Lunch
Its so Joever, we're so back
United States
Steam Deck: 512GB LCD + PC Specs:
CPU: Ryzen 7 1700 8 Core 3.5 GHz
RAM: 16GB
GPU: RTX 2080 super

Idk anymore man, Chicken Jockey took all of my depression away
Steam Deck: 512GB LCD + PC Specs:
CPU: Ryzen 7 1700 8 Core 3.5 GHz
RAM: 16GB
GPU: RTX 2080 super

Idk anymore man, Chicken Jockey took all of my depression away
Screenshot Showcase
The Elder Scrolls V: Skyrim Special Edition
Review Showcase
302 Hours played
Sincerely this game is one of the best games to release in the last 10 years but its also one of the most buggiest games I've ever had the pleasure/displeasure of playing.

Things were fine up until the beginning of 2025, that's when the bugs that kept popping up into the game kept getting worse.

Today we have more crashes, more random bugs than at any point in the games history. Players can get locked out of the match even if they're a host because someone joined in right as they were about to start the encounter, forcing them to quit and start again from the ship.

There can be random instances of crashing in the UI if you access it too fast (this has since been patched, but its still important to point it out), you can get a crash if you run out of VRAM or if your network speed is capped out while accessing the game service. You can also crash for 0 reason if the temperamental anti-cheat doesn't like the instance or environment its currently in.

New enemy types added to the game are interesting and require your full attention to deal with, but on Difficulty 7 they add multiples of these enemies when the higher difficulties like 8 9 and 10 are supposed to have that. For instance the Fleshmobs require you to shoot off all their faces, but to the player base that doesn't know that they just waste their ammo shooting it until its dead, and that can kill a player if they don't understand what they're supposed to do.
Leviathans are the worst, they tried to balance them so there's a floodlight underneath where they're aiming at you, but it still doesn't fix the fact that their bullets if they hit you ragdoll you instantly.

Which is another point I want to make, this game is supposed to make you feel like just a cog in the machine, each helldiver you control isn't supposed to live that long, and the way they get you to think about that is by having your helldiver ragdoll the living hell out of everything, you can trip and fall at the smallest explosive that is near you within 20 yards. It was funny the first couple of times, but even wearing heavy explosion resistant armor makes you fall over still.

Physics damage is also another thing they should nerf, because there have been so many times where I ragdoll and then when I try to get back up another explosion sends me flying into the wall 20 inches next to me and I die at full health. If we're talking realism, I think the game should say it was the explosive pressure wave that kills you, but it is clearly me going too fast into a wall that kills me.

I seriously don't understand why Arrowhead decides to have this galactic war go on like it has for the past 10 months completely stagnant. It feels like a bad TV show, where there are stakes that happen that threaten the entire galaxy, Super Earth is attacked but low and behold of course we win and the battle lines are drawn again, and we are back to before even the singularity was a threat. They need to have a dynamic map that isn't dictated by story moments but by player moments.

Its clear to me and the rest of the player base that we only have some very small influence over the wider galaxy, and I do mean the entire player base has little to no impact. Take the defense of super earth, Prosperity City was never attacked but the president was killed anyway because Chinese players came online to save Shanghai before it got lost. That's fine but it shows that is the line of how much influence we have over the galaxy map.

The Game Master needs to let us have more control and if that ends up where we lose than so be it, we need to have more control over our destiny as a playerbase rather than a GM like a DND campaign to guide us to a story that will never go anywhere.

They need to fix the game first, but then after that they need to fix the actual premise of the game, or the game will continue to take player count losses that will leave the galaxy in ruins.
Recent Activity
302 hrs on record
last played on 21 Jun
152 hrs on record
last played on 20 Jun
120 hrs on record
last played on 20 Jun