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Zatral.TMF 最近的评测

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正在显示第 1 - 10 项,共 11 项条目
尚未有人觉得这篇评测有价值
总时数 116.2 小时
At 100 hours i have just started to discover the depth of this game, easily a game i will eventually put 1000 hours into and still have more to do
发布于 4 月 25 日。
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总时数 71.9 小时 (评测时 40.7 小时)
抢先体验版本评测
The audio design is incredible and also generates endless comedy.
发布于 1 月 13 日。
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有 1 人觉得这篇评测很欢乐
总时数 22.5 小时 (评测时 11.9 小时)
This game has a decent chunk of visual bugs ranging from simple cloth physics clipping to puzzle-impairing particle effects being missing. If you can't solve a puzzle try restarting or meditating (in game). If Pokemon Scarlet/Violet bothered you, this game is not for you.
发布于 2023 年 3 月 29 日。 最后编辑于 2023 年 3 月 29 日。
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1 人觉得这篇评测有价值
总时数 249.8 小时 (评测时 246.1 小时)
Its okay. Levels 1-50 are not worth playing, but once you get past the main game and story it starts being fun sometimes. Also I highly recommend not playing a second playthrough on the same character because it is annoying with the mandatory gun swapping. 2.5/6 characters have at least one build that is fun to play so definitely pick up the DLC.
发布于 2022 年 9 月 28 日。
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总时数 4,630.3 小时 (评测时 3,015.5 小时)
Time and money sink, run away while you can.
发布于 2022 年 6 月 28 日。
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总时数 12.9 小时 (评测时 8.6 小时)
Excellent controls, visual style, clarity, characters, items, progression, and most important, the music is on point. I definitely recommend picking up and playing this game if you like games like binding of Isaac, Crypt of the Necrodancer, even Borderlands. Great rhythm shooter
发布于 2021 年 12 月 10 日。
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总时数 214.0 小时 (评测时 147.8 小时)
mini borderlands-ish adventure each run (most lore is hidden instead of upfront)
发布于 2021 年 11 月 14 日。
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有 1 人觉得这篇评测很欢乐
总时数 115.8 小时 (评测时 35.2 小时)
its a trap, get out while you still can
发布于 2021 年 10 月 6 日。
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1 人觉得这篇评测有价值
总时数 3.2 小时 (评测时 2.1 小时)
抢先体验版本评测
Absolutely everything I was hoping it to be. A fantastic love letter to Super Monkey Ball 1 and 2. The soundtrack is great, the options for camera resting location is a great addition. The levels are creative, and they even introduce a decent number of new mechanics that feel at home in the SMB series. The one thing I want to change is the ability to reduce movement in some background environments as it can induce motion sickness at times. There is also no pause-buffering so it will be interesting to see how speedruns will work around no longer having that tool for precision. I cannot recommend this game enough if you enjoyed the classic SMB games.
发布于 2021 年 3 月 25 日。
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有 2 人觉得这篇评测有价值
总时数 0.5 小时 (评测时 0.1 小时)
unless this was a social experiment to show people the dangers of participating in pre-orders and in forgiving shady development teams, this game is by far the worst game you could invest in. It wont even boot into the main menu for many users and has had not a whisper of support or discussion from the developer. there are people genuinely passionate about creating what this game first appeared to be and i would recommend waiting on that rather than waiting for any sort of fix for this game
发布于 2019 年 12 月 16 日。
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正在显示第 1 - 10 项,共 11 项条目