.法术位
这是我觉得最离谱的东西,要恢复法术位竟然必须要回到营地休息才能恢复?
若是在以后战斗场数多的情况下,玩家频繁的回到营地补充必定是常态。我不明白这玩意除了用来恶心玩家还有什么用。
用来推行“营地”的必要性吗?完全可以换个方法。



3.其他非游戏机制之类的就不提了,都是可以修复的。
Posted 7 October, 2020.
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Showing 1-10 of 18 entries