5
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reviewed
62
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Recent reviews by TERKA™

Showing 1-5 of 5 entries
1 person found this review helpful
37.8 hrs on record (10.4 hrs at review time)
You ever eat a cheeseburger?

You ever KNOW that cheeseburger is bad for you but you eat it anyway because you're tired or don't feel like cooking or you just WANT a cheeseburger?

This game is - basically - the video game version of a cheeseburger.

There's no content or characters or combat or equipment you haven't seen before in a Far Cry game - or even in most modern shooters. This game is NOT original - it's not a steak - it's not even a salisbury steak.

And, really, for me? That's okay.

I wasn't looking for a steak when I bought this game.

I've been tired lately of MASSIVE worlds that are massive BECAUSE they can be massive - rather than the scale being used to serve a purpose like the story or even possessing a really unique setting; most triple-A games lately seem to have decided to be massive because it's what everyone else is doing. It's what's expected.

We're facing the shooter apocalypse all over again - massive worlds because EVERYTHING has to have a massive world now...

This game's world is blessedly compact - not tiny - but with much less of the pointless fat that made Far Cry 5 so bloated. There's no progression of the story that's tied to ♥♥♥♥ing hallucinations - you don't have to spend twenty or thirty minutes sitting through sermons from mind-numbing voice actors. There are no TOWERS to clear. No radios you HAVE to broadcast from. You get the material you need to expand your weapons and settlements - the story continues - you move on to the next chapter. Simple.

And not something we've seen from triple-A open world games in what feels like decades...

Now, I'm PROBABLY going to get yelled at - ha! F0cken N00b! Only a ♥♥♥♥♥ complains about too MUCH content. My problem, lately, has not been the AMOUNT of content - but the depth thereof. Lately open world games, to me, have felt like they're getting bigger and bigger but thinner and thinner as they're stretched like taffy. This game isn't what I'd call DEEP - but it's much more compact. SO the content that's there feels like it 'fits' in the world. Like there's ENOUGH to do and what's THERE to do isn't just mindless busywork.

The base assaults are fun because you can make them 'harder' just by moving out and then taking it back. The additional maps and exotic locations you can visit are a blast and - in many ways - could each be they're own Far Cry game. The weapons are as enjoyable and visceral as they've always been and the outfits and gear you can unlock for your character are exceedingly fun.

And any game where you can go chugging about the country with your doggo - geared up for war with a saw launcher and a shovel with a smiley face - ticks enough boxes for ME.

In other words - with an enjoyable fifteen to twenty hours of gameplay worth of content - a wide variety of maps - this fast food video game entry is fun. I wouldn't call it GOOD or ground-breaking - it is almost literally a piecemeal of various Ubisoft video games. But it's fun, tolerably brief and has far less of the annoyances that have been plaguing most modern open world games as late.
Posted 29 March, 2019.
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1 person found this review helpful
65.8 hrs on record (27.3 hrs at review time)
Spoiler free review.
It doesn't feel like a Far Cry game, while simultaniously feeling like a Far Cry game. In my opinion, this is how you proceed on with a franchise. Old mechanics that people didn't like were abandoned (and the game even makes a quip about one of them), and other ones are revamped in good ways.
Anyone who tells you that the game is a 'reskin' obviously hasn't taken a good look at this game. Ally NPCs that'll fight alongside you similar to games like Fallout, indepth gun customization revamped from Far Cry 4, an entirely new vehicle purchasing and customization system (not to mention the addition of planes and helicopters), full and proper map editor integration and revamp with a stupid amount of assets, a system where causing more chaos will have the main antagonists send things like recon helicopters out to try to find you when you're in their territory, a hidden stash system where you learn of the location of a cluster of goodies through word of mouth or recorded message... the game is different but in the best way possible. Whatever Ubisoft did this time, they couldn't have done it more right... except maybe add some more customization. Some areas are a bit lackluster.

People complain about graphics, but, to be honest, we're at a point where graphics getting better is starting to get a little much. It looks beautiful and fine as it is, minus a handful of oddly low-quality textures, but they're easily ignorable (and forgivable considering the game's environments)

Optimization is pretty good, however, the game seems to run the same no matter what settings I put it at. The only thing changing FPS drastically is making my FOV smaller, so if you have issues with FPS, lower your FOV if you're at something like 120.
* A new NVIDIA driver was just released that seems to give a decent bit of FPS, try that out too.

Progression feels pretty solid. Never felt pressured into buying into any of the microtransactions, so there's really no point to complain about them as they don't purposefully slow down progress or anything.

The game's atmosphere is on point. Matched with the story, if you're someone who can easily get immersed into something, you'll find yourself easily falling into the game, especially at key scenes.

