46
Products
reviewed
329
Products
in account

Recent reviews by Forever Fish

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Showing 1-10 of 46 entries
3 people found this review helpful
57.3 hrs on record (39.3 hrs at review time)
Probably the greatest tower defense ever made.

This game blends the complexity and creativity of RPGs like Grim Dawn and Diablo with the addictive "one more level" and unrelenting difficulty of the TD genre.

Even if you weren't there for the ArmorGames glory days, this should be on your list. If Bloons hadn't blown up, this would easily have become the face of the genre. Even at full price it's a steal, and at the time of review I haven't even unlocked more than half the map (let alone all of the spells, skills, etc). There's a crazy amount of content, and it's clear that the people who made this game have incredibly creative minds.

Gemcraft is a treat for the discerning player.
Posted 24 October, 2024.
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23 people found this review helpful
2 people found this review funny
10.5 hrs on record (8.0 hrs at review time)
Best walking* simulator ever

*walking, running, parenting, biking, trucking, building, hiking, ghost-busting...
Posted 6 July, 2024.
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3 people found this review helpful
1 person found this review funny
0.0 hrs on record
Bethesda Softworks stole money and time from Mick Gordon, abused him throughout the development process, used his work without compensation in expansion content, and then slandered him all over Reddit instead of owning up to their failures.
Posted 2 July, 2024.
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19 people found this review helpful
1 person found this review funny
0.0 hrs on record
Bethesda Softworks stole money and time from Mick Gordon, abused him throughout the development process, used his work without compensation in expansion content, and then slandered him all over Reddit instead of owning up to their failures.
Posted 2 July, 2024.
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4 people found this review helpful
37.7 hrs on record
Bethesda Softworks stole money and time from Mick Gordon, abused him throughout the development process, used his work without compensation in expansion content, and then slandered him all over Reddit instead of owning up to their failures.
Posted 2 July, 2024.
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12 people found this review helpful
15.1 hrs on record
It's been years but I figured I'd come back and write a review. The writing was poor and the guns felt weak. Expanding on the latter point, they basically made it so certain kinds of guns/ammo were specifically strong against certain types of enemy, and mostly weak against the rest. This means that familiar gear from the 2 preceding games weren't nearly as widely-usable as before, with little payoff. These systems often fall flat because instead of encouraging the use of certain tools, all other tools simply feel useless. It's about as engaging as rock-paper-scissors, and being forced to use the "right" gun simply feels boring 9 times out of 10, especially when the only difference is that enemies die at an acceptable rate.

Somehow, they took Arkane level design and Machine Games gunplay and made both feel bad, due to poor scripting, poor pacing, online-game "replayability" requirements, and gimped weaponry. Really makes you wonder, what was Bethesda Softworks thinking? Not surprising though, when you see what they did with Doom Eternal (particularly in their treatment of Mick Gordon). What a shame, to have watched a once-great developer and publisher slowly turn everything near them to ♥♥♥♥, like a broken colostomy bag in a hot tub.
Posted 29 June, 2024.
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No one has rated this review as helpful yet
0.0 hrs on record
This goes hard. Anyone complaining about damage needs to explore more, since Scadutree fragments scale the player higher while in the DLC areas. Anyone having performance issues probably needs to turn off ray-tracing, that seems to solve most issues.

10/10, this has it all! Badass armor and weaponry, new weapon types, game-changing new sorceries and incants. New physic tears that radically expand gameplay, and a dope storyline that sprawls across a beautifully grim and fantastic world. Truly nefarious boss fights and some of the scariest areas/enemies I've seen outside of legit horror games.

May Chaos Take The World!

May Chaos...! Take...! The World...!
Posted 23 June, 2024.
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No one has rated this review as helpful yet
421.0 hrs on record (175.2 hrs at review time)
Baller
Posted 20 June, 2024.
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No one has rated this review as helpful yet
0.0 hrs on record
Played through on legendary difficulty. Easily the most interesting, visually appealing, and genuinely challenging campaign experience I've had in destiny so far. 10/10, no regrets. Yes, the servers at launch were really poor and that's resulted in a lot of negative reviews, but they fixed the problem completely within 12 hours, at midnight no less (whereas plenty of other companies would've just waited til the next day, let's be honest). So no harm, no foul imo. Unless something changes, this is my review: this looks to be one of the strongest expansions ever released in the destiny franchise, and I'm extremely excited to see where this goes.
Posted 5 June, 2024.
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187 people found this review helpful
6 people found this review funny
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15
3.2 hrs on record
"Subnautica: More Please" ~ Yahtzee Croshaw

Except this game isn't More Please. Yeah, it's got new stuff but the game is ultimately smaller than the original Subnautica. It is, quite literally, shallower than the first game, which was a huge disappointment as one of the biggest parts of my gameplay on the first game was entering a deeper, more alien environment and just watching that depth meter drop.

I remember when, in the first Subnautica, I first set foot on dry land. I about crapped myself, because I hadn't even considered it a possibility. It felt truly special, for the lore, resources, and unique base-building potential. In More Please, Dry Land is dangerous, unrewarding, constricted, and only serves really to extend story content. It completely missed the mark.

Speaking of story: what the original Subnautica did so right was that they leaned into the nature of a freeform survival game: the player tells their own story. With a little digging, you can find your character's name, but it's androgenous and the only indication of your appearance is a fairly androgenous outline that can be seen in the player's cast shadows. More Please screwed the pooch. Instead of being allowed to tell my own story, I'm telling my version of the devs' own (frankly, contrived and unimaginative) story about a very intensely characterized person with whom I share no common ground. It feels bad to be constantly jostled between telling my own story and having someone else's idea of what my character should think and say be shoved down my throat.

This game completely missed the mark on pretty much everything that gave the first game so much success. I genuinely cannot fathom (har-har) how this mess never got reality-checked during development. I know I'm late to the party, but was reminded by a steam sale that it exists and felt I ought to share my thoughts. To anyone who reads this: just play the first game. To anyone who's insistent on playing this one: do not pay full price, there's no way this failure is worth $30 USD.
Posted 18 April, 2024.
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Showing 1-10 of 46 entries