CassiusDC
 
 
DOTA
-novid -console -high -nod3d9ex -noaafonts -noforcemaccel -noforcemspd -useforcedmparms


sv_forcepreload "0" // Whether we should force preloading
fps_max "120" // Frame rate limiter. Set this to your monitor refresh rate
cl_interp_ratio "0" // Sets the interpolation amount (final amount is cl_interp_ratio/ cl_updaterate)
cl_interp "0"
mem_level "0" // Lowest setting for max fps
gpu_level "0" // Lowest setting for max fps
gpu_mem_level "0" // Lowest setting for max fps
cpu_level "0" // Lowest setting for max fps
mat_vsync "0" // Stops screen refresh rate exceeding refresh rate of monitor
dota_cheap_water "1"
r_deferred_height_fog "0"
r_deferred_simple_light "0"
r_rainparticledensity "0" // Density of Particle Rain (0 - 1)
dota_screen_shake "0" // Disable/Enable screen shake
r_drawmodeldecals "0"
r_decals "0"
ragdoll_sleepaftertime "0" // After this many seconds of being basically stationary, the ragdoll will go to sleep
props_break_max_pieces "0" // Maximum prop breakable piece count (-1 = model default)
mp_usehwmvcds "-1" // Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmmodels "-1" // Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
dota_minimap_hero_size "900"
mat_clipz "0"
mat_disable_bloom "1"
mat_colcorrection_disableentities "1"
mat_dof_enabled "0"
mat_scope_fancy "0"
r_propsmaxdist "800"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforcereflectentities "0"
m_customaccel "0"
snd_mute_losefocus "0"
engine_no_focus_sleep "0"
cl_timeout "60"
cl_smooth "0"
cl_showhelp "0"
cl_show_splashes "0"
cl_aggregate_particles "0"
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Comments
Paladin 18 Feb, 2020 @ 11:26am 
Kantutan aking mission kahit anong klaseng posisyon kaya ikaw ay tumihaya, paupo, o padapa ilabas niyo na poke niyo ito nang burat ko lumuhod sa king harapan susuhin niyo titi ko
.♪ 1 Mar, 2015 @ 9:31pm 
TITING MALIIT
liamiemosquito 17 May, 2013 @ 8:44am 
wew