I have not run into nearly as many bugs as any negative reviews claim there is. I tried playing with my friend and I had a glitch where it just simply didn't respawn me, but that was about it. Any other bugs were ignorable.

Definitely an improvement from the previous games. As good, if not better, than Far Cry 3. I really hope this doesn't fall through the cracks because of stupid issues like 'b-but microtransactions!!!' or 'b-but it doesn't look better than real life!!!!' Another common argument against buying the game is the DRM associated, among other similar factors. All I can tell you is that you're missing out, and if you can find a way to get it without facing those issues, do it. (I've never been bothered by any sort of DRM, so purchasing it on Steam hasn't been a problem.)
I also have a little bit of a small bias - the fact that it takes place in the United States instead of a random country I'm not nearly familiar with makes the game a lot more attractive to me.
Posted 29 March, 2019.
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1 person found this review helpful
1,168.1 hrs on record (557.7 hrs at review time)
The average Rainbow Six Siege multiplayer match contains a surprisingly small amount of shooting. Gunplay is, of course, still central to the Siege experience, but there's so much more to it. You'll spend just as much time strategizing with your teammates, carefully laying traps, reinforcing destructible walls, and feeling your heart race as the dull, distant rumble of your enemies' breach charges suddenly gives way to intense and immediate chaos. And that's just on defense.

Few modern shooters can match the heart-pounding exhilaration and immense strategic depth Siege achieves with its asymmetrical PvP. With no respawns, no regenerating health, and only five players per team, every life suddenly feels meaningful and precious (though you can still monitor security cameras and communicate with your team in death). Running-and-gunning will almost certainly land you on the sidelines, so you're much better off using your drivable drone to scout ahead or coordinating with your teammates to ensure all sightlines are covered.
Posted 28 January, 2019.
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2 people found this review helpful
1,051.4 hrs on record (994.7 hrs at review time)
CS:GO Review
I've determined that Counter-Strike: Global Offensive is from another dimension. It's a game that doesn't need to exist. PC gamers (thousands of them, according to SteamGraph ) are perfectly served by Counter-Strike: Source and CS 1.6 , content with the decade-something of tuning and attention those games have received.

But here's GO: full of doppelganger Desert Eagles and de_dust déjà vu, quantum-leaping from some parallel timeline whose game industry briefly intersected with ours. Playing it is like running into a college crush at the supermarket. You immediately notice differences. Oh, you're married? Your hair looks different. But that experience of reconnecting is pleasant—they're mostly still the person you admired during geology.

In other words, GO's familiarity helps and hurts. Minor deviations from the CS you might've known or loved are easy to identify. The MP5 is now the MP7, but it lacks the same clicky report and underdoggy “this is all I can afford, please don't kill me” personality. The TMP is replaced by the MP9. Ragdoll physics don't persist after death, curiously. You can't attach a suppressor to the M4 for some reason.

I'm not particularly bothered by this stuff; I don't need the MP5 reproduced precisely as it existed in 2004 or 2000 to live a fulfilling life. What does bug me are some small but significant changes to firing feedback. When you shoot someone in GO, they don't wince. There's a sneeze of blood, and audio that conveys that you're hitting them if you're within a certain range. But they don't do this , and I don't understand the decision to omit a flinch animation on character models.

Especially at long range, it takes a little more effort and squinting than it should to tell if I'm hitting someone or not. And counterintuitively, bullet tracers, new in this version of CS, are an unreliable source of feedback. They seem to trail the path of your actual bullet by a few microseconds. With rifles and SMGs, my eyes would wander away from my enemy and crosshairs--what I should be watching--and try to interpret where my bullets were falling based on the slightly-delayed, streaky particle effects. The small upside to tracers is that they mitigate camping a bit.
Posted 27 January, 2019. Last edited 28 January, 2019.
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4 people found this review helpful
1 person found this review funny
144.0 hrs on record (119.1 hrs at review time)
This review is very short. Garry's Mod is not a game. It is a physics toy and sandbox style tool. In Gmod, you can reluctantly do whatever
you want to. You can: build things such as cars, buildings, bunkers,
airships, boats, or whatever you can think up, use weapons from other valve games, as well as add-on weapons created by
other people, play with physics, kill NPCs with literally anything, drive a world of vehicles, paint, destroy stuff, spawn props, spawn ragdolls to pose and beat up, make a machinima for use on Youtube or other video websites, listen to music, and MUCH MUCH more. There are addons to download, like maps and player models.
The maps can vary from Counter Strike to Team Fortress, Portal to
Garry's Mod, and Day Of Defeat to Left 4 Dead. A very addicting toy from Team Garry.
Posted 30 November, 2015. Last edited 28 January, 2019.
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Showing 1-5 of 5 entries