Comments
Manoman 29 Jan, 2023 @ 12:00pm 
nooo :'(
Thunder Bagel 29 Jan, 2023 @ 7:41am 
No he never got back to me
Manoman 28 Jan, 2023 @ 10:51pm 
Hi, a guy commented on your mod, said he fixed the problem of women dying, did you put it in your mod or did the guy put the correct mod somewhere?
phat cumt 22 Nov, 2022 @ 1:44pm 
Thanks for response, is that for any faction you play? or just romans? and is it just early game?
Thunder Bagel 21 Nov, 2022 @ 5:25pm 
It works but wives will die more frequently in the early game for some reason
phat cumt 21 Nov, 2022 @ 4:44pm 
Hi, I've been looking for a mod to make the Roman houses from Rome 1 appear in Rome 2, I've seen your mod "Roman Houses" and it looks great, but many comments say it doesn't work properly, does it work with current version of Rome 2?
Thunder Bagel 30 Oct, 2022 @ 2:28pm 
yw
Joe Scrub 30 Oct, 2022 @ 2:22pm 
Thank you Mr Thunder Bagel.
Thunder Bagel 30 Oct, 2022 @ 2:16pm 
The values in the tables only replace the values in the files. So, if my mod only changes values B, C, and D, then values A, E, F, etc. will stay at their vanilla number
Joe Scrub 30 Oct, 2022 @ 1:36pm 
Hello Mr Thunder Bagel, I have a question about your aggressive AI mod for R2. Do the values in rb table add and overwrite the tables already there or do they completely replace them? Reason I ask is there are a lot more entries on the vanilla tables.
1458249282 31 Jan, 2021 @ 11:13pm 
There's no loyalty to the mod?
Thunder Bagel 14 Nov, 2020 @ 5:08am 
No problem!
Alexandria38 13 Nov, 2020 @ 11:25pm 
I actually seem to have found where to change the AI in the startpos editor in PFM. Thanks for the tips!
Alexandria38 13 Nov, 2020 @ 7:28pm 
Thanks for the info dude, so just to clarify, there's no way to assign an AI system to the factions outside of TWeak? That means I'd have to generate an entirely new startpos file if I wanted to make my rebel factions more passive? Or could I edit the startpos with EditSF ? Thanks again.
Thunder Bagel 13 Nov, 2020 @ 3:52pm 
@cody38, hello old friend. You do need either TWeak. First, you create (or change) the desired personality in the cai_personality_deal_evaluation_deal_component_values_table. This governs what deals they will most likely offer/accept. You can have a nation always accept peace and never want to go to war with this file

Next, you go to cai_task_management_system_task_generator_groups_generators_junctions. From here, you give the AI armies their prioirities. If you want a faction to be only defensive against enemy factions or stupid aggressive, this is the file you want to change.

Third, you go to cai_personalities. In this file, you customize different personality profiles. You can combine the custom personalities you created in the first two files and combine them here.

Lastly, you take this new custom personality you've created and assign it to the faction(s) you want to have it in the factions file of tweak.

Let me know if you have any other questions
Alexandria38 12 Nov, 2020 @ 11:09pm 
Hey, old RTW Modding guy here. I'm reviving one of my mods, which is similar to your 4 houses one, and I'm trying to remember how to assign AIs to specific factions (like making SPQR specifically be more passive.) Do you remember if this was done in TWeak or PFM, if anything? I figured I'd ask the one person who might know.
Thanks.
Hecleas 27 Oct, 2020 @ 7:15pm 
it's sad because there is no longer really a mod for the aggressiveness of the AI so much more than since today I'm trying to learn modding besides I saw the values ​​that you could put on pack file manager, I tried to put them back with a higher value on assembly kit but nothing changes in the game ... The game is so boring without the aggressiveness and no one takes care of it anymore ...: '( help haha apart from that, good luck to you
Peace
Thunder Bagel 27 Oct, 2020 @ 3:52pm 
Hello. While I'm sure that's possible, it's not something I'm willing to invest time in doing. I've hung up my modder hat a few years ago
Hecleas 27 Oct, 2020 @ 6:27am 
(for vanilla and radious)
Hecleas 27 Oct, 2020 @ 6:25am 
Hey,

First of all I want to thank you for the quality of your mods

But is it possible to make the '' very aggressive AI '' mod even more aggressive or just do another mod on its own but this time around, which really makes the aggressiveness of the AI ​​really really hardcore?

Thank you in advance, I remain available for any test
Thunder Bagel 14 Oct, 2020 @ 6:19pm 
I accepted your friend request. Feel free to message me when you want
mirrorman24 12 Oct, 2020 @ 8:01pm 
man i need to talk to you,please
mirrorman24 12 Oct, 2020 @ 7:55pm 
is about a mod and is very important
mirrorman24 12 Oct, 2020 @ 7:55pm 
hello man i need to talk to u, can we chat ?
IndigoList 14 Aug, 2020 @ 3:19pm 
can you update your grandcampgain shuffle
br00kerz 22 Jul, 2020 @ 8:59pm 
my favorite mod-god <3
Yoban 20 Apr, 2020 @ 9:59am 
Hey, can you update your grand campaign shuffle two to have desert factions with it??
Thunder Bagel 27 Dec, 2019 @ 3:33pm 
Thank you so much! happy new year's to you too
XYZavier 27 Dec, 2019 @ 3:25pm 
And I thank you for creating the mod: Roman Houses.
For me it has made a huge difference in my play-through. As a Rome 1 Player, I sure missed the 4 Roman factions, so I'm sure glad that someone created a mod for that!
Cheers and Happy New Year!
Thunder Bagel 27 Dec, 2019 @ 3:05pm 
Go for it!
XYZavier 27 Dec, 2019 @ 2:35pm 
Hello Turquoise-Falcon!
Can I use your Icon Image from "Roman Houses" for my Rome 2 mod? (I'll slightly edit the picture)
This new mod I'm uploading will add income bonus for all your 4 Roman House Factions as an "add-on mod".
br00kerz 4 Nov, 2019 @ 3:44pm 
Hola, your mods are dope
:steamhappy:
mirrorman24 13 Oct, 2019 @ 9:04am 
hello man sorry i need to talk to you please answer ?
Faust 12 Oct, 2019 @ 6:10am 
Hello Update pls mod "Roads Increase Movement Range" for DEI
jesuscuen25 3 Apr, 2019 @ 1:57pm 
hola Turquoise-Falcon como dices en tu comentario, que lo puedes hacer mas agresivo, aslo mas agresivo para mi y te doy un pay pal. me gusta que sea super agresivo la IA.
austria-HRE 30 Mar, 2019 @ 8:17pm 
Your roman houses mod says it's 2TPY but it's still 4TPY. Also, imperium mods are incompatible with your roman houses mod, even though your mod is only supposed to add factions. Please fix.
Nova 1 Mar, 2019 @ 2:04pm 
the wives keep dying in your roman houses mod, i really would like it if you can fix it, since its rather annoying to not be able to have many generals, love the mod, but the only problem are dying wives ;p
AH™ 21 Feb, 2019 @ 12:38am 
Ok thx xD
Thunder Bagel 20 Feb, 2019 @ 5:33pm 
probably not A More Aggressive AI. I imagine More AI Armies would be though
AH™ 20 Feb, 2019 @ 12:14pm 
hey man i love ur Rome 2 mods but i have a question are ur difficulty mods compartible with the universal diplomacy mod ?
Cubitus 25 Jan, 2019 @ 5:59am 
Hi Turquoise, great mod and I suscribed it. I admire your work and would like to make something similar for carthage, if I can ask you 2 or 3 tips for doing it... would make my day. Good job anyway for the mod, thank you !
rrl_93 26 Dec, 2018 @ 3:57pm 
Roman Houses crash me when i run the game. Can you help me? I have emperor edition.
albert_woe 9 Dec, 2018 @ 9:24am 
Hello bro I was wondering if you are ever going to update the shuffle mod ?
br00kerz 4 Dec, 2018 @ 9:42pm 
Yas Queen :steamhappy:
Underdog 28 Oct, 2018 @ 6:48am 
Familiae Romanae
Asmodeus 19 Sep, 2018 @ 9:50am 
Спасибо розобрался)) еще бы мод на Аоександра)
Asmodeus 16 Sep, 2018 @ 8:56am 
Выложи пожалуйста на какой нибуть файло обменик, или торрент файл
Thunder Bagel 16 Sep, 2018 @ 6:39am 
сейчас нет альтернативного сайта для скачивания
Asmodeus 16 Sep, 2018 @ 3:12am 
где можно скачать кроме стима?